You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I've tried to use this figure on two different game nights, and I have to say, I'm really disappointed.
For 168 points, it's way, WAY too weak, defensively. 17 defence is just too low for such a pricy figure, and toughness isn't all that good.
huh. My reaction has always been the opposite.. I've felt bad using this figure. More so than Tiamat. It cant be shot at (unless you are nowhere near a bush/fail to kill whoever you base..), can typically kill any figure in one turn, has awesome healing potential, and can move a huge distance in order to make an attack.
The defense may be lacking, but that is more than made up for by its offensive capabilities. This is a serious case of "sometimes the best defense is a great offense." It takes that saying to the max.
Rokk_Krinn- "Telling the truth and sticking by it always looks clumsier because it's not a pre-planned malice."
huh. My reaction has always been the opposite.. I've felt bad using this figure. More so than Tiamat. It cant be shot at (unless you are nowhere near a bush/fail to kill whoever you base..), can typically kill any figure in one turn, has awesome healing potential, and can move a huge distance in order to make an attack.
The defense may be lacking, but that is more than made up for by its offensive capabilities. This is a serious case of "sometimes the best defense is a great offense." It takes that saying to the max.
I have to agree. I used them with the Phoenix force and that made the healing power almost ridiculous with the colossus fragment. That free incap is also a very important part of their defensive ability. She will definitely out action whatever she is after.
Btw the team I used him with is:
W/X-23 168
Winter Soldier 100(Sniper Nest version)
Phoenix Force 30(2 assigned 2 at the base)
I think it is important that you choose carefully which characters you put them with because you never want them to be able to go in alone because they are protected from range while the rest of your team is left behind because they are not. They will underperform if they are swarmed without any back up.
They should always have first strike and if done correctly whatever they go after shouldn't be able to retaliate effectively. 7 Charge means they can out charge most melee figure as well.
I've tried to use this figure on two different game nights, and I have to say, I'm really disappointed.
For 168 points, it's way, WAY too weak, defensively. 17 defence is just too low for such a pricy figure, and toughness isn't all that good.
I agree with you.
Yeah, it's hard to target them, but there's nothing stopping you from killing them with a melee figure half their cost. Or put someone next to them who's not on their first click, then they're very easy pickings. Adding Super Senses to that first click and/or bumping it up to an 18 would have helped a lot, as it is I agree they're too easy too kill for what is likely going to be your main piece in a game.
Yes, the best defense can be a good offense. I just don't think it's enough for this piece. It is good don't get me wrong, just too easy to kill.
huh. My reaction has always been the opposite.. I've felt bad using this figure. More so than Tiamat. It cant be shot at (unless you are nowhere near a bush/fail to kill whoever you base..), can typically kill any figure in one turn, has awesome healing potential, and can move a huge distance in order to make an attack.
The defense may be lacking, but that is more than made up for by its offensive capabilities. This is a serious case of "sometimes the best defense is a great offense." It takes that saying to the max.
Nearly every time I've used this character, the character has gotten one-shotted, almost always by a melee character using a heavy or ultra heavy object. I've only every actually managed to use the special regen once in a game, and you're right, it's fantastic. It's just a real shame that it takes barely any effort to kill the character, often all within one round.
Quote : Originally Posted by Belrond101
I have to agree. I used them with the Phoenix force and that made the healing power almost ridiculous with the colossus fragment. That free incap is also a very important part of their defensive ability. She will definitely out action whatever she is after.
I hate it when people say stuff like this. I'm not trying to rag on you, mind, but I mean, yeah, no duh, if the figure has invul for all his clicks, he's going to be pretty good. In theory. But on his own, this figure has next to no defenses what so ever. Anyone can hit him at 17 defense and toughness is terrible; and it's not like it's that uncommon for there to be figures that do three damage.
Quote
I think it is important that you choose carefully which characters you put them with because you never want them to be able to go in alone because they are protected from range while the rest of your team is left behind because they are not. They will underperform if they are swarmed without any back up.
The problem is that half the time they're not protected from range. When they've got two action tokens, they can be shot at, and hindering terrain isn't always available.
They're expensive enough that they're your beat stick, but they're not sturdy enough to play the role, and that's the problem, in my experience.
ah, I see your side now. What I think these guys could be described as then is a "glass cannon." This is one of those few pieces that I feel do best in a 300 point game, yet eat more than half the team up, in a higher point game (400+) I would avoid playing them just because they can't take the punishment.. And nobody would want then to start ravaging their team.
Since I'm rambling a lil, TL;DR: they are good in lower point games where a printed 5 damage with a heavy is less likely to be able to deal with them, but are only below average in anything higher due to the likely hood of such power being more available.
Rokk_Krinn- "Telling the truth and sticking by it always looks clumsier because it's not a pre-planned malice."
I hate it when people say stuff like this. I'm not trying to rag on you, mind, but I mean, yeah, no duh, if the figure has invul for all his clicks, he's going to be pretty good. In theory. But on his own, this figure has next to no defenses what so ever. Anyone can hit him at 17 defense and toughness is terrible; and it's not like it's that uncommon for there to be figures that do three damage.
Well the thing is you don't play figures on their own, so why bother? If something is available to you then use it. This fig with the Phoenix force is special because it has heal clicks and only a portion of your opponent's team can attack it. Yes all figs will be good if they have invul althroughout their dial but only a few of them becomes exceptional.
How do you take down a fig that you can only attack with probably 1-2 of your figs, has invul all though out its dial, that you cant outwit(cant draw line of fire remember?) and can heal?
Well the thing is you don't play figures on their own, so why bother? If something is available to you then use it. This fig with the Phoenix force is special because it has heal clicks and only a portion of your opponent's team can attack it. Yes all figs will be good if they have invul althroughout their dial but only a few of them becomes exceptional.
I realize I probably came off more than a little harshly, and I apologize, but the problem is that you're not really talking about how good this figure is, but rather how good the Phoenix force resource is. On both game nights that I mentioned in my post, we we're allowed to use resources. Other teams had little problem without them, but apparently this figure is so poor that without something like the PF, it simply can't survive.
Quote
How do you take down a fig that you can only attack with probably 1-2 of your figs, has invul all though out its dial, that you cant outwit(cant draw line of fire remember?) and can heal?
Presumably with exploit weakness. Or, you know, going after all your other figures they can hit.
You missed my point. The Phoenix force made things good but its effect on this is amazing. It's no different when people found out that Shatterstar is good with Fantomex or that Shuma is good with moleman. Yes maybe it's the pieces available that made them good but that's exactly the point, nothing exists in a vacuum. You got to evaluate pieces with what's available.
Presumably with exploit weakness. Or, you know, going after all your other figures they can hit.
How many EW figures do you expect to play against in a single team? 1-2 right?maybe even none. The question now becomes, if their weakness is that specific, couldn't they handle that figure 1on1 because you can specifically target EW figures if they even have it. 7 effective charge is more than enough to give you first strike.
As for going after the rest of the team, that's the reason why I said you have to pick what you put them with because their trait will put the focus on the rest of your team. You know what I paired them with the last time I played them? Winter Soldier(sniper nest) coz he cant be drawn LOF as well and the only way to go after him is to base the nest which will be very difficult with Wolvie and X-23 around. He is also good as your secondary attacker because of the nests which can extend your effective range without actually being there.
How many EW figures do you expect to play against in a single team? 1-2 right?maybe even none. The question now becomes, if their weakness is that specific, couldn't they handle that figure 1on1 because you can specifically target EW figures if they even have it. 7 effective charge is more than enough to give you first strike.
As for going after the rest of the team, that's the reason why I said you have to pick what you put them with because their trait will put the focus on the rest of your team. You know what I paired them with the last time I played them? Winter Soldier(sniper nest) coz he cant be drawn LOF as well and the only way to go after him is to base the nest which will be very difficult with Wolvie and X-23 around. He is also good as your secondary attacker because of the nests which can extend your effective range without actually being there.
This figure is so weak, HP wise, that it only takes one or two heavy handed blows--even without exploit weakness--to one hit KO them.
Secondly, you keep talking about this 7 square charge as if it's really good, but it's really not that great. Tiamat, for example, can greatly out range W/X-23 with it's move-and-attack, for example; it's good, but there's a whole host of figures that out move this figure. Mon-el, for example, can move 6, hit, and move 6 away--but unlike W/X-32, he isn't as restricted by terrain.
And it's interesting that you bring up the Winter Soldier, since, as you note, you can't shoot him either. But he's also 68 points cheaper.
This figure is so weak, HP wise, that it only takes one or two heavy handed blows--even without exploit weakness--to one hit KO them.
Secondly, you keep talking about this 7 square charge as if it's really good, but it's really not that great. Tiamat, for example, can greatly out range W/X-23 with it's move-and-attack, for example; it's good, but there's a whole host of figures that out move this figure. Mon-el, for example, can move 6, hit, and move 6 away--but unlike W/X-32, he isn't as restricted by terrain.
And it's interesting that you bring up the Winter Soldier, since, as you note, you can't shoot him either. But he's also 68 points cheaper.
Its fine hp wise, you can't expect an 11 click long dial for 168 points.
On another note, you can't hit this duo at range if its being played right, and once it engages someone one on one, they are pretty much screwed. That incap after two attacks is icing on the cake, if the other fig isn't dead yet, then they get potentially locked down while wolvy and x-23 gear up for another attack.
"Are you an alcoholic? or a problem drinker?" "yes."
also, mon-El is more than 168 points, and Tiamat is 255. They should be capable of putting some hurt on this figure. Either way, I love this figure. The close combat monster I've always wanted.. Well, aside from worldbreaker that is :laugh:
Rokk_Krinn- "Telling the truth and sticking by it always looks clumsier because it's not a pre-planned malice."
Wolverine and X-23 love Mutant Protestors!! That little POG was made to defend/help this duo, in fact every mutant must call a Protestor to join they ranks
This piece plays just like I would expect a duo of the two of them to play. High attack values, crazy damage potential, soft defense, can be taken out by a solid attack from a heavy hitter but will almost never go down to a series of small hits. In the comics, both Wolverine and X-23 can be dropped pretty fast by a "fatal" attack, and while they should have traited reflexes, neither one of them focus on defense enough to warrant a high defense. As for those complaining about getting alpha striked by hypersonic figs, pair them up with a cheap tker (plenty of those in the x-men keyword, and this set gives us one with the weapon x keyword). In a standard 300 point game, you still have on average 102 points left over. That's a 100 point Dark Phoenix that should scare your opponent enough to take some of the heat off Wolvie and X, or punish them if it doesn't.