You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Like if you send 3 cheap pieces or even bystander tokens each to one nest then Winter soldier is neutralized and can't do anything anymore.
He needs to be sharpshooter or maybe another power action to leave the "nest"
While he can't leave a nest on his own, he can always have a teammate either TK or Carry him.
As for the "loops", that the Nests are really useful, but still have some drawbacks. It's almost like it was designed to be balanced.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
But Chase Thanos did let you place as close as possible until the PG clarification changing it, so that would lead me to believe you just place as close as possible. The other two precedents I can think of are the carry ability and Bat-Mite. Bat-Mite is still in the cave and the carry ability precedent is simply "just don't try it".
Oh, and the Golden Rule for reference:
That's the thing though, the closest things we have officially right now are:
1) You can't do it
and
2) We're not sure yet.
That leaves NO standing precedents from which to pull "closest legal square" from. In fact searching for "legal square" I found the Hypertime TA which puts the character in the last square they were in before failing, if that's the only option and the Alex Luthor, who makes it so a figure now defying the Rules of Occupancy are moved to the "Closest legal square." So we have 1 corner case from way back where the "closest legal square" thing pops up. It makes me wonder if that's "still a thing" or not.
I mean, I feel like "If part of a game effect would cause this to happen, that part of the game effect is ignored." Would be the first thing that happens and negates you placing him in that Sniper's Nest. Right?
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
I'd love to get official confirmation on this, now that the set is released.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
So... if he's the last guy on your team and he's in his last nest he literally just has to sit there and get punched in the face?
Looks to me like he can never leave a nest once he's in it by moving himself. He's have to be carried out, TK'd out, or use some game effect that places him out of it (bat signal).
That just seems like a game flaw if I ever heard one. I mean, at least let the guy do SOMETHING when he's down to one nest. Crap, if you don't roll a 3-6 on the last nest you're literally screwed. What a bore.
Eh, he's only 100 points, and your opponent has to put a lot of effort into locking down his nests, which should let the rest of your team clean up. If he were 300 points with that much of a potential drawback I could see the argument, but not at 100.
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
Eh, he's only 100 points, and your opponent has to put a lot of effort into locking down his nests, which should let the rest of your team clean up. If he were 300 points with that much of a potential drawback I could see the argument, but not at 100.
Also, I think that it is important to remember that choosing to begin utilizing Sniper's Nest is voluntary (absent something like mind control*).
I mean, I feel like "If part of a game effect would cause this to happen, that part of the game effect is ignored." Would be the first thing that happens and negates you placing him in that Sniper's Nest. Right?
I'm wondering how we are supposed to decide whether to ignore the effect or to just place the character in the closest available square.
I mean, if we ignore the effect then why would we ever need to use the next closest square?
Try to move guy and the destination square is occupied? Ignore the effect, guy doesn't move, easy and done.
Instead we are told to ignore some effect but that somehow we can still need to move the guy anyway to the next closest available square.
I'm wondering how we are supposed to decide whether to ignore the effect or to just place the character in the closest available square.
There are effects that do not involve movement or placement that can result in a situation that would break the Rule of Occupancy. In those situations the effects is ignored. If it is movement or placement that breaks the Rule of Occupancy, then the character/terrain marker/object must be moved or placed into another square.
If it is immediately as an opposing character becomes adjacent, wouldn't that mean you could not be charged or hit with HSS too as he would be placed before the attack roll?