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I was so sure you would PC that roll, that I almost did it without asking.
1) Lantern R/S to H19, shooting Booster, 9 vs 17. Roll 2,5=7, miss
free - Lantern perplex Firestorm's damage +1
2) Firestorm push to destroy ice barrier
3) Superman R/S, picking up Dynamostat, to B16, shooting Booster, 10 vs 17. Roll 3,5=8. Booster PC roll 5,4=9. Superman hits for 5 -1. SA & AST for Firestorm & Lantern
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Booster and Miracle will each PC the first SA or successful breakaway roll that they can see. If Booster and Miracle can both see, Booster will PC first.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] F10
SA [1]
2) TT Green Lantern* J18 [3/5] H19 @
SA [2] AST [1]
3) JL Firestorm* 105 [7/7] F12 @@
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
Definitely an agonizing call on that TTPC - let's see if I end up regretting it!
7B)
1) Beetle push to Force Blast Firestorm. FB roll is a 3, but ultimately irrelevant as a 1+ will cause KB damage and KO him.
-KO, push to Beetle
2) Martian throws a PsyBlast at Superman
-9 vs (18+ATA) 19 - a (6,1) 7 misses
-Miracle PC: 6/miss
Free) Booster perplex down Superman's Attack Value -1
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Miracle will PC the first SA or successful breakaway roll that he can see.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] F10 @ (AV ppx-1)
SA [1]
2) TT Green Lantern* J18 [3/5] H19 @
SA [2] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
1) Hal Running shot to G20, 9 +1AV vs targeting Blue 16 & Gold 16 +2. Roll 2,6=8, will hit both.
TTPC Booster Gold?
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Miracle will PC the first SA or successful breakaway roll that he can see.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] F10 @ (AV ppx-1)
SA [1]
2) TT Green Lantern* J18 [3/5] H19 @
SA [2] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
1) Hal Running shot to G20, 9 +1AV vs targeting Blue 16 & Gold 16 +2. Roll 2,6=8, will hit both. And the TTPC by Booster is a 6,6=crit hit. Booster will take 1 +1 crit and be KO, Beetle will take 1. SA Hal, Willpower.
2) Superman attempts to target Jones, SC = 2. 10 vs 16, Roll 2,6=8 for 5
Push JJ to TTPC?
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Miracle will PC the first SA or successful breakaway roll that he can see.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] F10 @ (AV ppx-1)
SA [1]
2) TT Green Lantern* J18 [3/5] H19 @@
SA [3] KO [1] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
Just noted that Beetle would also be KOd. He pushed to (4/5) to FB Firestorm, so unless you have some reason to leave Beetle, you'd drop 1 damage on each, make it 2 from the crits, and KO both of them since Beetle pushed off toughness.
1) Hal Running shot to G20, 9 +1AV vs targeting Blue 16 & Gold 16 +2. Roll 2,6=8, will hit both. And the TTPC by Booster is a 6,6=crit hit. Booster will take 1 +1 crit and be KO, Beetle will take 1. SA Hal, Willpower.
2) Superman attempts to target Jones, SC = 2. 10 vs 16, Roll 2,6=8 for 5. Martian takes TTPC, but reroll 1,6=7, SA for 5 and KO. Willpower
***I have to clear. If Lantern still has perplex on my turn 9, he will perplex Superman's Def +1, or his own if unable to see BBB. Go ahead and take 2 turns.***
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Miracle will PC the first SA or successful breakaway roll that he can see.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] B16 @ @
SA [2] KO [1]
2) TT Green Lantern* J18 [3/5] G20 @@
SA [3] KO [1] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
Just noted that Beetle would also be KOd. He pushed to (4/5) to FB Firestorm, so unless you have some reason to leave Beetle, you'd drop 1 damage on each, make it 2 from the crits, and KO both of them since Beetle pushed off toughness.
Posted this while you were posting, so it might have gone unspotted. I assume you want to down Beetle as well?
Posted this while you were posting, so it might have gone unspotted. I assume you want to down Beetle as well?
I thought there was a "thing", because of injuries, that multiple targets didn't take crit hits. You had to pick one to take the crit.
You didn't assign crit damage to Hal when MM hit him and Arrow.
I remember my whole JSA team getting hit by a Silver Surfer EE crit hit a few years back.
If I KO Beetle, you should have assigned 1 more to Hal, which doesn't change his stats, but takes away R/S.
I thought there was a "thing", because of injuries, that multiple targets didn't take crit hits. You had to pick one to take the crit.
You didn't assign crit damage to Hal when MM hit him and Arrow.
I remember my whole JSA team getting hit by a Silver Surfer EE crit hit a few years back.
If I KO Beetle, you should have assigned 1 more to Hal, which doesn't change his stats, but takes away R/S.
The *injury* only goes to one target, but the damage goes around as normal. Otherwise my investment in Longshot in the other league is a much reduced value. When I hit Arrow and Hal with a base 3 damage, I did 1 (crit bonus to 2) to Arrow, and Hal took 2 (+1 crit, then -1 toughness) so he took a net of 2.
1) Hal Running shot to G20, 9 +1AV vs targeting Blue 16 & Gold 16 +2. Roll 2,6=8, will hit both. And the TTPC by Booster is a 6,6=crit hit. Booster will take 1 +1 crit and be KO, Beetle will take 1 +1 and be KO'd. SA Hal, Willpower.
2) Superman attempts to target Jones, SC = 2. 10 vs 16, Roll 2,6=8 for 5. Martian takes TTPC, but reroll 1,6=7, SA for 5 and KO. Willpower
***I have to clear. If Lantern still has perplex on my turn 9, he will perplex Superman's Def +1, or his own if unable to see BBB. Go ahead and take 2 turns.***
JLI ask for theme PC on case-by-case, with the following exceptions:
1) No theme PC on an SA on Martian that will not result in him being KOd
2) Miracle will PC the first SA or successful breakaway roll that he can see.
3) If Miracle is targeted, he will use his trait to dodge a hit - no PCs vs attacks on Miracle if he is able to use his trait-dodge (unless trait-dodge would kill him...)
4) Will always theme PC if you need a 9+, will not theme PC if you need a 5 or less
JLA Theme PC will also have to be case-by case. I'll never use it if you only need a 5 or less to hit. And will always use it if you need a 9 or more to hit.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] B16 @ @
SA [2] KO [1]
2) TT Green Lantern* J18 [3/5] G20 @@
SA [3] KO [2] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")
The *injury* only goes to one target, but the damage goes around as normal. Otherwise my investment in Longshot in the other league is a much reduced value. When I hit Arrow and Hal with a base 3 damage, I did 1 (crit bonus to 2) to Arrow, and Hal took 2 (+1 crit, then -1 toughness) so he took a net of 2.
Miracle: 1SA, 1 KO, 1 AST, 1 DFD
Booster: 1 SA
Martian: 1 SA
Fire: 1 AST
Beetle: 1 KO
Ice: 1 SA
vs
TopDog's Justice League
1) Tab Superman* 175 [1/7] B16 @ @
SA [2] KO [1]
2) TT Green Lantern* J18 [3/5] G20 @@
SA [3] KO [2] AST [1]
3) JL Firestorm* 105 [8/7] KOKOKO
SA [1] AST [2]
4) JL Green Arrow* 95 [7/6] KOKOKO *Crit hit*
SA [2]
*Justice League ATA 1x4 4
SO: Batman Cowl 5 J18
HO Fuel Tank 0 *Eaten by BFC*
LO: standard 0
TTPC: 1/4
Total 494pts
BFC: MALFUNCTION
Before the beginning of the first turn, starting with the player** who played this battlefield condition, each player can remove one object from the game.
(** The home team is considered "the player.")