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Plus the heroclix.com explanation of the new plactisity wording states that improved movement: ignores characters is not foiled by plasticity
Found it!!!!!
Thank you very much, although I still believe the activation of IM needs to be reworded, it's obvious by their walkthrough w/plasticity they intended for it to work in that way. Where were you hours ago. Thanks again and I appreciate your simple answer. I could not find a wizkids explanation anywhere.
I consider this item finished. (For Now) Thanks again DitoMan
Thank you very much, although I still believe the activation of IM needs to be reworded, it's obvious by their walkthrough w/plasticity they intended for it to work in that way. Where were you hours ago. Thanks again and I appreciate your simple answer. I could not find a wizkids explanation anywhere.
I consider this item finished. (For Now) Thanks again DitoMan
No prob. I only just came accross this thread a little while ago. I wanted to be clear on this very situation as preparation for potential disputes next time I play. I was glad to find a conversation under way and then I rembered wiz kids reviewed all the new powers before they released
A character with improved movement ignores other characters for movement. When you ignore, you treat them as not there. Since they are not there, you do not need to break away
Yet HC rulebook defines
1. MOVE=what a character does when traveling between 2 squares.
2. Move Action=an action given that allows it to move.
3. Breaking away=To move away
4. Activate=to initiate the use of a power or ability. A power or ability can be activated by an action given to a character.
(IM activates when character moves-see move definition)
A. Breaking away=If a character is adjacent to opposing characters when given an (action) and (attempts) to move, that character must (first) break away.
B. Improved Movement=Activates whenever the character moves i.e. travels between 2 squares.
I understand how it has been ruled on this website, however I would simply like a rule explanation other then, well that's the way it is, or someone said we should play it this way. I have described my path to my conclusion I would like someone else to do the same and stop saying well it does this and not giving any step by step rules to back it up.
You do understand that people can make mistakes. I see a mistake in this ruling so that's why I would like a walk through to how this conclusion came about. Since wizkids decided not to give us any examples in the RB
Also your definition of IM activating when character is given an action is....wrong....that is not what the RB says and is exactly what I mean by not giving Accurate rule definitions to support your conclusion. If you are going to misquote and misrepresent the wording in the RB then please stop responding. Thanks
While your definition of Move isn't wrong, it is leaving out the fact that a character can also move 0 squares. Since a character cannot start another action until the current action is resolved, it literally impossible for a character to be doing anything other than moving once it has been given an action to move.
I really don't know how to make it more basic than that. However, considering you don't want a "that's the way it is" response, and you immediately accepted the "that's the way it is" response in the rules in review, I am convinced you've been trolling the whole time.
His problem is that the PAC says that IM activates when the character moves, which suggests that movement must be underway before the effects occur. It does not, strictly speaking, have any effect before movement actually begins. And movement does not begin when you give a move action, it begins when you are able to move. It really could use some rewording, but his approach could use some improvement as well.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Another way to determine is by using hypersonic speed. You can use the ability and not even move as the power states you attack during movement. If you cant move with hss cause the move ended because you based a character with plasticity then you can't attack cause you attack during your movement. Any character with improved movement (ignore characters) ignores characters and the abilities during the movement process unless they can't be ignored such as NML Clay face or JL52 deathstroke special power as his power checks after the action of the opposing character resolves.
I don't see how giving an action to move a character does not cause movement to begin. It is at that point break away would be rolled (if necessary), and quite literally no other actions can be taken (minus exceptions like HSS) until the movement has ended.
I don't see how giving an action to move a character does not cause movement to begin. It is at that point break away would be rolled (if necessary), and quite literally no other actions can be taken (minus exceptions like HSS) until the movement has ended.
If you give a character a move action (or any action that involves movement) and are adjacent to an opposing character, when you attempt to move break away will be required. Basically you have an action that will cause you to move and you have the intent to move, but you haven't moved yet. A failed break away means you did not move: you started to, but you were prevented. No movement occurred, though: you did not "begin to move", or you would be able to make HsS attacks and pick up objects and neither is allowed. If IM doesn't take effect until you actually move, then it wouldn't be in effect at the point when you would roll break away.
Per the rulings we have IM actually takes effect when you are given an action that would cause you to move, when you actually would move, not when you actually do move. The interaction would be clearer if it were worded to reflect that.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
If you give a character a move action (or any action that involves movement) and are adjacent to an opposing character, when you attempt to move break away will be required. Basically you have an action that will cause you to move and you have the intent to move, but you haven't moved yet. A failed break away means you did not move: you started to, but you were prevented. No movement occurred, though: you did not "begin to move", or you would be able to make HsS attacks and pick up objects and neither is allowed. If IM doesn't take effect until you actually move, then it wouldn't be in effect at the point when you would roll break away.
Per the rulings we have IM actually takes effect when you are given an action that would cause you to move, when you actually would move, not when you actually do move. The interaction would be clearer if it were worded to reflect that.
So Instead of:
Quote : Originally Posted by Players Guide
Improved Movement
A character with the symbol uses the effects indicated by its character card. Improved Movement activates whenever the character moves.
Perhaps it should be worded:
Improved Movement
A character with the symbol uses the effects indicated by its character card. Improved Movement activates whenever the character is given an action that includes movement.
This way it covers all the power actions that include movement as well.
See, as I read that, attempting to move means that you have begun the process of moving. Break Away is required to determine if you can successfully move, and it is very clear that you cannot do anything else until after you have made the roll. If you fail Break Away, then your movement failed.
Perhaps a better way to phrase it would be to say that the Break Away roll is a part of the movement in the same way that an attack roll is a part of an attack. While the wording used by Wizkids isn't always consistent, it is very clear that once an action has been given, that action must be resolved before any other action can be given. Therefore, the Break Away roll is a part of the character's movement.
Also please note you can't pick up an object if you had to end your movement when you entered that square, because you based a character or you stopped in hindering terrain for ex.
Page 16 2013 rule book top left corner paragraph (read the whole thing)
Also for the ignore characters look at skitter her special ability basically says you normally would ignore her but you can't because. .. Opposing characters adjacent to skitter can't use improved movement ignore characters. Its her speed power
Certainly it's all tied together, and the timing is not expressed in definite terms. There's nothing wrong with the current ruling, but clearer language would make it more obvious. Dragoon999 fixated on a specific point and it didn't help that his posts came across (to me at least) not like he as seeking clarification but like he was telling us we were wrong.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
If you have improved movement ignores characters and use hypersonic speed to make a close combat attack then plasticity wouldn't stop you from finishing your moving after the attack right.
Thank you very much, although I still believe the activation of IM needs to be reworded, it's obvious by their walkthrough w/plasticity they intended for it to work in that way. Where were you hours ago. Thanks again and I appreciate your simple answer. I could not find a wizkids explanation anywhere.
I consider this item finished. (For Now) Thanks again DitoMan
Well, if you were just looking for an "official" answer, you already had one when an orange answered your question.
If you have improved movement ignores characters and use hypersonic speed to make a close combat attack then plasticity wouldn't stop you from finishing your moving after the attack right.
Correct except for nml clay face cause he can't be ignored for movement and skitter from teen titans does not allow you use ignore,etc.... cause of her speed power if you are adjacent to her. My question is for skitter does her speed power only work if the opposing was beside her at the start or will it work even if they base her or try to run past her.