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But you accept the fact that "all" is not a hard and fast rule that can have no exceptions, because Pulse Wave has one? Why can't the Book of the Skulls have an "all" that addresses only "all that it applies to" as well?
Also, the current rules wording does nothing to explain why it lets you attack wolverine who has a non-ignorable power (assuming your all means all theory is true). It only covers stuff like giants in odd elevation scenarios. So, really, your theory still didn't explain that issue.
The rule book clearly stated that If ignoring a game effect would cause a situation where that game effect would not be ignored, then
you do not ignore that game effect.
But not ignoring his power doesn't mean you cannot attack him, this only allow him keeping the power.
I think I'm a little confused by the discussion here... from the Player's Guide:
A character which ignores a game effect may still be targeted with that game effect. Any special attributes of that effect will be ignored. For example, a character with the Repulsor Shield feat that is hit with an attack using Ranged Combat Expert would not ignore the attack, it would ignore the +2 damage dealt provided by the Ranged Combat Expert power.
Ignoring All is not Absolute, if a character ignored Pulse Wave, they would still be the target of it.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I think I'm a little confused by the discussion here... from the Player's Guide:
A character which ignores a game effect may still be targeted with that game effect. Any special attributes of that effect will be ignored. For example, a character with the Repulsor Shield feat that is hit with an attack using Ranged Combat Expert would not ignore the attack, it would ignore the +2 damage dealt provided by the Ranged Combat Expert power.
Ignoring All is not Absolute, if a character ignored Pulse Wave, they would still be the target of it.
Indeed there are some really odd Pulse Wave interpretations due to the change to Area of Effect from what it was before. An interesting tangent that I'll have to consider another thread on (or at least search for another thread by someone else since I assume the topic has been already covered).
However, how does this apply (if at all) to the original question? What in the rules prevents adding the Book of the Skull to a force that includes a Team Base?
However, how does this apply (if at all) to the original question? What in the rules prevents adding the Book of the Skull to a force that includes a Team Base?
First, Pulse Wave was mentioned in the past few posts and using its example of "Ignoring All". Ignoring has special entry which is what I quoted.
Second, Team dials can't be assigned resources. Since they are not simply "ignoring" resources, the quote does not apply to them. They can't be on a team with a resource that is assigned to "all" characters, because they are part of "all" and can't be assigned resources.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I'm not saying that "all" is always an absolute. I'm saying that in this case it is because there is nothing outlining any exception. In the case of PW the exception are spelled out in other areas of the rules.
Are there any rules that would give exception to the BotS?
Although I feel my logic is sound, I think I'm in over my head, and need to step out of this discussion
If your interested in having your maps Laminated, send me a PM
Team dials can't be assigned resources. Since they are not simply "ignoring" resources, the quote does not apply to them. They can't be on a team with a resource that is assigned to "all" characters, because they are part of "all" and can't be assigned resources.
I still don't understand where in the rules the logical leap from "this figure can't be assigned a resource" to "this team can't have a resource if it tries to assign it to this character" happens. It my seem to follow for you, but nothing explains that jump in restrictions.
How about another angle: what prevents me from building a team like this for a 300 point modern game (by Wizkids rules, no house rules in effect):
I start by including 75 point Fairchild and 100 point Fairchild; Add the Book of the Skull for 6 points, and add the six hammers that have been released through month 5 for another 18 points assigning it to all figures (the two Fairchilds); I then add the Gen13 Team Base at its 75 point level with all five members attached for another 25 points bringing my build total to 299.
Nowhere I've found in the rules explains the order of adding game elements to your force during force construction, and everything above is perfectly legal as far as I can tell.
I still don't understand where in the rules the logical leap from "this figure can't be assigned a resource" to "this team can't have a resource if it tries to assign it to this character" happens. It my seem to follow for you, but nothing explains that jump in restrictions.
How about another angle: what prevents me from building a team like this for a 300 point modern game (by Wizkids rules, no house rules in effect):
I start by including 75 point Fairchild and 100 point Fairchild; Add the Book of the Skull for 6 points, and add the six hammers that have been released through month 5 for another 18 points assigning it to all figures (the two Fairchilds); I then add the Gen13 Team Base at its 75 point level with all five members attached for another 25 points bringing my build total to 299.
Nowhere I've found in the rules explains the order of adding game elements to your force during force construction, and everything above is perfectly legal as far as I can tell.
That's because there is no "order" to force construction. You either construct a force or you don't. It doesn't matter in what order you place them in your tackle box for transport to the event, or what order you write them on your army sheet, or in what order you place them on the table for your opponent to verify... it is either your force or it isn't.
And since you place the BotS on all characters on your force, that would include a team base if the team base is part of your force. But team bases can't have resources, so that's a no-no.
That's because there is no "order" to force construction. You either construct a force or you don't. It doesn't matter in what order you place them in your tackle box for transport to the event, or what order you write them on your army sheet, or in what order you place them on the table for your opponent to verify... it is either your force or it isn't.
And since you place the BotS on all characters on your force, that would include a team base if the team base is part of your force. But team bases can't have resources, so that's a no-no.
Fair enough, but all other limitations on force construction are explicitly noted in the rules; I just wanted to know why we have to assume that the limitations in the rules for a single figure become a blanket restriction on the construction of the rest of a force.
firlz had a reasonable way of putting it:
Quote
one effect saying "apply me to everything" and another saying "Not to me, thanks"
except that the conclusion isn't just "Not to me, thanks" it is "Nobody I work with can have it!"
Fair enough, but all other limitations on force construction are explicitly noted in the rules;
And so is this one:
FORCE CONSTRUCTION When you add a team to your force, you must pay the cost of the team. For each team member that begins the game attached to the team, increase the point value of the team by 5 points. A team must have a minimum of 3 characters (15 points) attached at any given time unless a game effect says otherwise. Each team member attached to the team must have an asset ability listed on its character card whose icon matches the icon of the asset ability listed on the team’s character card. Team members must be distinct characters with distinct entries on the Asset Dial. Team members begin the game attached to the team while their SwitchClix bases may be included in your sideline. Teams and team members can’t be assigned resources, can’t roll to pick up a relic, and can’t become a pilot of a vehicle unless a game effect specifies otherwise.
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I just wanted to know why we have to assume that the limitations in the rules for a single figure become a blanket restriction on the construction of the rest of a force.
Like the restrictions on Primes or Uniques? You've got special limitations for those specific characters that impact the composition of the rest of your force, too.
Quote
firlz had a reasonable way of putting it: except that the conclusion isn't just "Not to me, thanks" it is "Nobody I work with can have it!"
Not really. It would be more accurate to say, "I can't have this," which leads to, "Well, everyone needs to have it if we're going to bring it along, so if you can't have it, then I guess we don't bring it."
Because to use the BOTS requirement is assign to all, if you cannot assign to all, then you doesn't qualify to use it. Since there is no exception for that in the rule book, so you cannot do it for now
Not really. It would be more accurate to say, "I can't have this," which leads to, "Well, everyone needs to have it if we're going to bring it along, so if you can't have it, then I guess we don't bring it."
I am fairly sure we are on the exact same page right up until this point. All of that previous stuff is specific to if an individual figure can be on the force, and I agree completely with everything you listed. However, I don't see in the Book of the Skulls rules where it says "If I don't go on everyone, I don't go on anyone."
I am fairly sure we are on the exact same page right up until this point. All of that previous stuff is specific to if an individual figure can be on the force, and I agree completely with everything you listed. However, I don't see in the Book of the Skulls rules where it says "If I don't go on everyone, I don't go on anyone."
It says that you assign to all characters on your force. That's what you do with the Book of the Skull. If something prevents you from doing that, then you aren't following the rules for the Book of the Skull. And at no point are we told that you are allowed to break this rule; that's critical. Rules are broken all the time in HeroClix, but we're always specifically told when to do so. No such exception exists here.
If I yave a Team and I wish to play an ATA card on it, but I don't have enough points to put it on all characters with the prerequisite... can I choose who it is assigned to even though it states it is assigned to all?
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
If I yave a Team and I wish to play an ATA card on it, but I don't have enough points to put it on all characters with the prerequisite... can I choose who it is assigned to even though it states it is assigned to all?
Of course not, you would be violating the build total by following the rules:
Quote : Originally Posted by Rulesbook P.19
Each ATA card indicates the cost per character that must be added to your force in order to use it in the game; all characters that meet the prerequisites must be assigned the ATA and your force’s Build Total is affected accordingly.
There is no choice involved in either case. The ATA states it MUST be assigned to all characters, not being able to do so due to build total is an entirely different issue. The Book attempts to assign to all figures, and cannot be assigned to the Team Base. I don't believe that violates any rules, as it does not indicate it MUST be assigned to all figures - if that were the case, figures brought in after the beginning of the game that are not assigned the resource would suddenly make the team illegal; the extrapolation NormalView presented that not assigning it to the Team Base somehow violates the rules does not make sense to me.
If I yave a Team and I wish to play an ATA card on it, but I don't have enough points to put it on all characters with the prerequisite... can I choose who it is assigned to even though it states it is assigned to all?
You could try.
Each ATA card indicates the cost per character that must be added to your force in order to use it in the game; all characters that meet the prerequisites must be assigned the ATA and your force’s Build Total is affected accordingly.
The difference is the ATA rules tell you specifically what happens. So, what will happen when you attempt that is your build total will go over the point limit with no way for you to prevent it, and you will have an illegal force.
For resources that don't specify the timing of assignment, where are the general rules that tell us when Resources are actually assigned to a character?
As far as I know, the only reason I know the BoS is assigned only during force construction is a post by Harpua a few months ago.