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One thing I've noticed about the figures in this set, a lot of the ones you think should have the X-Men TA, don't. You'll want to watch out for that. Wolfsbane for example, couldn't have healed X-Man. Ultimately didn't matter on my attacks, but we'll need to watch that. I almost did the same in the World's Mightiest Game at one point with Hope and Longshot, until I realized neither had the TA
I agree, X-Men tas are not in many of the figures (in some they should have it). However, Cypher is allowing all of my team to use the X-ta from yours (instead of mystics, remember?).
I started out ok but it's clear, this is Excalibur's to lose my only hope is to make it messy for you.
Meggan takes 1 from Magma's poison.
Cannonball vs. Meggan. Needs 7, rolls 6. Magik reroll 2. Man, this is what I've been seeing all day...junk rolls. 1 to Sam.
Roberto vs. Cerise. Needs 7, rolls 5.
Mirage on Britain. Needs only a 6, rolls 5. Every roll has had a 1 in it.
Magneto tks Rictor to N22.
Rictor quakes effecting (potentially) Knight and Nightcrawler. Rolls 5.
Two really terrible turns in a row. Not sure the New Muties can recover.
WXM071 Cannonball (New Mutants) @ O17
WXM072 Wolfsbane (Vampirism) (2) L23
WXM073 Magma (New Mutants) (4) O16
WXM004 Mirage (Camouflage) @@ Q17 (stealthed)
WXM010 Shatterstar (Vampirism) (1) N14
WXM014 Rictor (New Mutants) @ N22
WXM018 Sunspot (New Mutants) @ (2) L14
WXM034 Magik P20
WXM037BR Magneto (Recharge) @ R19
GX012 Cypher (New Mutants) (2) K24
I was going to say the game's not lost yet, but keep having turns like that and it will be. And I had forgotten that was what you were doing with Cypher. Fair enough.
Meggan Perplexes her AV to 10 and attacks Magma, DV17. Gets the 7. 2 to her.
Nightcrawler picks up Black Knight, HSS to P15, attacks Magma, AV10 on DV16. Gets 12. That's wasted, but I'll take it. Magma's KOd. Ends P18, with Black Knight in Q19
Black Knight Outwits Magik's PC
Cerise to break? Gets 1. Attacks Sunspot, AV11 on DV17 +2. Gets 9. That's good for 3 to Sunspot.
Lockheed to break? Gets 3. Attacks Sunspot then, AV9 on DV17. Gets 4
Colossus' luck against Shatterstar can't hold out forever.
Longshot to H14
Dazzler Perplexes her own AV to 11, RS to I14, attacks Shatterstar, AV11 +1 on DV17 +1. Gets 7. Magik makes it 3. Longshot makes it 8. 2 to Shatterstar.
Black Knight on Magneto, AV9 on DV17. Gets 5.
Colossus Flurries on Shatterstar, AV10 on DV16 +2 now. Gets 7 and 10. 3 to Shatterstar and that's a KO.
Phoenix on Cypher, AV10 on DV14, gets 8 and he's KOd too.
Captain Britain Charges to R17 on Mirage, AV9 on DV17. Gets 10. 2 to her.
Britain hss to R16 attacking Meggan. SC is 5....hookay....he moves to O13 attacking Peter. Needs 5, rolls 11. Imperv is 4. 1 to him...Britain ends in Q10.
Dazzler RS to L15, shoots at Wolfsbane, AV10 on DV17. Gets 7. Magik can reroll that. A 9. SS is 4. 2 to Rahne with PB
Dazzler Perplexes Britain's move to 9
Colossus to P10
Captain Britain picks up Colossus, goes HSS and moves to S18 to attack Magneto, putting Peter in S19. AV10 on DV17. Gets 6. I'm generally doing well this game, but I can't seem to crack Magneto.
"Wolfsbane just isn't giving up," Dazzler said, as Rahne took yet another hit.
"Ye'd better believe that," Wolfsbane said. "The New Mutants don't quit."
"The New Mutants should learn when they're beaten," Captain Britain suggested, picking up Colossus. "Come on, Peter. We have Magneto still to deal with. I could use a hand with that."
"I have two hands. And they can hit very hard. You can have them both," Colossus said.
Cannonball to break? 5. He charges to R20 attacking the Knight. Needs 4, rolls 6. 2 to him after toughness.
Magik needs 8 to hit Dazz, rolls 4 and rerolls 8. Rerolls for Longshot: 10. 3 to Dazzler.
Magneto attacks Cap Britain. Needs 6, rolls 6. 1 to him after invulnerable. He gets to use force blast for free and will on Colossus: gets 2 and he's in T19.
Rictor needs 7 to ko Knight, rolls 4.
Mirage to mc Longshot. Needs 7, rolls 8. Rerolls 3.