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With my next ship I introduce the merge and split ability into Star Trek Tactics. With 8 officially made Klingon Birds-of-Prey and 3 custom made ones, I always thought them to be perfect for combining two or three of them into a duo-character, or duo-ship in this case. What I had in mind was a raiding party like General Martok used to attack the Trelka V outpost in the Dominion War (DS9 "Once More Unto the Breach"). The difficulty was to find a fitting dial. The first thing I had to decide was, which point value it should be. Now let's have a look at the BoP's I already have (official and customs.) 6x75p, 2x100p, 2x125p, 1x150p.
I focused on the 75p and 100p ships because the 125p and 150p ships are powerful enough of their own and shouldn't be mergeable. Two of the 75p ships are actual ships from the raiding party in the above mentioned episode, namely the IKS Ch'Tang and the IKS Ning'Tao. I decided to make the other three ships, the IKS Malpara, IKS Orantho and the IKS Slivin as customs, all with a point value of 50, which we will look at later. This way I could make the raiding party a 150 point figure and you can merge either 50+50+50, 75+75 or 50+100 point ships, leaving you various possibilities. As a Klingon figure it also should have Super Senses for the cloaking device.
Now I took CHAOS WAR #054 Hawkeye and Mockingbird, gave it the usual changes to be used in Tactics like adding and changed the TA and the keywords to transform them into...
The lines are all from "Once More Unto the Breach". The attack special power nicely fits to the strategy Kor uses to fool the Dominon sensors at the end of the episode when he tried to delay their pursuit while commanding the Ning'Tao. WizKids unfortunately did not added this to the Ning'Tao but now we have it here at least.
For the miniature I used one of the clear supports from an Hideki class Attack Squadron or Federation Attack Squadron from Attack Wing, which I used before to make some other customs (see some older entries). The three tiny clear miniatures are from Romando and came with their cloaked BoP like the one chmajcher used to make my IKS Dakronh. As you can see they have just the right size for this.
Now let's have a look at the tree 50 points BoP's. As this should be some of the weaker BoP's, I searched for dials with exactly 5 clicks of life and of course Super Senses for them. Most of the lines are also from "Once More Unto the Breach" although not from the captains of the specific ship ...and some made up ones. The first one is the...
This is originally THOR: THE DARK WORLD #003a Dark Elf Soldier. This dial was chosen because of its special power. This really fits for the graviton pulse they used in the episode to force the Dominion ships to fall out of warp. Well, this was actually done by the IKS Ning'Tao, but again WizKids missed to add this to the Ning'Tao. The other two ship where not able to generate the pulse, so I gave it to this ship, although it was already destroyed earlier in the episode... but who cares
The next one is:
The dial is from MUTANT MAYHEM #046 Cloak (do you see the irony?). In the episode it was said the deflector of the IKS Slivin was damaged during the attack. As this would surely affect the effectiveness of the shields, I thought the ship would rather use its cloak to fight and therefore I searched for a dial with many clicks of Super Senses.
And now the last one:
This was originally SINISTER #035 Jack O'Lantern. Now with the Slivin focused on Super Senses, I wanted this ship to be the opposite, having only one click of Super Senses and therefore some other powers.
Is there interest in continuing this thread? I still have some allready made customs like:
IRW Soterus (The second Valdore type from "Nemesis")
Kreechta (Ferengi)
SS Botany Bay (Khan's sleeper ship)
Trager (Cardassian Galor-class)
Tykk (Breen)
I always apreceate suggestions for dials i can use for specific ships.
On my to do list right now are mainly the new Attack Wing pieces:
Val Jean Gavroche (Michael Eddington's Maquis Raider) Scimitar Fina Prime (Vidiian) Alpha Hunter (Hirogen) Prototype 01 (Romulan Drone ship) Tholia One Gorn Starship Krenim Timeship USS Dauntless USS Thunderchild Quark's Treasure
As always, only existing dials with as few changes as possible to make them usable for Tactics.
Is there interest in continuing this thread? I still have some allready made customs like:
IRW Soterus (The second Valdore type from "Nemesis")
Kreechta (Ferengi)
SS Botany Bay (Khan's sleeper ship)
Trager (Cardassian Galor-class)
Tykk (Breen)
I always apreceate suggestions for dials i can use for specific ships.
On my to do list right now are mainly the new Attack Wing pieces:
Val Jean (which will double for Michael Eddington's Raider) Scimitar Fina Prime (Vidiian)
Alpha Hunter (Hirogen) Prototype 01 (Romulan Drone ship) Tholia One Gorn Starship
Krenim Timeship
USS Dauntless
USS Thunderchild
Quark's Treasure
As always, only existing dials with as few changes as possible to make them usable for Tactics.
Yes! We need these sooooooooooooooooooooooooooooooo bad!
Thanks!
Ok, then. Here are two of my older ones. I made theme simply because i had those minis as extras. So here are reinforcements for your Dominion Fleet:
Starting with the...
The Trager was the first Cardassian ship seen in Star Trek, as its Captain Gul Macet was the fist Cardassian. He was played by Marc Alimo, who would later also played Gul Dukat. This Ship and Macet only was shown in TNG: "The Wounded". That's why for most of the ships story i had to refer mostly to some novels in which the ship and his captain appeared quite often.
I took AMAZING SPIDER-MAN # 009 Daimon Hellstrom changed the Mystics TA to the Dominion TA, the keywords and to , which wasn't that much of a change because it had Phasing/Teleport on most of its clix which is better than flight. Originally at 113 points i increased the range from 7 to 8 to take into account it is 125 points now. Also this fits to the other Galor-class vessels From Set II now.
The trait fits to the story in some DS9 novels in which it was revealed that cardassians can't be possessed by the neural Parasites from the TNG episode "Conspiracy". The other powers and their lines are either from "The Wounded" (Phasing and PPB) or from the books (Invulnerability and Toughness). The fact, Macet and Dukat where both played by the same actor and shared therefore a resemblance was explained as being due to the fact that they were cousins. Although Macet who was conscious about that grew facial hair to disown himself from his "evil" cousin. This would be good for Shape Change i thought The others are based loosely on some of the story lines from the books.
This custom is a very easy one for those of you not quite handy. The easiest way is just to switch the lower part of the H-dial between a Reklar and Daimon Hellstrom and voila! You can also change the name by printing it with a black background on your printer, cut it out and glue it over the name on the base. Nothing more to change
The second one is the Breen flagship.
Its Thot Gor's ship from DS9 "Penumbra". The name is from the collectible card game where it is the ship of Thot Pran (Gor's successor) in the Mirror Universe. As Gor (and later Pran) seemed to be the leader of the Breen forces, his ship had to be some sort of flagship and therefore one of the more powerfully ones. The Rav Laerst we already got is at 125 point. I thought making it 150 points would dwarf the 75 point Gor Portas too much, so i stayed with the 125 points. The Dial is from SUPERNOVA #076 Silver Surfer. Changed the Keywords and made it 125 instead of 121 points. For that it gained the Dominion TA. The dial has one more click and in comparison to the Rav Learst to show its status as a Flagship. Additionally some combat values are higher although it has less powers than the Rav Learst.
The Breen never talked in a way wee could understand them, so i based the wording of the powers of what Weyoun said when talking to Gor and some technical stuff about the Breen warship i found on the web.
Edit: Cthulhuboy made some nice pogs out of my shuttles. He also added some additional factions and ships in this thread. Don't miss them, they are awesome.
Edit: Cthulhuby mad some nice pogs out of my shuttles. He also added some additional factions and ships in this thread. Don't miss them, they are awesome.[/quote]
Today we take a closer look at Star Trek X "Nemesis". OK we got the USS Enterprise-E and the IRW Valdore. What's now missing is the bad guy. With the recent Attack Wing releases we're able now to get a fitting miniature of the...
„Nemesis“ is basically a blatant remake of „Star Trek VI: The Undiscovered Country“ in many ways. So the Scimitar has some similarities to the Bird of Prey from General Chang, (IKS Dakronh, the ship this thread started with by the way ) It's a prototype, it can fire while cloaked and it even looked like a BoP with its down bent wings. I made the Dakronh 150 points also is the Enterprise-E. So the Scimitar had to play at least in this league. I decided not to make it stronger, because in my opinion only the strongest and biggest ships/creatures (Like the Borg, Doomsday machine or V'ger) should be over 150 points. Even the mighty Species 8472 ships don't exceed this limit. So i searched for a dial in the 150 point range with Super Senses (for the cloak) and other powers that could fit to the plot. I found TEEN TITANS #037a Deathstroke (ahm... speaking of similarities. I made the Dakronh from an Deadshot dial ...just a coincidence ). Changed the TA from calculator to Romulan also the keywords and gave him instead of . He gained 2 points to be exact 150 points now.
The „She's A Predator“ special power fits well to the Scimitars ability not only to fire while cloaked but also maintain their shields (even secondary shields!!! ). The second special power (Damage) shows Shinzon is the Romulan Praetor but a ruthless one. The Perplex depicts the maneuver Shinzon used to make the Romulan Warbird think the cloak is failing to get behind him and destroy it. The last 3 clicks is when the Enterprise had rammed the Scimmitar and disabled her standard weaponry so she couldn't make ranged attacks anymore (Battle Fury), and she try to use the thalaron weapon to destroy Enterprise from close proximity. Blades/Claws/Fangs can do a lot of damage if your dice roll is high so i thought this fits well. On the other hand if your roll is low i imagine the other ship has manged to avoid most of the damage by just moving away (unless its crippled like the Enterprise) cause of the slow procedure building up the thalaron discharge. (Honestly guys, who build such a thing? Even the Deathstar could fire faster ) The last two clicks of Regeneration show how the Viceroy slowed down the progress of Shinzons desease (or whatever in hell he always did there in the movie).
Now everything is missing to replay „Nemesis“ is the second Valdor type Warbird. Well, here it is...
I made this some time ago when i replaced the unpainted Valdore in my Fleet Captains game with a painted Heroclix version. I then painted the leftover ship in a more brown tone as seen on screen. This was probably done to distinguish both ships from one another. As you can see, i used the same level of detail (ahm...none? ) as the original paint scheme so it would blend into the other official ships.
Unnamed in the movie, i took the name and the captain from Memory Alpha (Name is from the Star Trek Customizable Card Game, Captain is from the novelization oft the Movie). WizKids now announced this ship in Attack Wing as the IRW Vrax, this is the name of the Senator from the Enterprise episode where Admiral Valdore also originated from... nice idea . But as i already made the mini i will stick to this name for now. Suran was never shown commanding this Warbird in „Nemesis“ and has very few lines. Also the ship didn't do much than exploding . I made it also a 100 point ship as the Valdore because i think 100 points for the state of the art Romulan Warbird is low enough and on the other hand it shouldn't be worth more than the (Hero-)Valdore.
I took COSMIC JUSTICE #218 Yrra Cynril for no other reason than it had some clix of Super Senses for the cloak, Telekinesis (few Tactics ships have this one, none of them is Romulan but this fits so well for a tractor beam) and Ranged Combat Expert as this should be a hard-hitting one. Oh of course i gave it the Romulan TA, Keywords and reduced points from 104 to 100.
If you got a better dial for some reason just let us know here. Maybe it will become the Vrax then...
Ok, I'm in the mood for a third one today. Speaking of Admiral Valdore and the Enterprise Episodes he appeared, there is another Romulan ship i made from an Attack Wing piece. Namely the Drone ship Admiral Valdore used to attack other vessels during the "Babel Crisis". Or as WizKids named it...
The first thing i usually take into consideration is what point value the ship should have. Some of you might say "100 points? The same as the over 200 year later IRW Valdore?" Well, that's a point. So look at the other ships from the Archer-era. NX-02: 50, NX-01: 75, Romulan BoP: 2x75, Vulcan: 3x100 and one 150 point ships. We haven't got Andorians... by now. But their Kumari cruisers are thought to be nearly as strong as a Vulkan ship and the drone destroyed Shran's Kumari with ease. Also NX-01 couldn't stand against it alone. That's why it was so important in these episodes to form an alliance to fight the drones. So i stick to it
I was looking for a dial with lots of Shape Change (hey it can take the shape of other vessels, which other ship to give this power than this? ). Also some sort of Regeneration due to its ability to repair itself. Found ARKHAM ASYLUM #001 White Martian. Changed Keywords and gave him the Romulan TA and made him 100 points instead of 90. Gave him the Andorian keyword, althoug i know it was an Aenar piloting the ship, there would be very vew use of an Aenar keyword in the future because they are pacifists. The Andorians on the other hand...
On its first half of clicks it's in his "Holografic" mode (Shape Change) which it uses to come close (Charge) without being considered a threat until it strikes. The later half shows when it is revealed to be the drone and it uses some incredibly maneuvers (Combat Reflexes) to doge some torpedoes, because there is no need for inertial dampeners to protect the crew, simply because there is none. It's a drone, it's remote-controlled.
Hope you like this, well then post it, if not... post it too. I always appreciate criticism.
Now it's time to sneak a peek at two formerly OP Event ships, now officially released within Attack Wing. Starting with the Tholians.
There are some issues with this ship.
First, the sculpt. It is clearly (no i don't mean its made of clear plastic... although it is... ) a Tholian ship from the Archer-era if we look at the shape. It's not looking like the one we'd seen on TOS "The Tholian Web" neither the original, nor the remastered one. Still it is painted like the one from TOS. However i decided to make the one from TOS. At least we know the captain of that ship and he had some lines on the show i can use.
Second, the name. First we got the Kronos One (Ha-ha, in the movie they called it Kronos One because it's the ship of the Klingon Chancellor. Ha-ha Got it? Kronos One? -> Airforce One? ) which is canon. Then Wi(t)zKids (<- only funny to germans*) released Regency 1 (oh look the same joke )... OK fine. Now the Tholia One. Oh come on didn't you find anything better? Well, the best things come in threes, so this is the last time WizKids right? Though i also found no name given by any other source, instead of inventing one for myself i take it (last time, seriously!).
Third, the points. „WHAT? 100 points for this tiny ship?“ Well, let me explain. I searched for a dial in the 50, maybe 75 point range for this ship. But i couldn't find anything that represented the Tholian Web really well. Then i stumbled upon FAST FORCES: THE INHUMANS: #003 Crystal and there it was. The Tholian Web. It's a 100 point figure so i thought, screw it. Its a 100 point then. All that was changed are the Keywords and the wording of the special powers to fit into Tactics.
I also made some special Tholian Web markers for Smoke Cloud (hindering terrain, green frame) and Barrier (blocking terrain, brown frame). It can lay up to 8 hindering terrain markers with Smoke Cloud, due to the „Spinning the Web“ special power. So just print them 8 times and fold and glue them together. This way you get two sided markers wit either hindering or blocking terrain.
(*Witz in german is a joke)
Now comming to the second good old TOS race we all love. The Gorn.
As with the Tholia One, the names WizKids gave us are S'Gorn and Gornarus... seriously? That's the best you've got? Taking the name of the race and add some letters? Well then let's be curious about the S'Andorian or the Telariteus. At least they din't name it Gorn One . No, this time i'm not following you WizKids. The novelization of the episode and/or FASA already gave this ship the name GCS Gress'sril and although i don't like the FASA stuff very much and their version of the ship looks quite different than what we've got with the remastered version of „Arena“, i think the sound of this name fits better to this reptilian species, which do this snake like 'ssss' thing when speaking. The name of the captain is also taken from the novelization. (Personaly i refer to him as "Captain Slow Hand".)
What we've seen from the vessel in the episode is only a blurred shape in the far background of the vew screen of the Enterprise. What we learned is, it was an absolute match for the Enterprise which is at 150 points, so this ship should be at least have 100, better 125 points. Taken from the dialogue, even photon torpedoes didn't scratch their shields (by the way this was the first time photon torpedoes were mentioned and seen in Star Trek). So i've searched for a dial that had definitely some defence powers for this and that had Outwit for the trap on Cestus III. Also in the episode it was a big deal that the Gorn ship can reach Warp 7 and the Enterprise crew was to be relived wen realizing they had not been blown to bits when going to Warp 8 (poor Scotty). So it had to have some speed powers too.
So i took MARVEL HEROCLIX 10TH ANNIVERSARY #012 Iron Man, removed the Avengers TA, changed Keywords and made him 100 points instead of 101. For obvious reasons i removed the „Battlefield Promotion“ trait.
P.S. After you had read all the above. I know by the way, although WizKids has the licence for all the canon Star Trek stuff they can't use the things from other sources for legal reasons. That's why the USS Montgolfier is NOT the USS daVinci. But fortunately we're not bound to this restrictions with our customs . So i'm not really mad with WizKids in the first place. Except for the fact they canceled Tactics and only making Attack Wing right now . But i'm just thankfully they keep coming those little ships so we (at least) can mod them into Tactics ships. If we don't get the game we desire, than we make it ourself .
Now coming from two TOS enemy ships from Alpha Quadrant to two Voyager enemy ships from the Delta Quadrant. Starting with the Hirogen ship.
The name WizKids gave it is not bad at all in my opinion. The Hirogen always follow an Alpha. Second in command is a Beta, so why wouldn't they identify their ships in a similar way. The Alpha Hunter is the lead ship in a wolfpack of Hirogen hunting vessels. If it is destroyed the Beta Hunter becomes the Alpha Hunter and so on. Sounds reasonable to me, although this makes the ship a generic.
For the dial, this is one of the few occasions i knew which dial to use even before i thought of making this ship. To depict the Hirogen with their obsession for hunting and taking relics and trophies from their prey there was only AMAZING SPIDER-MAN #031a Kraven the Hunter. With its "Last Hunt" Trait it is a natural fit. Changed the usual things, wording of trait/special powers, Keywords and gave him . I also increased his range value to 6 because 3 seemed very low for a species having such a fixation on hunting plus i had to increase his point value from 95 to 100.
Because its a generic, i used lines from different Hirogen and all technical info we've got of the ships from all episodes they appeared in.
The other Species are the Vidiians.
Fina Prime was a Vidiian colony on which Doctor Denara Pell was treating a Phage outbreak once. Althoug Dr. Pell didn't command that ship and therefore couldn't have named it, i assume it is just a coincidence she later served on the ship (which i decided it to be) carrying that name. I like the thinking of the Vidiians now leading a nomadic life on the search for organs to harvest for over 2000 years now, to name their ships after probably abandoned and lost colonies.
The Vidiians once were a technological high advanced species, especially in medical terms. They are able to cure almost everything (except the Phage) and are able to survive a long time by the ability to even use alien organs to extend their life. If they need to, they even „harvest“ organs from other living beings without their agreement . So this should be clearly a 100+ ship and made massive use of Steal Energy (which is rare in Tactics) and/or Regeneration.
Like with Kraven the Hunter, HAMMER OF THOR #026 Pluto felt like a natural fit. It can pack a punch and after some damage they'r getting focused on that organ harvesting. As the dial goes on, they later even don't hesitate to „recycle“ their own allies .
Changes where only made to the Keywords and he gained . I changed the wording of the trait including the point value in it from 30 to 50, because in Tactics there are only 25, 50, 75... -point ships.
By the way if you wonder why the ship on my card is facing the wrong way... it doesn't. The end with the two spikes is actually the front of the ship. What looks like some sort of propulsion units on the wings is actually more something like the Bussard collectors of Federation ships (you know the red shining things at the front of the warp nacelles). I have seen many pictures on the web where players faced them the wrong way. Even WizKids screwed that up by mounting the peg holder vice versa. Even almost every promo picture from WK is wrong. (Same thing seems to occur quite often with the Ferengi Marauder, especially on ebay. They are all facing backward )
So that's it for now, don't miss the first post in this thread. I added an index to it, so you can jump to any ship i posted here by clicking the link. Hope you enjoy.
Happy Easter to everyone. If you like, you can follow me on today's Easter egg hunt into the Badlands. Well let's see what we've found.
Usually only the Maquis is hiding in the Badlands, so does our first ship, when it was hunted by a Cardassian Galor-class right before it was sucked into the Delta Quadrant: Chakotay's Maquis Raider, the...
In the Voyager pilot "Caretaker" it is said that this ship was an old craft, still using its 39 year-old rebuilt engine and there was no way it could outrun the Galor-class. For this it shouln't have to much, (if any) Speed powers, although B'Elana proved to be a very good engineer, that's why its speed value shouldn't be too low either. The ship could fire Photon Torpedos (although there where only two left in the episode), this would justify Energy Explosion or something. But what this ship really differentiate from others was when Chakotay used it to ram the Kazon Predator-class ship at the end of the show, to inflict some serious damage to the otherwise seemingly invincible Kazon ship.
There are very few characters in Heroclix that have a power or ability that reflects such an action. There are some that depict some sort of self destruction/explosion with stop clicks at the end of the dial that triggers Pulse Wave or just deal damage to every character in a specific radius like some Extremis guys (i used one for the USS Constellation). But i couldn't find one that damages only one enemy and is in a reasonable point range for this little ship. So i ended up using GUARDIANS OF THE GALAXY #104 Colonel Yon-Rogg and altering his Damage special power to reflect Chakotay's suicide manoeuvre. For this change it got +5 points to be exactly 75 points now.
It otherwise represented the ship and its crew quite good i think. The first trait stands for Chakotay's position as a Maquis leader and the fact the Maquis is rather sneaky. Although most of the Maquis ship i made by now already can use Stealth on most of their clicks, now they always can when Val Jean is adjacent (+ we see another use on the second ship we look at later).
The second trait i changed so that it applied only to Cardassians, showing the Maquis (and Chakotay in particular) had learned how to deal with them. The way i worded it, now forces every Cardassian ship to only making close combat attacks on the Val Jean.
Energy Explosion is for the Photon Torpedoes as already said, Toughness and Energy Shield/Deflection are also reasonable. Enhancement and Perplex are imaginable due to Chakotay's, Tuvok's and B'Elana's ingenuity.
75 points might seem a little high for this small Raider craft, but it is one of the Maquis "Hero ships" and so i think we can accept this as we can a 125 point USS Montgolfier. But otherwise this type of ship should play more in the range of 25 to 50 points league. The later i have chosen for another ship of this class. Also operated by the Maquis but this time commanded by one of Captain Sisko's most inveterate enemies: Michael Eddington.
It's a pity they named Chakotay's Raider Val Jean already, because this would have fit so much to Eddington and his obsession with the novel „Les Miserables“ and his vision to be Jean ValJean and Siko being Javert who's hunting him. At least Gavroche is also a character from Victor Hugo's „Les Miserables“.
I've chosen THE FLASH #034 Amanda Waller mainly because of her trait which i rephrased, so you can now use „captured“ Federation or Bajoran ships for the Maquis in your Maquis themed team. Because it now has the Maquis Keyword and if the Val Jean is also part of your Force and adjacent, it now can (in combination with the Val Jean's trait i mentioned earlier) also use Stealth, to show it is a Maquis ship now.
First i only changed the second trait slightly, so the Gavroche could use Mastermind as the original Amanda Weller could. But after the first paly test we felt Eddington dealing damage to one of his Maquis fellows is just wrong, he would have rather died, than harm any of them (which he ultimately did). By changing that trait in what it is now, it also really fitts to the biogenic weapon plot in DS9 „For the Uniform“. In all the episodes with Eddington on the Maquis side, he always seemed to be „one step ahead“ and was able to fool Sisko, as he always had a Plan B. That's why this ship had to make use Outwit a lot. Willpower also represents very good Eddingtons devotion for the goals of the Maquis. The line for Barrier is from an episode he was actually on a Runabout with Sisko on a mission to deactivate some rockets on a hidden launching site. Although it is later revealed this was staged up by Eddington to rescue some Maquis members including his wife. It fitted Barrier too good, as not to use it. Shape Change also represents very well the bites he laid to get his enemy where he wanted him to be.
Amanda Waller is originally a 60 point character. I gave her which would increase her point value in the first place. But i took away both, the Police and the Suicide Squad TA and restricting its second trait only to Cardassians. This and the reduction to only 3 Keywords balances the 10 point decrease i hope.
So here is some of my ideas (for Tactics 4)
I think they should make a Star Trek Tactics 4 and close some of the loops left open like a Enterprise refit without the A to go with the the Reliant for ST2 (they did give us the nebula map.) And call it the 'final' frontier to be the last Tactic set (since they are not making money with it.) It could be the FOR-THE-FANS set. Let add that Big DS9 and/or Borg cube (and let's face it. That Borg was promised to us first in the promo material for ST Tactics 3)
But any way, here are my Ideas. As you can see I pulled from the micro machine collections too.
Name of Ship Source of Idea
IKS Qhondoq Star Trek Fleet Captains Game
USS Enterprise (ReBoot) Star Trek Expeditions game
Klingon Ship Star Trek Expeditions game
USS Enterprise (Refit with no A) ST Motion Picture (to go w Reliant)
Space Dock Shuttle ST Motion Picture (Galoob Micro Machines)
V'Ger ST Motion Picture (this one could be BIG)
USS Grissom ST Search for Spock (Galoob Micro Machines)
USS Farragut ST Generations (Galoob Micro Machines)
Borg Cube ST First Contact (this one could be BIG)
USS Vengence From most recent Star Trek Movie (Hot Wheels)
Klaestron Ship Galoob Micro Machines
Miradorn Ship Galoob Micro Machines
USS Saratoga Galoob Micro Machines
Bajorian Sailing Vessel Galoob Micro Machines
This is my first look at your work.
Very impressive! I've been adding to my small collection with FASA and Micro machines models, too. I have been developing dials and play testing.
I really appreciate all the work you have done and the research is awesome.
Keep adding to this game!
Thank you, but i can't take all the credit. I couldn't have made all this without the amazing people from memory-alpha, memory-beta, ex-astris-scientia and of course Chrissie's Transcripts Site which all the quotes from the episodes came from. Also there is the Dial Maker and all the many other Star Trek and Heroclix related sites out there. Thank you too
@chmajcher
WizKids wouldn't obviously use Micromachine molds, but i already thought if you look at the list of all the customs i've made so far and only picking the ones which uses (or can use) only unmodified already released (or announced) Attack Wing ships you could easily make a complete 30 ships set.
1. Interceptor One (Bajoran Interceptor)
2. Kitara (Bajoran Interceptor)
3. Naprem (Cardassian captured Klingon Bird of Prey)
4. Prakesh (Cardassian Galor-class)
5. Trager (Cardassian Galor-class)
6. Tykk (Breen Warship)
7. U.S.S. Constelation (Constitution-class)
8. U.S.S. Melbourne (Excelsior-class)
9. U.S.S. Pasteur (Olympic-class)(Attack Wing announced)
10. U.S.S. Repulse (Excelsior-class)
11. U.S.S. Valiant (Defiant-class)
12. Lurin's Acquisition (Ferengi, Klingon Bird of Prey)
13. Alpha Hunter (Hirogen ship)
14. Fina Prime (Vidiian ship)
15. G.C.S. Gress'sril (Gorn ship)
16. Tholia One (Tholian ship)
17. I.K.S. Dakronh (Klingon Bird of Prey)
18. I.K.S. Malpara (Klingon Bird of Prey)
19. I.K.S. Orantho (Klingon Bird of Prey)
20. I.K.S. Slivin (Klingon Bird of Prey)
21. Alpha One (Bajoran Interceptor)
22. Gavroche (Maquis Raider)
23. Val Jean (Maquis Raider)
24. I.S.S. Defiant (Defiant-class)
25. Union Man (Bajoran Interceptor)
26. I.R.W. Gal Gath'thong (Romulan Bird of Prey)
27. I.R.W. Soterus (Valdore-type)
28. Prototype 01 (Drone ship)
29. R.I.S. Memenda (D7/K't'inga-class)
30. Scimitar (Reman Warbird)
+ there are some i've made you havn't seen yet
Then there are also the 3xHideki and 3xFederation Attack fighters. And finally, the Krenim Time Ship, USS Prometeus, USS Dountless, USS Thunderchild and the Quark's Treasure from Attack Wing that havn't been released yet.
Last time i showed you the two Maquis raider Val Jean and Gavroche. The actual studio model for this two raiders was originally a smaller fighter that was used in TNG "Preemptive Strike" as Ro Laren's ship. Initially considered to be some kind of two-seater, the miniature was altered with a bigger bridge-structure to pass as a larger ship for VOY "Caretaker". You can read about the history of this model here at memory-alpha. Here is some kind of comparison i've found on Google.
Before WizKids released the Maquis raider for Attack Wing there where already two miniatures out there:
From left to right: MicroMachines, Revell and Attack Wing Maquis raider.
My first plan was to use the MicroMachine for the Raider and mod a Revell into the fighter. But now, using the Attack Wing raider, the question is which to use for the fighter.
I've never liked the MicroMachine very much. It is a little too big for a ship this size in Tactics and, worse than that, it's not accurate. Although it has more detail than the Revell, it has the wrong proportions. Its nose is too wide and it is missing a structure on the middle of its back. There is just a plane rectangular face. So i'm not using it for neither the raider nor the fighter.
The Revell is a cheap (about 1-2€/ship, already have 7 of them) easy to convert model, with the lower grade of detail than the WizKids raider, it would at least vary slightly from the raider. Big contra: it's bigger than the raider then.
On the other hand, modding an AttackWing piece into a fighter would result in a fighter that's not bigger than the raider at least and has a high grade of detail on it, although these are more expensive (16€ and more, here in Germany for one).
March, 2016 Update:
Quote
So, for now i'm going with an unmodified Revell, but i tend to buy another Attack Wing piece to mod and repaint it sometime.
The card for Ro Larens Alpha Seven from "Preemptive Strike" temporarily features the AW raider for the simple reason that i'm too lazy to make a photo of the Revell raider when i change it anyway at some point.
Meanwhile i have found a mini to represent the Maquis Fighter. This one is from Shapeways (Search for: Rebel Raider 1/5000). It is only 1.36cmx1.34cmx0.3cm (or 0.54inx0.53inx0,13in) and for this size it's EXTREMELY detailed. Although I'm not that strict when it comes to scales in this game (who wants to handle a football sized D'deridex on the one hand and a pinhead sized Shuttle on the other ) this one comes out really nice close to the Attack Wing Raider, the first to be a two-seater, the later a ship with a 40 men strong crew. I also updated the card.
The dial is the 25 points UNLEASHED #049 Batgirl. Only changed keywords and gave it and .
Stealth and Leap/Climb are representing the scene in "Preemptive Strike" when Ro Laren and Kalita avoided being scanned when entering federation space. They later hide in the Topin System with an unstable protostar that generates magnetoscopic interferences (Smoke Cloud). When she finally penetrated the Enterprise's shields and "stole" some medical supplies for the maquis cell she is infiltrating at that time, Riker said "Now we know what they mean by Advanced Tactical Training" which Ro had passed prior to this episode. This Advanced Tactical Training would help her also in battle i think (Combat Reflexes). The last line is when Ro decided to defect to the Maquis which was a big surprise (Perplex) to all and a big disappointment for Picard, which Ro regretted. She revealed the convoy to be a trap and warned the Maquis.
OK, i admit this was a long entry for such a small ship but be prepared as there is more to come soon. I've made more Maquis ships and i'm currently working on something that includes the "remake" of some of my ships i've already made and posted here. Therefore, stay tuned!
I promised you more Maquis ships. Well the first one for today... isn't one . But for the second i have to introduce this fist. It is the small Bajoran sub-impulse raider from DS9 "The Siege" (right sub-impulse, that means thrusters only! Compared to the warp drive in Star Trek that's like an old steam engine nowadays).
The miniature from MicroMachine is the only version available (not counting 3D prints) in an acceptable size for Tactics as far as i know. Although compared to other Tactics ships...
... well...you get the point .
The ship wasn't named in the episode but due to the lines given in that scenes, "Palukoo", the spider-like-creature the two women encountered and subsequently joking about, would have been their choice, this i am dead certain about .
The dial is THE INVINCIBLE IRON MAN #004 Maggia Goon. As you might already expected by now i changed the keywords and gave it and , hoping this equalizes for being pumped up from 20 to 25 points. Plasticity and the special power represents Kiras piloting skills and her trick to force the Interceptors to also operate on thrusters only by flying into the atmosphere of Bajor. She managed to evade them long enough for Dax to score a hit on one Interceptor even though she had to target manually. Well there is no "power" called Lucky Shot so i think Exploit Weakness will do instead
Kira told Dax this kind of ship was formerly used by the Bajoran Resistance to fight the Cardassians. The only other two apperances of the ship where in TNG "Preemptive Strike" among the Maquis vessels and in DS9 "Shadows and Symbols" as part of Kiras blockade fleet. With this i could have made 3 different ships out of this now... OR making one that represented all
Finally to fulfill my promise to give you additional Maquis ships here is the...
This is based on the CAPTAIN AMERICA #203 S.H.I.E.L.D. Field Agent which is a dual dial character (or how this is called ) already. Nothing changed but keywords and again and . "Hey wait, you already used the b-side of this character for Alpha Nine, remember?" Yes! I did. But, as written ahead (Alpha Seven post) i had to "remake" some of my old ships (broad hint ).
The name comes from a Voyager episode where it is the name of a holographic character and it is explained this means "Freedom" in the Bajoran language. Well i thought "Freedom" would be a good name for a Resistance fighter craft as well as for a Maquis ship. As you can see on the Dossier, i cobbled together a story that fits into the canon information we've got and allowed the ship to be the exact same ship on every of the tree times mentioned earlier.
The line from the trait is from Macias in "Preemptive Strike". The green ship ( i mean the starting line, not that all its powers are green... though...) Charge is from Kira in "The Siege". Combat Reflexes and Exploit Weakness are based on, believe it or not, the dialogue from "The Siege" too. Dax asked how they ever could win a war in one of these ships when Kira replied "We were the insects, Lieutenant. The Cardassians were just as allergic as Trills." And Trills are very allergic to insect bites according to Dax. Taken this and and the famous quote from Muhammad Ali , enhanced with the extraterrestrial bee and butterfly species known in the Star Trek universe results in something i've ever wanted to use on a character card sometime .
The line for Stealth and Shape Change on the second dial are from "Preemptive Strike" again. There the Maquis ships are not emitting transponder codes to hide their true identity, so Worf identified them as Fedration ships by their warp signatures. Ahmm... most of the ships shown in that scene, especially the ones of Bajoran origin doesn't have warp drive in the first place . memory-alpha and ex-astris-scientia both suggest the ships might be upgraded with Federation warp drives. I could accept this was made to the rather big Bajoran Interceptor but it's hard to believe this could be accomplished to the cramped raider without adding some external stuff like at least some warp nacelles or something. I could get used to the idea of fitting an Impulse engine to it, depending on other ships to be towed (tractor beam) when it comes to interstellar flight otherwise limited to only one star system. So i included this in the story. Also this might explain the appearance in Kiras blockade fleet where it goes:
ODO: A blockade? How many ships are we talking about?
KIRA: Twelve impulse ships. That's all the Council of Ministers could spare
right now.
So, if this ship is really emitting a federation warp signature it has to be some sort of trick, maybe to appear as a different ship on the sensors or Shape Change as we call it in Heroclix . The Regeneration line is from "The Siege" and more of a joke, because the tiny fire extinguisher doesn't really work at all in that scene .
The green and the red starting line are not bound to any of the ships intended. So you can use this ship either as a Bajoran or as a Maquis ship with either the one or the other dial, making this ship some sort of "four in one"