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Ok Gotcha. Thanks a lot. I think I'm ready to test out this team dial at my venue this week. Doing a friendly 600pt game. She knows i'm using the VFH team base so should be interesting.
One doubt that raised recently at my venue is if it is posible for other characters to take a free action between the free actions granted to a team base using working together
A more detailed situation:
Give the team base a power action to use working together
With the first free action Solo adaventure a character that has outwit
With the character in solo adventure outwit a opposing force character defense power
With the next team base free action attack the opposing force character
One doubt that raised recently at my venue is if it is posible for other characters to take a free action between the free actions granted to a team base using working together
A more detailed situation:
Give the team base a power action to use working together
With the first free action Solo adaventure a character that has outwit
With the character in solo adventure outwit a opposing force character defense power
With the next team base free action attack the opposing force character
Actions, once given, must be resolved completely before you do something else.
This is why a character can't, as an example, use HSS to run up to an opponent, Outwit that opponent, then use HSS to attack the opponent. Outwit can't be used until HSS is completed. Using Working Together is no different.
Rules, page 7 and 8:
GIVING ACTIONS TO CHARACTERS
During your turn, you give actions from your action total to your characters. When a character is given an action, that action can be used for only one power or ability that requires that type of action to activate. You must completely resolve one action before you begin the next action. Resolving an action includes resolving any free actions or game effects that action allows, followed by applying action tokens and then pushing damage to each character that received a second action token during that action. If a character’s combat values change before an action is resolved, the character must use the new combat values for the rest of the action. A character can never be given more than one non-free action per turn. If you have more available actions than characters, you can’t use the extra actions. You do not have to use all of your available actions, but you can’t save them for future turns.