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Shaving almost 50 points of off the piloted version is nice, but I don't know that I would choose it over the piloted version very often.
The only auto piloted vehicle that can attack without taking damage is nice, but with those attack values it wouldn't be hitting much and it can only crack impervious on half its dial. That isn't always a significant strike against a piece, but one would normally think of a tank as being one of the main damage dealers on a soldier team.
My life has no purpose, no direction, no aim, no meaning, and yet I'm happy. I can't figure it out. What am I doing right?
- Charles M. Schulz
This is exactly what I was afraid of when they announced vehicles, is that they'd become an absolutel asset for some teams. The tank is a perfect example of a must have piece for any soldier team going forward. Thankfully I don't own any soldiers anymore but if I did I'd def have one of these babies on it.
I know penetrating damage and/or outwit are the bane of a lot of characters but this one is especially bad because it is huge, slow and has limited damage output.
Awesome design, it would seem. I can't figure out how they got so crazy with the Bug and others... just make it straight forward, useful, without going way over the top and having it do everything. That's exactly what this is. A big taxi that can take a hit, while dealing some damage but not with a high AV. Nice.
Whether darkest stout, or lightest pale,
You bet I'll down this frothy ale.
For those whose beer is weak and stale,
Beware my glass, homebrewer's grail!!!
Dealing damage is certainly not the point of this version of the figure--it's 13 clicks of mobile blocking terrain (with lots of damage reducers) that can plow through and destroy any blocking terrain in its way, for less than 100 points. THAT's the value to it. Any damage it happens to deal is icing on the cake.
"In brightest day, In blackest night, no evil shall escape my sight . . ."