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I guess I am going to proceed assuming that each E.V.A. is a different character
Quote : Originally Posted by Necromagus
As you can see, the difference here is that fact MJ re-attaches when KO'ed. EVA is just KO'ed. If I had to make a ruling now I would say EVA is a different character. I have sent an email to development to get clarification. More to follow...
if he returns with a different ruling we can come back to this turn and play it out. leave it to wizkids to release a product almost a month ago and they still have no idea how it works...
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
1)V Silver Sable(3/6) 53pts*K-9@
2)E Hawkeye (AVM) (5/6) 75pts L-10 @
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(6/6) 53pts*K-9@
2)E Hawkeye (AVM) (2/6) 75pts L-10 @
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
free) add one to sables attack via CP
1) Sable will Energy Explode EVA 12 vs 17 rolls a 7 hits supersense is a 4 eva is hit and KO'ed, one splash to shatterstar for the KO and 1 to Hawkeye
X-Force (home)
1) U WMX Fantomex 142pts (4/7) N17@@
*inside info 4pts
A) E.V.A. KO'ed (AGAIN!!!)
2) U SIN Forge 84pts (6/7) N19
*inside info 4pts
3) V GSX Domino 69pts (5/6) M18
4) E M&M Shatterstar 57pts ( 0/7) KO'ed
5) R M&M X-23 35pts (2/5) L16@
*lunge 5pts
1)V Silver Sable(5/6) 53pts*K-9@@
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(5/6) 53pts*K-9@@
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(5/6) 53pts*K-9
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(5/6) 53pts*K-9
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(5/6) 53pts*I-9@
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1)V Silver Sable(5/6) 53pts*I-9@
SA[1] KO[2]
2)E Hawkeye (AVM) (1/6) 75pts L-10
SA [1] KO[1]
3)R Dagger (ASM) (0/5) 65pts^ KOKOKO
SA[1] KO[1]
4)U Ghost Rider (ASM) (0/7) 145pts KOKOKO
SA[2]
ATA Heroes for Hire 8pts
5)E Mandroid Armor (0/4) 32pts KOKOKO
*Contingency Plan 12pts##
^ Opportunist 10pts
400 pts
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.