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Also, since it's a BFC it's as if an opposing character has halved your range. It would happen after anything else you do. The person doing the action chooses the order of replacements, not the person being acted on. If that weren't true, you would be able to counter any time someone replaces one of your combat values.
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DC: Deathstroke and the Secret Society of Superheroes
I am confused first you say he could PW with a range of 5 (which is what he is saying) Now you say he cant?? I am confused
He will pulse wave with a range of 5 (halved from the replaced 10 by the BFC), Then pulse wave halves it again to 3.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
The BFC says, "...ALL range values are halved, and..."
So your 4 is halved by the BFC to 2 first. Then it is replaced with 10 by the non-optional power. Then because this is a new range value, the BFC acts again and halves that to 5.
no it means all range values are halved, like all for each character. not you halve it and then halve it again. that would be quartering it.
shrink replaces your range value one time by cutting it in half.
undersea replaces your range value one time by flat out making it 10.
since they are both replacements (that occur one time), the active player (myself) chooses. i choose to have shrink cut my 4 into a 2, and then i choose to have undersea replace my 2 with a 10.
this is no different from people i have seen use running shot with a kinetic accelerator.
ex: my speed is a 10. I roll i 6 for the KA. The KA replaces your speed with your current speed + 6. You can choose to either make the 10 turn into a 16 from the KA and then cut it in half to an 8. Or you can choose to make RS cut it in half to a 5, and then apply the KA to make it an 11.
both effects happen, its just that the active player chooses the order. in the KA example it allows them to get an 11 speed RS instead of an 8 speed one. in this example, i can get a 10 range attack (which is THEN lowered to 5 from PWs AoE) instead of a 5 range one which would become a 3 for PW.
Also, since it's a BFC it's as if an opposing character has halved your range. It would happen after anything else you do. The person doing the action chooses the order of replacements, not the person being acted on. If that weren't true, you would be able to counter any time someone replaces one of your combat values.
Also, its not the person "doing the action" vs the person "being acted on", nor is a BFC treated like an opposing character that is doing anything.
The rule is the "active player", which is the person who's turn it is. Which currently is me.
I understand all that, but the KA is an effect you are controlling, the BFC is not.
If what you're saying is how it works, then Nerkkod is just ignoring the BFC while everyone else has to abide by it. And that's not how BFCs work.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Lets just make it easy and move Drac Back then as I am going to assume Dbauers is right (because that is what I figured anyway although did not know he could not escape other than TK) and I dotn wnat him to crit
This is just a consulted rule Clusterfrack
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
I understand all that, but the KA is an effect you are controlling, the BFC is not.
If what you're saying is how it works, then Nerkkod is just ignoring the BFC while everyone else has to abide by it. And that's not how BFCs work.
The BFC still works, its just that being able to control the order of effects ends up making it not matter.
Just like an Ultimates can still shoot a stealthy guy in Deep Shadows. The BFC still makes lof go thru hindering, but the TA makes it not matter. Just like Nerkkod possesses a power that makes the BFC not matter in this situation.
Fimbulwinter makes me get a -1 def with 2 tokens. I have a guy with 2 tokens and he is Outsidered. The BFC is there, but doesn't matter right now. There are a lot of BFCs whos effects can be ignored with the right powers / tas / abilities
That is a BFC that modifies your values, and a TA that specifically works against modifiers. Outsiders is specifically designed to work against anything that modifies your values.
What we're dealing with here is completely different. It is an accidental crossover between two game effects that were never meant to be in the same game since BFCs were removed waaaaay before Nerkkod was designed.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Lol we've spent more time talking about this one game effect than actually playing the game...
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Nerkkod can make a standard ranged attack with 10 range, but when he pulse waves since it gets its own range instead of a replacement value it is halved to 3.
So we both get to be right! Weeeeeeee! :D haha
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Nerkkod can make a standard ranged attack with 10 range, but when he pulse waves since it gets its own range instead of a replacement value it is halved to 3.
So we both get to be right! Weeeeeeee! :D haha
yes. this bfc really bones PW-ers.
think about someone with 8 range PW but no "nerkkod" type shenanigans.
I have 8 range and want to PW. BFC makes it a 4. Then I check to see the AoE. It is half of the range so it becomes a 2. Then the BFC says that since AoE is a thing that has a range associated with it, it halves to a 1. Crazy.