You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1. Maphibian uses move-and-attack to move to F-18, where he attacks Dracula with the HO. 10-1 v 18. Roll=4,3. Druid PCs to 4,4. Miss. Maphibian continues to F-24.
2. Voodoo flies to H-24.
If Druid can see an attack by Dracula, he'll PC.
**********
1.) Dr. Druid KOKOKO
2.) Dracula (9/11) - G-17 @
3.) Ancient One KOKOKO
1. Druid TKs Dracula. 10 v 18-1. Roll=6,6. Dracula is TK'd to I-20.
Voodoo and Manphibian clear.
**********
Turn 11A
Dracula clears. No other move possible.
**********
Turn 11B
Free) Voodoo perplexes Dracula's Defense by -1.
1. Voodoo attacks Dracula with PB. 10 v 18-1. Roll=5,3. Hits for 3 damage.
2. Manphibian uses Move-and-Attack to move to I-21 and attack Dracula. 10-2 v 17. Dracula' SC roll=3. Roll=2,1. Druid PCs to 2,4. Miss. Manphibian returns to F-24.
Dr. Druid clears.
If Druid can see an attack by Dracula, he'll PC.
**********
1.) Dr. Druid KOKOKO
2.) Dracula (6/11) - I-20
3.) Ancient One KOKOKO