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Cause technically it was legal, so there's no going back and it didn't matter.anyway, but Ross' Air Stoke gives him a +3 to AV from the power itself. No need to plex/CP it up more
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Cause technically it was legal, so there's no going back and it didn't matter.anyway, but Ross' Air Stoke gives him a +3 to AV from the power itself. No need to plex/CP it up more
BOOM! The missiles landed before The Fellowship had a chance to flee. Strider would later describe the attack as though it were a flaming orc catapult, firing right onto their group. He unfortunately took the most of the blow, surviving only due to slab of stone he ducked under before the impact. Lucky for him these weren't very powerful missiles. The others were blasted away in all directions.
Minutes passed...
"Aragorn..." Legolas' voice seemed distant and faded. "Aragorn get up." His eyes flickered open, his ears rang. There was a light fog around them, mostly of dust, and as his eyes began to focus once more he saw his friend near the Eastern wall.
"We need to leave," the elf said, gesturing towards the ticking bomb right beside him. The impact of the blast had set the bomb into full effect and it was ready to blow. Strider rose, groggily and peered around.
Gimli was chopping through a stone wall that was blocking Boromir from getting down from the wall. Once free, the two warriors ran off pulling Strider with them. As they reached Legolas at the other side the elf seemed to be ready.
"I remember a hidden passage through the Eastern mote, we'll use it to get out."
Strider noticed that Boromir was carrying Pippin's unconscious body.
Legolas led the way, ducking down and avoiding blasts from the enemy as they went. As they reached the mote past the North wall the gamma bomb finally went off. Woooooosh!! The blast was immediate and full. The Fellowship were sent flying into the grass a few feet ahead as the rest of the castle exploded violently.
And the enemy was there waiting...
______________________
Free) Strider perplexes up Boromir's speed.
1) Boromir runs to O15.
2) Gimli runs to O14.
3) Legolas uses "Flank".
He picks everyone up and reappears as follows.
Legolas - P3
Strider - O3
Gimli - O2
Boromir - O4
He takes one for the push.
All PC is on a case by case basis
______________________
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
At the beginning of my turn the bomb goes off and i ran out of markers but it levels all walls, blocking, and objects within 8 squares.
1) Evelyn to E-2
f) Evelyn plex down Strider's def -1
f) Vier plex up Johann's speed +1
2) Johann takes a CP to speed and goes to F-5
f) Drei plexes up LL's AV +1
3) LL RS to D-3, taking a CP to AV as he drops Drei in E-4. Johann allows Drei to use Shield TA for +1 range. Evelyn uses Hydra for another -1 def on Strider. LL gets enhancement from Drei for +1 Dmg. Shot is 11 vs 14 for 3 past toughness, (and the KO), and the shot is from 11 away so no PC available.
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
At the beginning of my turn the bomb goes off and i ran out of markers but it levels all walls, blocking, and objects within 8 squares.
1) Evelyn to E-2
f) Evelyn plex down Strider's def -1
f) Vier plex up Johann's speed +1
2) Johann takes a CP to speed and goes to F-5
f) Drei plexes up LL's AV +1
3) LL RS to D-3, taking a CP to AV as he drops Drei in E-4. Johann allows Drei to use Shield TA for +1 range. Evelyn uses Hydra for another -1 def on Strider. LL gets enhancement from Drei for +1 Dmg. Shot is 11 vs 14 for 3 past toughness, (and the KO), and the shot is from 11 away so no PC available. Roll is a 7. SA and KO to laser and AST to Drei for dmg (and range, i guess but he can only get 1 total).
Intelligencia
1) Living Laser 91 (5/7) D-3 @@ [injured next match]
2) Red Hulk 55 (2/2) I-6 @
3) Super ape peoter 50 (2/6) H-6
4) Johann Schmidt 40 (5/5) F-5 @
W/ Contingency Plan 12 ()
5) Aim Agent "Dan" 38 (1/4) D-6
6) Aim Agent "Evelyn" 38 (4/4) E-2 @
7) Hydra Technician "Drei" 35 (4/4) E-4
8) Hydra Technician "Vier" 35 (4/4) G-5
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST
SO: Gamma Bomb 5: I-15 (0/12)[Already Destroyed]
LO:
HO:
399
LO:
HO:
SO:
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Intelligencia
1) Living Laser 91 (5/7) D-3 [injured next match]
2) Red Hulk 55 (2/2) D-4 @@
3) Super ape peoter 50 (2/6) E-5 @
4) Johann Schmidt 40 (5/5) F-5
W/ Contingency Plan 12 (#)
5) Aim Agent "Dan" 38 (1/4) D-6 @
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (4/4) E-4
8) Hydra Technician "Vier" 35 (4/4) G-5 [def +2]
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST
SO: Gamma Bomb 5: I-15 (0/12)[Already Destroyed]
LO:
HO:
399
LO:
HO:
SO:
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Intelligencia
1) Living Laser 91 (5/7) D-3 [injured next match]
2) Red Hulk 55 (2/2) D-4 @@
3) Super ape peoter 50 (2/6) E-5 @
4) Johann Schmidt 40 (5/5) F-5
W/ Contingency Plan 12 (#)
5) Aim Agent "Dan" 38 (1/4) D-6 @
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (4/4) E-4
8) Hydra Technician "Vier" 35 (4/4) G-5 [def +2]
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Intelligencia
1) Living Laser 91 (5/7) I-1 @ [injured next match]
2) Red Hulk 55 (2/2) H-2
3) Super ape peoter 50 (2/6) E-5
4) Johann Schmidt 40 (4/5) F-5 @ [injured next match]
W/ Contingency Plan 12 ()
5) Aim Agent "Dan" 38 (1/4) D-6
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (4/4) E-4 @
8) Hydra Technician "Vier" 35 (4/4) D-4 @
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
1) Legolas tries to shoot Red Hulk with Sharpshooter and Penetrating/Psychic Blast.
Roll: 2,3. Miss.
Gimli uses a theme PC.
Reroll: 4,2. Still misses.
Boromir uses a second theme PC.
Rereroll: 5,6. Hits!
Red Hulk is KO'ed.
Legolas takes one for the push.
2) Gimli charges to F4 and Quakes.
9 vs 16, 16 and 14.
Roll: 6,1. Hits all three.
Peoter is KO'ed.
Drei takes two.
And I'm not sure what Johann is doing, so if he decides to KO Drei just update things accordingly.
All PC is on a case by case basis
______________________
Intelligencia
1) Living Laser 91 (5/7) I-1 @ [injured next match]
2) Red Hulk 55 (0/2) KO'ed
3) Super ape peoter 50 (0/6) KO'ed
4) Johann Schmidt 40 (4/5) F-5 @ [injured next match]
W/ Contingency Plan 12 ()
5) Aim Agent "Dan" 38 (1/4) D-6
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (2/4) E-4 @
8) Hydra Technician "Vier" 35 (4/4) D-4 @
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.