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At first glance that first place team seems very confusing. Then as I theorize I realize how expertly made it is. Cycles with ATA free move up 4 squares carrying WGs who it drops in front, now far enough for free hammer drop. Then you have the fact Voodoo can phase up, MC opponent, move opponent within WG range, lasso damage, melee damage. Second WG does same thing lasso damage, melee damage. Geez
I think I would rather have the motorcycle carry 1 WG and Voodoo.
This way when Voodoo moves up he can go 5 squares further.
Lets him "grab" opponents who are further away.
And the one WG is gonna pull them back to be closer to the other WG.
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
I think I would rather have the motorcycle carry 1 WG and Voodoo.
This way when Voodoo moves up he can go 5 squares further.
Lets him "grab" opponents who are further away.
And the one WG is gonna pull them back to be closer to the other WG.
That's how we play it, yes. The team is very silly, especially if you don't see it coming