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If the attacks didn't deal damage, but gave tokens, I have some faith that the developers would have said he can use incapacitate (with a twist). As it doesn't say that, and there's punctuation separating the sentences that lets him makes attacks and lets him put tokens on hit characters, its safe to assume that the attacks are standard, damage dealing attacks.
And also, he doesn't necessarily have to split damage; Quake would be incredibly useless if you had to split 2 damage between all hit opponents.
If the attacks didn't deal damage, but gave tokens, I have some faith that the developers would have said he can use incapacitate (with a twist). As it doesn't say that, and there's punctuation separating the sentences that lets him makes attacks and lets him put tokens on hit characters, its safe to assume that the attacks are standard, damage dealing attacks.
And also, he doesn't necessarily have to split damage; Quake would be incredibly useless if you had to split 2 damage between all hit opponents.
I agree it is worded that it should work to where the close combat attacks deal printed damage, it's just that every time I play him he wrecks everything in his path, and it seems too good for Iceman, because, you know, Iceman always kinda sucks.
Normalview agreed above that Iceman makes a single attack everytime a single barrier marker is placed, and that seems overpowered. But hey, I'm not an orange!
I have now played four games with him. In two games I played so that he places the four barrier markers, then makes a close combat attack targeting each adjacent opposing character, hit characters are dealt Iceman's printed damage value, then are given an action token, then are dealt 1 damage for each action token they currently have. Both opponents commented that the power seemed too good.
The next two games I played I used the Glacial Wall ability so that he attacks each adjacent opposing character immediately after each individual barrier marker is placed, followed by the hit character receiving an action token and a damage for each action token. This doesn't seem right.
I think the power works the way I first used it, and until I hear otherwise that's how I'm going to use it.
If the intent of this power was to not only attack for each marker placed and also deal his damage value along with the other effects of Glacial Wall as this thread seems to be suggesting then slapping a Utility Belt on this guy and getting +2 to his stats just comes off as silly. I really can't see R&D, even with all the controversy over recent figures intending for this guy to not only hit a group of characters for 5 four times but to put tokens on them and deal even more damage equal to the number of action tokens on the hit characters. The current wording is what it is, however the INTENT seems to simply be Iceman putting down a barrier and then doing the action token+damage thing.
I am missing something here. While it is not called a 'free' action', is not Iceman's basically giving you a free action to attack each character adjacent to the barrier? If so, would not the rule regarding free actions apply meaning he can only attack each character once?
I am missing something here. While it is not called a 'free' action', is not Iceman's basically giving you a free action to attack each character adjacent to the barrier? If so, would not the rule regarding free actions apply meaning he can only attack each character once?
It is vaguely worded. Either Iceman is awesome or mediocre.
I think he does his printed damage. Most of the rules in which sp's don't deal damage say: "make a close combat attack that deals no damage". Green Lantern's says to make an attack against one character, Klaw says to split damage between them. So while I feel the wording would do his printed damage, I am not sure that was their intention.
I am missing something here. While it is not called a 'free' action', is not Iceman's basically giving you a free action to attack each character adjacent to the barrier? If so, would not the rule regarding free actions apply meaning he can only attack each character once?
"Basically giving a free action" is not the same as giving a free action though.
Looks like that period before "each hit character..." should be a coma, imo, so it would do just the action then damage. The way it reads it should deal damage, then action, then damage from action token number.
Also, unless something states you're being given a free action it's not. The attacks are an intrinsical part of the special power, like Quake.