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Fantomex will push and attack U-Man 4, and Crux 1. (10 against a 16, and a 12. 3, 6=9. Hit, dealing 1 damage to U-Man (KO) and 2 damage to Crux, -1 for Toughness for 1 Damage)
Kane will clear, and Daken will take another shot at the glass.
Team X
1) U Fantomex (5/7) K16 @@
w/ "Not So Special" 3 pts
Dam[14]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (3/7) I9
Dam[7]
3) Weapon X [ca059] (8/11) H23
w/ Automatic Regeneration 12 pts
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (5/6) I18 w/HO
2) U-Man Squad Captain [ih018 A.I.Marine] (4/4) G17 @
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO) I17
5) V U-Men (KO)
6) E U-Men (4/4) G23 @
7) E U-Men (4/4) I23
1) The Deranged U-Man, angered by Fantomex's spray of bullets, hurls a loose piece of lab equipment at him. Rolls (5, 6) and deals 3 damage (-1 for toughness) for two clicks to Fantomex.
2) E U-Man works the tank, rolling (3) to turn it back a click.
Team X
1) U Fantomex (3/7) K16 @@
w/ "Not So Special" 3 pts
Dam[14]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (3/7) I9
Dam[7]
3) Weapon X [ca059] (9/11) H23
w/ Automatic Regeneration 12 pts
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (5/6) I18 @
2) U-Man Squad Captain [ih018 A.I.Marine] (4/4) G17
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (4/4) G23
7) E U-Men (4/4) I23 @
I'm almost biting my nails waiting on Daken to break out!
Also, I know I'm a bit late in replying to this, but Braden when you were doing SA's for your experience, you were right about that being from the HCFL and FLE. The leagues use the [SA, KO, AST, DFD] Experience system for leveling up characters. The RPSC uses Individual Advancement Points(IAP), and Individual Experience Points(IXP). 4 IAP are worth 1IXP. Eachclick of damage you deal to an enemy character grants you 1 IAP. When you get a KO you earn an additional 2IAP for that action.
When Gargan said earlier about keeping track of damage dealt he was talking about keeping up your IAP in the recap so that at the end of the match you can just divide it by 4 and have your IXP. And don't forget that each point of IAP you earn also gets you a point of TAP(Team experience point) as well. And at the end of the match you get TAP equal to the point total of enemies you've KO'ed. I always forget about that.
It took me two or three matches to really get used to it. I still have to refer back to the resource thread to check exp rules pretty regularly.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
1) Squad Captain will running-shot to I17 and take a shot at Kane. Rolls (5, 6) for a hit, but Kane drops behind cover, rolling a (6) on his super-senses to dodge!
2) E U-man works the fluid tank, rolling (1) for no effect!
3) Desperate, the other E U-man pushes to work the fluid tank, rolling (5) to keep Daken contained, though the effort takes it's toll and he takes a click of damage.
"We can't hold him!" The U-men squawk in fear, as the machinery buckles and falls apart against Weapon X's feral struggles.
Team X
1) U Fantomex (3/7) K16
w/ "Not So Special" 3 pts
Dam[14]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (3/7) L15 @
Dam[7]
3) Weapon X [ca059] (9/11) H23
w/ Automatic Regeneration 12 pts
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (5/6) I18
2) U-Man Squad Captain [ih018 A.I.Marine] (4/4) I17 @
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (4/4) G23 @
7) E U-Men (3/4) I23 @@
Kane will push and attack Squad Captain 2 (9 against a 16. Need a 7. And, of course, at a critical time, I get a crit miss. 1 Crit damage to Kane, 1 pushing damage to Kane)
Fantomex tries to attack Squad Captain 2 (9 against a 16. Need a 7. 6, 5= 11. Hit, for 2 Damage, -1 for Toughness, 1 Damage taken).
Daken clicks.
Team X
1) U Fantomex (3/7) K16 @
w/ "Not So Special" 3 pts
IAP[15]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (1/7) L15 @@
IAP[7]
3) Weapon X [ca059] (8/11) H23
w/ Automatic Regeneration 12 pts
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (5/6) I18
2) U-Man Squad Captain [ih018 A.I.Marine] (3/4) I17 @
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (4/4) G23 @
7) E U-Men (3/4) I23 @@
It doesn't make a huge difference, but just so you know for future games (in the RPSC and real life); in a case like what just happened, Kane takes the 1 unavoidable damage from the critical miss immediately when the roll is made. This puts him on (2/7), which has willpower showing. Then, as the action resolves, pushing damage is applied... which Kane is then immune to, thanks to willpower. So you actually only end up taking 1 click.
Still, it could have gone better.
Turn 11A
1) Squad captain pushes to shoot Fantomex. Rolls (5, 6) [Man that's been coming up a lot on my dice this game]. Fantomex and the Captain each take 1 click.
2) The deranged U-man flies to K16, carrying the captain to J15.
Grabbing the two team-X operatives in either of it's beastly paws, the hulking U-man had them at it's mercy. "This is the best that Weapon X can do? No wonder Weapon Plus left them behind. Robotic limbs, cybernetics... cannot compare to the New Flesh! Huuuahahahharrr!"
3) E U-man pushes to try to keep Daken contained, rolling (1) for no effect.
"The sedatives are completely purged from his system! The instruments are reading spiking levels of adrenaline, cortostedoid, MGH, an-ARRGH!"
The U-men are showered in erupting shards of wet glass and metal.
Team X
1) U Fantomex (2/7) K16 @
w/ "Not So Special" 3 pts
IAP[15]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (1/7) L15 @@
IAP[7]
3) Weapon X [ca059] (8/11) H23
w/ Automatic Regeneration 12 pts
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (5/6) K16 @
2) U-Man Squad Captain [ih018 A.I.Marine] (2/4) J15 @@
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (3/4) G23 @@
7) E U-Men (3/4) I23
"Go get something that can do some damage! I'll hold him off," Fantomex said, bravely slamming a right cross across the big U-man's snout. The attack surprised the monster enough that he dropped Kane, but when he opened his eyes again Fantomex could see he had only succeeded in making the half-man angry.
"...this is gonna hurt."
1) Crux attacks Fantomex with CCE. Rolls (5, 5) for a hit, dealing 4 damage (-1 for toughness) and knockback to M16 and against the wall for another damage.
Garrison Kane circled around, using the distraction to improvise some weaponry. He spotted the other U-Man, who appeared unafraid.
"You want a fight? BRING IT ON!" the U-man raged, tearing loose from his armor and revealing the misshapen monster beneath.
2) Squad Captain uses his Alter-Ego power to swap out for AIMarine Hulk.
Team X
1) U Fantomex (-2/7) *KO'ed*
w/ "Not So Special" 3 pts
IAP[16]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (2/7) J14 @ w/HO
IAP[7]
3) Weapon X [ca059] (6/11) H23 @@
w/ Automatic Regeneration 12 pts
IAP[10]
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (4/6) K16 @
2) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (3/7) J15 @
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (KO)
7) E U-Men (KO)
It does happen. Eventually a time wiill come when you roll three 6's... perhaps a crit hit and a blades roll, if you're lucky. LOL, was there not a more dignified way for Kane to get that click of damage? Haha.
Oh, also: Automatic Regeneration requires that the prerequisite power, Regeneration, to be currently showing on the dial to activate. Meaning Daken can only use it on his last three clicks.
14A
Both the U-men stand there and chortle their ugly guffaws of inhuman laughter.
Team X
1) U Fantomex (-2/7) *KO'ed*
w/ "Not So Special" 3 pts
IAP[16]
2) Garrison Kane [halo009 Spartan (Dual Magnums)] (1/7) J14 @@
IAP[7]
3) Weapon X [ca059] (6/11) H23
w/ Automatic Regeneration 12 pts
IAP[10]
Grenade Pool: 0
vs.
U-Men
1) Deranged U-Man [sog046 Crux] (4/6) K16
2) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (3/7) J15
3) U-Man Squad Captain Monster Form [ih100 A.I.Marine Hulk] (KO)
4) V U-Men (KO)
5) V U-Men (KO)
6) E U-Men (KO)
7) E U-Men (KO)