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Victory Points When one or more characters
replace a character that began the game on your
force, and all replacement character(s) are KO’d,
award victory points equal to the point value of
the replaced character that began the game on
your force, unless the value of the replacement
character(s) is higher.
If both bystanders are KO'd, you'd score the full 140.
I don't think a lot of people realize that the bolded part is more in place for the battlefield promotion mechanic as it is difficult (I wanna say impossible but I'm having trouble thinking through all the scenarios) to increase your points with split/merge.
If you battlefield promote, your opponent scores the points of the new character on the map. Manage to go from 87 pt Hulk to 350 pt Worldbreaker? Your opponent gets 350 pts if he is KO'd.
Since split/merge has much more freedom (you can merge on turn 1), I would assume they limited it to lower points than you started with for game balance reasons. Otherwise you could bring the lowest point versions of Clark and Bruce to a 300 pt game and merge in World's Finest.
Errata to make it non-unique wouldn't matter, though: the single versions still aren't correctly named to use Split/Merge, are they? So the best you could do would be two of them to represent Coleen and Misty working separately but on the same team? I was hoping for single versions myself, so if that's your issue I'm on-board.
The dial says, "Colleen Wing and Misty Knight"
The card says:
Qualifying Name OR Qualifying Real Name
Colleen Wing................Colleen Wing
Misty Knight.................Misty Knight
To Split it says "Replace this character (Colleen & Misty) with one or more qualifying characters each from a different entry listed on this character's character card."
To Merge it says "adjacent to other friendly characters that each represent one distinct qualifying character listed on a duo character's character card and all of them..."
The qualifying name / real name is distinct. The trait makes them . Other than the Unique designation, not sure what keeps them from splitting and merging.
I played the two I bought. The girls work great together. Of my 7 figure team they were the last two standing to try and finish off the Sinister Syndicate.
Visible Dials and Pushing Damage need to be optional. This is the way.
The dial says, "Colleen Wing and Misty Knight"
The card says:
Qualifying Name OR Qualifying Real Name
Colleen Wing................Colleen Wing
Misty Knight.................Misty Knight
To Split it says "Replace this character (Colleen & Misty) with one or more qualifying characters each from a different entry listed on this character's character card."
To Merge it says "adjacent to other friendly characters that each represent one distinct qualifying character listed on a duo character's character card and all of them..."
The qualifying name / real name is distinct. The trait makes them . Other than the Unique designation, not sure what keeps them from splitting and merging.
I played the two I bought. The girls work great together. Of my 7 figure team they were the last two standing to try and finish off the Sinister Syndicate.
And you cheated by playing two of the same unique figure on a team. Nothing in their trait changes the name or collectors number of the figures. No matter which dial you are playing, the figure is always named Colleen Wing and Misty Knight. Always. Their name never changes.
That's true.
edit: even if the figure weren't unique you couldn't split into the only dial-base versions of the single figures since they aren't actually single named. It does make me sad there are no single-named versions (other than the Bystanders) of these characters, though.
And you cheated by playing two of the same unique figure on a team. Nothing in their trait changes the name or collectors number of the figures. No matter which dial you are playing, the figure is always named Colleen Wing and Misty Knight. Always. Their name never changes.
It wasn't cheating. I was not acting dishonestly or unfairly nor was I trying to deceive or trick anyone. I didn't follow some company's printed rulebook - but that is hardly cheating. My friend is smart enough to know what silver paint means in this game.
I'd consider revising your vocabulary. It comes across insulting and makes you sound ignorant (see what I did there?).
Dignifying your insult with a response:
If I'm playing in a tournament at some venue, I abide by their rules.
When I run games at a venue, I run them per the spirit of the WK tournament rules.
When I get together with friends to play - WK isn't even an after-thought. Colleen Wing and Misty Knight are too much fun to be sidelined by a little silver paint. And if I only get to play them together when I am with friends, so be it.
Now if you said, "You weren't playing by the official rules!", I'd have to agree 100%.
Visible Dials and Pushing Damage need to be optional. This is the way.
It wasn't cheating. I was not acting dishonestly or unfairly nor was I trying to deceive or trick anyone. I didn't follow some company's printed rulebook - but that is hardly cheating. My friend is smart enough to know what silver paint means in this game.
I'd consider revising your vocabulary. It comes across insulting and makes you sound ignorant (see what I did there?).
Dignifying your insult with a response:
If I'm playing in a tournament at some venue, I abide by their rules.
When I run games at a venue, I run them per the spirit of the WK tournament rules.
When I get together with friends to play - WK isn't even an after-thought. Colleen Wing and Misty Knight are too much fun to be sidelined by a little silver paint. And if I only get to play them together when I am with friends, so be it.
Now if you said, "You weren't playing by the official rules!", I'd have to agree 100%.
I wasn't insulting you at all. Not playing by the rules is, essentially, cheating. You didn't indicate you were in a home game or using a house rule to allow multiples of the unique to be played in a game. This leads to misconceptions by less informed users that come to the rules forum looking for answers.
That aside, the bottom line is there are several factors that prevent them from working with themselves for split and merge. There uniqueness is just one of those factors.
If I seem frank, or curt, its because I'm just trying to clearly and efficiently communicate. Its not with the intent to insult or condescend.
Just so I am clear here, as I don't have the figure yet, they have 12 clicks of life?
If you pay the full point cost, yes they have 12 clicks of life. They are a lot like Black Adam and SHAZAM! except there are 2 clicks that are exclusive to the full dial version that neither half dial version has access to.
If you pay the full point cost, yes they have 12 clicks of life. They are a lot like Black Adam and SHAZAM! except there are 2 clicks that are exclusive to the full dial version that neither half dial version has access to.
What is additionally "weird" is those "bonus clicks" are either at the end of the dial (if you start with Colleen) or in the middle of the dial (if you start with Misty).
Going even more bizarre, each game you get to choose whether to start off as Colleen or Misty. Lots of every changing options.
Visible Dials and Pushing Damage need to be optional. This is the way.
I wasn't insulting you at all. Not playing by the rules is, essentially, cheating. You didn't indicate you were in a home game or using a house rule to allow multiples of the unique to be played in a game. This leads to misconceptions by less informed users that come to the rules forum looking for answers.
Considering how much railing I've done about them being Unique, I doubt I would confuse anyone.
Quote : Originally Posted by rowdyoctopus
That aside, the bottom line is there are several factors that prevent them from working with themselves for split and merge. There uniqueness is just one of those factors.
I keep hearing that. I don't recall someone explaining why. Their trait about using Colleen or Misty and becoming a seems to open the door for the Merge ability.
Quote : Originally Posted by rowdyoctopus
If I seem frank, or curt, its because I'm just trying to clearly and efficiently communicate. Its not with the intent to insult or condescend.
When you lead off with an insulting statement, its hard to "clearly" tell you were just being efficient.
Visible Dials and Pushing Damage need to be optional. This is the way.
I keep hearing that. I don't recall someone explaining why. Their trait about using Colleen or Misty and becoming a seems to open the door for the Merge ability.
Their name. In order to split or merge the name on the card/dial has to match exactly, letter for letter, what is on the Split/Merge list on the duo's card. Colleen Wing and Misty Knight are never named anything but Colleen Wing and Misty Knight no matter which part of the dial you play.
When you lead off with an insulting statement, its hard to "clearly" tell you were just being efficient.
Oops, I missed this when I went to respond to the split/merge thing.
Must be me, but when someone says I'm cheating I don't take that as an insult. I ask, "what am I doing that is against the rules?" Again, I meant no insult and I'm sorry if it came off that way.