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Nightmare grants you map choice. Or doesn't, it doesn't matter.
Thanos yoinks the two highest pointed.
Spiral opens a portal.
Thanos and SWitch use their Perplex. Probably on Nightcrawler.
Void carries Thanos, Spiral, and SWitch through the portal.
(If 217 points, Nightmare RS+PPB's through.)
Brother Voodoo walks through, MCs an opponent back. If they can attack the two already over there, all the better.
Nightcrawler bamfs through, and brings somebody back. With two perplexes on him, and 2 PCs (plus Nightmares Outwit or PC), he's probably going to hit. Heck, add a SoS UB for the +1 and an object. +3 Av and Dmg, and he remains as tieup.
Your whole team is in their starting zone, with the exception of Nightcrawler.
4 of their pieces are I'm your starting zone, with two of them being their highest point figures.
Helluva way to start the game...
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Rorschach, don't forget to put im005 The Trooper on there too, if there were any more characters on your opponent's force to send over, he can do it!
TO TAME A LAND: Once per game, when The Trooper has one action token and occupies an opponent's starting area, give The Trooper a power action. Place up to 150 points of opposing character(s) into any one starting area.
Rorschach, don't forget to put im005 The Trooper on there too, if there were any more characters on your opponent's force to send over, he can do it!
TO TAME A LAND: Once per game, when The Trooper has one action token and occupies an opponent's starting area, give The Trooper a power action. Place up to 150 points of opposing character(s) into any one starting area.
I'm fine with KB not working with the portals.
But the rule book says the following about Knock Back: A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character. Movement along a knock back path ignores the effects of hindering terrain and objects on movement.
So why do you say Knock Back is not movement?
Last paragraph of the section you quoted:
Game effects that activate as a result of a character moving are not activated by a character moving due to knock back.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Rorschach, don't forget to put im005 The Trooper on there too, if there were any more characters on your opponent's force to send over, he can do it!
TO TAME A LAND: Once per game, when The Trooper has one action token and occupies an opponent's starting area, give The Trooper a power action. Place up to 150 points of opposing character(s) into any one starting area.
Awesome! Thanks, man!
That actually ties into the next Spiral team: everybody who has a power that activates in the opponents starting zone. Surtur, Magneto, Trooper, etc.
Hilarity will ensue, even in the face of Armageddon. I will make sure of that!
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Game effects that activate as a result of a character moving are not activated by a character moving due to knock back.
No, that says game effects triggered by movement aren't triggered if the movement is due to knock back. It's one of the multiple times the rulebook refers to knock back as moving/movement, so where is "knock back is not movement" coming from?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
No, that says game effects triggered by movement aren't triggered if the movement is due to knock back. It's one of the multiple times the rulebook refers to knock back as moving/movement, so where is "knock back is not movement" coming from?
Actually I think you might be right. The act of movement is not what makes them adjacent, that would be more like "when a friendly character moves they may treat these squares as a adjacent" there movement is triggering adjacency. Here you have "Friendly characters may treat squares with Gateway markers as adjacent to each other for movement purposes" the trigger, so to speak, is being friendly. Once your friendly the squares are adjacent for movement purposes.
At least that's how I read it.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage
No, that says game effects triggered by movement aren't triggered if the movement is due to knock back. It's one of the multiple times the rulebook refers to knock back as moving/movement, so where is "knock back is not movement" coming from?
Movement triggers her game effect (trait) which allows those squares to act as adjacent.
Knock Back tells us such game effects will not trigger. This is the same if you were to be Knocked Back into Stairs/Ladders or even 10th Deathstroke.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Actually I think you might be right. The act of movement is not what makes them adjacent, that would be more like "when a friendly character moves they may treat these squares as a adjacent" there movement is triggering adjacency. Here you have "Friendly characters may treat squares with Gateway markers as adjacent to each other for movement purposes" the trigger, so to speak, is being friendly. Once your friendly the squares are adjacent for movement purposes.
At least that's how I read it.
Just to be clear, I'm not arguing that knock back onto one portal should allow the character to "pop through" to the other. My issue is tangential: Harpua says, if I read him right, that KB won't go through the portals for the same reason TK won't: because it is not movement. Someone recently mentioned an article by one of the other deputies that also said, in effect, "knock back is not movement".
But the rulebook says knock back is movement: it refers to moving the character along the movement path repeatedly. There's no PG entry to errata that. So what I'm asking is where "knock back is not movement" is coming from.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Just to be clear, I'm not arguing that knock back onto one portal should allow the character to "pop through" to the other. My issue is tangential: Harpua says, if I read him right, that KB won't go through the portals for the same reason TK won't: because it is not movement. Someone recently mentioned an article by one of the other deputies that also said, in effect, "knock back is not movement".
But the rulebook says knock back is movement: it refers to moving the character along the movement path repeatedly. There's no PG entry to errata that. So what I'm asking is where "knock back is not movement" is coming from.
The PG used to make it very explicit.
Quote
Knock Back
{snip}
· Knock back is not considered to be movement.
That line was removed, but it was not removed because knock back is suddenly movement.
It was removed because it was felt that...
"Game effects that activate as a result of a character moving are not activated by a character moving due to knock back."
...sufficiently covered all of the bases.
It pretty much did, but now we have something which isn't quite covered, obviously. I assure you, however, that knock back is not movement.
That line was removed, but it was not removed because knock back is suddenly movement.
It was removed because it was felt that...
"Game effects that activate as a result of a character moving are not activated by a character moving due to knock back."
...sufficiently covered all of the bases.
It pretty much did, but now we have something which isn't quite covered, obviously. I assure you, however, that knock back is not movement.
Yep, now that I'm looking back I find that entry in the 2011 PG, but removed in 2012.
The problem I see with the "game effects that activate..." line is that it doesn't say "this is not movement", it says " this is movement with modified rules". And the reason it reads that way to me is that the rule book says that the character is moved back, that you move the character, that movement along the path ignores certain effects. Even the glossary defines knock back as movement away from an attacker. If knock back is moving the caharacter, given how specifically movement is used in HeroClix, how is that possibly not movement? And then there's this little caveat at the end saying "but you won't trigger effects that trigger from movement". I honestly don't know how anyone reads that and comes away thinking "knock back isn't movement".
I don't know why it can't just be movement*, and I don't see any reason it needs to be movement either. But if the official stance is "this is not movement" then my humble and unsolicited opinion is that the rulebook language needs to be changed so it doesn't repeatedly call it movement.
*I'd be interested in knowing that reasoning, though.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”