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Is there a restriction on using multiples of the same figure on the team base (i.e. 5 Green Lanterns, one Aquaman, and one Cyborg on the JLA base)? I remember it being said that they wouldn't get the "All members attached" bonus under this circumstance, but couldn't remember if there was a restriction on being able to start with and split off several of the same character. Search functions were not helpful.
From the PG, page 32, Team Dials:
"Add the following sentence between the fourth and fifth sentences of Force Construction : ―Team members must be distinct characters with distinct entries on the Asset Dial."
So there is now an explicit restriction.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
From the PG, page 32, Team Dials:
"Add the following sentence between the fourth and fifth sentences of Force Construction : ―Team members must be distinct characters with distinct entries on the Asset Dial."
So there is now an explicit restriction.
I'm going to try to explain the rules as simply as I can while still hitting the important points. For all examples I'll use X-Men Blue Team Base to make things easier unless otherwise specified.
When you field a team base, you pick one of the point values you can play it at. So far, all team bases have three point values. For X-Men Blue that's 165, 265, or 565. You have to have at least three characters attached to a team base, and each character added costs 5 points, meaning for X-Men Blue, the minimum you can play them at is either 180, 280, or 580. Since the X-Men Blue base has 7 characters, all 7 characters cost 35 points and thus will make the X-Men Blue base cost either 200, 300, or 600 points at its Rookie, Experienced, and Veteran levels.
The base is considered one giant character, similar to a colossal, and has its own dial with powers and stats just like a character. It also has an Asset dial that shows the faces of the characters on the dial, as well as special powers and the symbol. Each of these characters and specials grants a power to the Team Base that the card will tell you, and at the end of each of your turns you can chose to roll a d6 to click the Asset dial that many times. If you have the showing on your Asset dial, you can choose any character's asset to use (think of it as sort of a wild card), and at the end of your turn you have to roll the d6 if it's showing. For instance, X-Men Blue's Asset dial starts with Beast. He gives the Team Base Combat Reflexes, so when the game starts, no matter what point value you're using, you have Combat Reflexes. If you were to roll the die at the end of your turn and got a 3, you'd click it three times and get Wolverine (Regen) and the special (The X-Men Have Faced Losses Before, which lets you try for an extra turn if you pop off a character and that character gets KO'd). Just imagine the Asset dial as extra powers the Team Base can have sometimes.
Solo Adventure: Give the base a power action to choose a character, remove it from the team base, and place it onto its character dial, putting it adjacent to the team base and getting to move the character on its own. If you look closely at a Switchclick character's dial, you can see that some numbers are colored differently - one will be blue, one is yellow, and one is red. You'll pop out the character on the click number matching the team base's experience level. Example: Give X-Men Blue a power action and pop off Gambit. If you have the full 600 point Veteran team base, he'll come out on click 1. If it's the 300 point Experienced one, he's on click 3, and if you're using the 200 point Rookie team, he'll be on click 5. A lot of the characters that come from Team Bases use a 1-3-5 system, but not all of them. If you give that character a power action when next to the Team Base, that character can rejoin the Team Base.
Working Together: Give the team base a power action to get a number of free actions for each 100 points of your Team Base's point value, so the 200 point X-Men Blue gets 2, the 300 pointer 3, and the 600 point one gets 6. You can only activate each type of action once, but any of the actions granted by working together can be a simple ranged or close combat attack.
All Team Bases can ignore characters and elevated terrain when moving, and can occupy squares of different elevations.
If you use a Team Base on a themed team (X-Men for X-Men Blue), then each character on the base counts as a character (giving you +7 characters for theme with the full roster on X-Men Blue). When you have a themed team with a Team Base, either you can choose to keep Themed Team Probability Control, or you can deny yourself that, but allow the Team Base to use Probability Control.
Thanks for explaining this clearly. I have always wondered about team bases but never asked about it. This has been very helpful so thank you.
I've tried the PG and the search function, and I can't find the answer. When you remove a character for a Solo Adventure can they act immediately or must they wait for the next turn? If there's a thread or link that already explains this, hook me up.
I've tried the PG and the search function, and I can't find the answer. When you remove a character for a Solo Adventure can they act immediately or must they wait for the next turn? If there's a thread or link that already explains this, hook me up.
From the PG, page 32, Team Dials:
"Add the following sentence between the fourth and fifth sentences of Force Construction : ―Team members must be distinct characters with distinct entries on the Asset Dial."
So there is now an explicit restriction.
As defined by the dictionary "distinct: unquestionably exceptional or notable". So distinct should just indicate they mean each team member had to have their asset ability on their card, something 'notable' that lets you know they correspond to their team base. I think you still can run the Justice League of 7 Aqaumen.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
As defined by the dictionary "distinct: unquestionably exceptional or notable". So distinct should just indicate they mean each team member had to have their asset ability on their card, something 'notable' that lets you know they correspond to their team base. I think you still can run the Justice League of 7 Aqaumen.
Only if you're deliberately misinterpreting the Player's Guide entry to be functionally meaningless... I mean, if you're looking at that definition you have to ignore the two others that make a lot more sense in context.
Can you push to put a member back on the base, and do they take damage? If there's already a thread about this, sorry and please direct me to it.
Not sure what you mean here. The action for both Solo Adventure and A Team Reunited are given to the Team, not the individual character. So you could send a member Solo on this turn and Reunite next turn, which would be two tokens on the Team: that will push the Team. If they can't ignore pushing damage then yes, it would damage them. Obviously you can't send someone Solo and then Reunite the same turn.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Not sure what you mean here. The action for both Solo Adventure and A Team Reunited are given to the Team, not the individual character. So you could send a member Solo on this turn and Reunite next turn, which would be two tokens on the Team: that will push the Team. If they can't ignore pushing damage then yes, it would damage them. Obviously you can't send someone Solo and then Reunite the same turn.
Ahh! I read it wrong and thought it was an action for the character you're putting back on, thanks for clearing it up!
Only if you're deliberately misinterpreting the Player's Guide entry to be functionally meaningless... I mean, if you're looking at that definition you have to ignore the two others that make a lot more sense in context.
How do you know I'm misinterpreting it? The dictionary I used listed more entries for "noteworthy distinct" and put those entries before the "different distinct" entries. I didn't ignore anything, I used the more common definition, as I determined from my life experience. I would also argue both definitions grammatically work equally as well as one another in context, so I don't see that point either.
Functionally meaningless? Not at all, it clarifies to me pieces like Gravity Feed Red Hood who is a SwitchClix figure with no team member asset icon must not actually be a member of the Red Hood and the Outlaws team base as many people had originally thought. That seems quite functionally meaningful to me.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
How do you know I'm misinterpreting it? The dictionary I used listed more entries for "noteworthy distinct" and put those entries before the "different distinct" entries. I didn't ignore anything, I used the more common definition, as I determined from my life experience. I would also argue both definitions grammatically work equally as well as one another in context, so I don't see that point either.
Functionally meaningless? Not at all, it clarifies to me pieces like Gravity Feed Red Hood who is a SwitchClix figure with no team member asset icon must not actually be a member of the Red Hood and the Outlaws team base as many people had originally thought. That seems quite functionally meaningful to me.
We await your explanation about how 037a Deathstroke is distinct from 037a Deathstroke.
Until then, we'll continue to assume we can't fill the Titans: Villains for Hire team base with five 037a Deathstrokes because they aren't distinct from one another.
As defined by the dictionary "distinct: unquestionably exceptional or notable". So distinct should just indicate they mean each team member had to have their asset ability on their card, something 'notable' that lets you know they correspond to their team base. I think you still can run the Justice League of 7 Aqaumen.
If you want to argue the semantics of this in conversation, go ahead. But I'm well aware that this question was asked prior to the the update, and that the answer was "multiples of the same character is not the intent", and then we got that PG entry. So I'm pretty confident I know what the rule actually is, and I have too high an opinion of your understanding to believe you think that entry is not intended to prevent multiples of the same character.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Well, considering after this players guide entry came out, I asked and the answer was still that the Justice Legue of Aquaman was a valid team, I had to assume the intent was as I said. I never thought Deathstroke was distinct from Deathstroke, but rather Deathstroke is distinct from non-Deathstroke characters, thus giving him the ability to be on a team base. Don't get me wrong, there are a lot of rules threads, they get updated a lot, maybe I missed one where they overturned it, but I swear I posted immediately after reading the newest player's guide and MisterId confirmed a team base filled with multiples of the same member was still legal at that time. Let me see if I can go find it...
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
Well, one of us has clearly misunderstood. Now we need someone to tell us which.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”