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As stated I've beaten every team that was mentioned minus the bug w/ a gauntlet on it but if you win map choice, the bug isn't going to stand much of a chance in on Bizarro World. Oh and the GCPD team as I haven't played it yet.
Well, more power to you then. It doesn't help anyone if we don't know what it is though. However if I seriously had a team that I thought could take out the 8 Archetypes I posted 80+% of the time... I wouldn't share it I don't think.
But I remain incredulous. This is 'Realms. Most of the "unbeatable" teams people swear they have turn out to be...less than promised.
Also I think we all have teams and strats we haven't posted.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
There's never really been such a team outside SIF though. At the end of the day it's the person playing it. Massu hasn't made it to the final table so many times because he always the best team (although he is a good team builder no doubt). In the end winning has more to do with the player than the team imo.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
Would you tell your opponent your game plan ahead of time?
Any team can be beat by a team built for it. The trouble is building a team to beat all teams.
I have done this many times. Often, though, it is not because of over-confidence or arrogance, but because I would like to know how my opponent is going to act/react to the strategy. I find this improves my game significantly.
I am on the verge of a team that can beat all other teams 73% of the time. The only thing missing is the calculation of map choice determination. This is so dependent on the opposing team's user that it can not be calculated. I know what map I would choose but that does not help in the rest of the calculation. If the map was a simple one, I have got the numbers to around 76% win. Just need more data in map opinions.
Jon, if you could give one additional piece of information to your analysis and that is the ideal map for each team archetype, I would really appreciate it. Awesome write-up by the way. I have not seen nor played against Cruiser and Bug yet so it was really helpful information. Thank you.
Batcycles seem to be the basis for some sort of archetype though. Especially with Batman 47 and Alfred.
I've been trying to figure out something with 2 piloted Batcycles, 90 point Batman, a utility belt and an Alfred. You still have 56 - 60 points leftover. If you put JLA Silver Age on the Batman he now has a 14 attack w/ the belt and can be turned to flurry for the Charge and then get back in the Batcycle while retreating back with another outwit (from getting back in the bike). The damage is pretty absurd and the game is also pretty frustrating for your opponent as you can auto break-away w/ Batman and then get back in the bike and move away even further while taking your running shot, etc.
This team would absolutely destroy an Unspoken/Uatu team if it would initiative and picked an elevated map. With the amount of outwit and the fact that the Batcycles can auto breakaway to get behind the Uatu to use the Belt to get rid of Power Cosmic on The Unspoken and outwit him makes this a very hard matchup for that team. Also, a pulse-wave alpha-strike team would have a hard time because the Batman, the big threat, is off the map and won't be affected by the initial blast.
The problem with that team is a couple of made Super Senses or Impervious rolls that you can't outwit and you've kind of blown your load so to speak. It is fairly easy to come up with a theme team for this team though and the 25 point Batgirl can even add another outwit/pilot for when you need to swap in and out.
I've also been toying around with adding in a 10th Catwoman to pilot one of the bikes. You lose theme team and some of the piloted bonus's for the bike, however you can pick when to ignore resources and when not to.
No this isn't the team that I was talking about either. Just a very competitive one that I think has a lot of potential.
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
Hmmm... good point. I wasn't necessarily going for most competitive. So I probably should add it.
Quote : Originally Posted by chopchop777
Jon, if you could give one additional piece of information to your analysis and that is the ideal map for each team archetype, I would really appreciate it. Awesome write-up by the way. I have not seen nor played against Cruiser and Bug yet so it was really helpful information. Thank you.
That's a really good idea. I'm very behind on my map knowledge as I missed 4 of the IG events and haven't picked up any FF's lately. I'll have to re-familiarize myself and look at the newer ones, so it'll take me a few days. But excellent idea, thank you.
Quote : Originally Posted by Jeterey
This team would absolutely destroy an Unspoken/Uatu team if it would initiative and picked an elevated map.
I feel like almost any vehicle heavy team presents serious problems for Unspoken/Uatu. As you said, the Auto-Breakaway is rough, actually on a LOT of teams. However I don't think it's as bad as you think it is match-up wise because it will still be difficult to pull off attacks with Battle-Fury and no Power Actions. And actually, if any of them ever get out of the Cycle the Battle-Fury will stop them from piloting. So it'll come down to a few early attack rolls I think.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
While these may overlap with other build types posted, this type of team attempts to take greatest advantage of a power or effect that allows a figure to make a free move or take another free regular action in addition to its standard action.
Pieces include: Lt. Gordon, Oracle, Mole Man and Prime Kraven.
All of these figures are inexpensive and have a significant impact on the positioning of pieces.
Upside: Exceptional maneuverability, Alpha Strike.
Downside: Keyword limitations, tendency to spread out team too far apart.
How is Catwoman indomitable? Everyone deserves it before her, even Aunt May.
That's a really good idea. I'm very behind on my map knowledge as I missed 4 of the IG events and haven't picked up any FF's lately. I'll have to re-familiarize myself and look at the newer ones, so it'll take me a few days. But excellent idea, thank you.
Thank you for your time and effort.
How do you feel about the Caped Crusader and alpha strike with him? I've thought about it and alhough not my play style, it could be a pain and a contender.
Caped Crusader 139
Invisible Jet 50
Alfred 42
Flock of Bats Brown 15
Flock of Bats Black x3 39
Full Utility Belt 14 (on CC)
Free Grey Bats from CC.
Can reach you any where on any map and come back to get healed. High attack and damage output. Suit of Sorrows will only add to damage output as vehicles get destroyed.
ASM Dr. Strange #005 + CW Ant-Man #173. It leaves you with 135 points to play with so you can use M10 Iron Man @ 125 + a UB or you could go with a Psyblast character or you could go with Multiple PC or go with JC for anti-Prob, multi-perplex to perplex down opposing ATK values ect...
Having an entire force with 20 defense can be exceptionally strong and this combination leaves you with a ton of options to balance out the team to your liking. With Ant-Man being Tiny sized it is also exceptionally easy to position in your favor.
Thoughts?
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
ASM Dr. Strange #005 + CW Ant-Man #173. It leaves you with 135 points to play with so you can use M10 Iron Man @ 125 + a UB or you could go with a Psyblast character or you could go with Multiple PC or go with JC for anti-Prob, multi-perplex to perplex down opposing ATK values ect...
Thoughts?
Interesting. This is the first I've seen of this, like the old Ant-Man Tbolts team. I'll think on it. I'm not sure it's the right time for this team though thanks to so many 14/15 flurry attacks with the UB. Maybe combined with like an Outsider...or IM like you said... hmmm. very neat though.
I almost feel like this would be a "hard to hit" archetype...
Quote : Originally Posted by Sentinel25
Multiple Action Squads
I'll think about how I might be able to fit it. What do you think the major differences are between teams like this and basic high mobility and Alpha-Strike teams? I personally see Oracle and TK almost interchangeable. Gordon is a bit different though as it's much better than TK 99% of the time.
Quote : Originally Posted by chopchop777
Thank you for your time and effort.
How do you feel about the Caped Crusader and alpha strike with him? I've thought about it and alhough not my play style, it could be a pain and a contender.
This might almost be a Yo-Yo archetype. We have the obvious TK Yo-Yos that are similar, and now some Bat Signal teams. Good call.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.