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Havent looked at builds for The Same But Different but could probably make something work for it.
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An enormous battle on a double Map (maybe include 3D elements like buildings, vehicles etc - which have special rules applicable).
Each team is something like 800pts. and there are only 2 sides - each player rolls to see who will be allies, and who will be enemies.
It would be pretty epic - and I would consider timing turns and limiting actions so we could chew though it quicker…
I think a giant battle would be super fun too, could definitely seeing it go for ages though so I guess we would have to hope its not one of the nights they actually decide to shut on time haha
With Halloween coming up, I thought we could do a night with Monster theme teams. Any thoughts?
I am okay with that.
How about something like 'On patrol' (*nod to Buffy);
Each player needs to build 2 Teams.
Team 1 is 500pts. Golden Age and needs to be themed with the keyword 'Monster'
Team 2 is 300pts. Golden Age and has no build restrictions.
When rolling for Map, first roll to determine who will play 'Monsters', and who will play 'Hunters'.
The 'Monster Team' starts with only 1 character on the map, but at the start of the Monster players turn, roll a D6; and on a 3+ place a character from your sideboard anywhere in a printed starting zone.
...Though "The same… but different" game might be a bit too limiting at 400 pts. I can build 2 distinctly different teams, which I'm ok with but might wanna see how the others do.
I have built 10 now… which all fit between 380 and 400 (so room for Resources, Feats etc) - I don't think there is a problem.
Here is a quick reference list I have made that includes characters who have gone under different names - this should help.
HAL JORDAN - Hal Jordan, Green Lantern, Parallax, Spectre
LOGAN - Logan, Wolverine, Patch, Col. Logan, Weapon X, Woverage
DICK GRAYSON - Nightwing, Robin, Batman, Dick Grayson
JEAN GREY - Phoenix, Dark Phoenix, Jean Grey, Marvel Girl
EMMA FROST - Emma Frost, White Queen
HANK PYM - Giant Man, Ant Man, Hank Pym, Wasp, Yellow Jacket
TONY STARK - Tony Stark, Iron Man, Silver Centurion, Iron Doom, Phoenix Buster, Thor Buster, Hulk Buster, Iron Man Mk(X)… this goes on!
BUCKY BARNES - Bucky, Bucky Barnes, Winter Soldier, Winter Hulk
PETER PARKER - Peter Parker, Bombastic Bag-man, Spider-Man, Iron Spider, Cosmic Spider-Man, Spider Hulk
DEADPOOL - Deadpool, Headpool, Evil Deadpool, Lady Deadpool, Kidpool
KYLE RAYNER - Green Lantern, Kyle Rayner, Parallax
BRUCE BANNER - (Incredible/Rampaging) Hulk, Bruce Banner, Mr.Fixit, Maestro
BRUCE WAYNE - Bruce Wayne, Batman, The Dark Knight, Matches Malone, Insider
THOR - Thor, Donald Blake, Mighty Thorr, Thor; Frog of Thunder, The Mighty Thor, Thor the reigning
RICK JONES - Rick Jones, A-Bomb, Genis-Vell, Captain Marvel
… that should get you going!
(BTW - those that need a 'Golden Age' version to complete a team - feel free to PM me (if I have it) so I can bring it along for you)
That monster scenario sounds, and yea looks like there will be heaps of combinations for The Same but Different.
So tomorrow night
Tuesday Sept. 30th: OMA's
Build total: 400pts. Golden Age
Restrictions: Your team must include a single character (Duo's accepted - no Team Bases) who's total point cost (including assigned resources/relics/feats etc.) is more than 300pts. Maximum 2 characters per team.
THE NEXT GAME: Tuesday Oct. 14th 7:30pm: Attack and Defend Build total: 400pts. Modern Age Restrictions: At the start of the game, each player must nominate 1 character on your force to be your LEADER. First player to KO the other players LEADER wins.
- - -
A couple of different paths to consider:
- Do you build a team with a LEADER that sits back in the shadows and remains out of reach and hard to hit - while a strike force goes out to KO the opposition?
- Or a team with a LEADER that fights on the front line with support, dealing more clix than he gets!?
- Or a mix of both, with all 400pts. moving forward as a single unit?
Have fun balancing your teams Offensive and Defensive natures -and see you Tuesday night!
Tuesday Oct. 28th: Close Quarters Build total: 300pts. Modern Age Restrictions: No team build restrictions. All games will be played on a choice of mini-maps. (i.e. from quick start sets, team bases etc.)
or... as was discussed previously - do we want to park 'Close Quarters' for another time and play the Halloween themed "On Patrol"?
Tuesday Oct. 28th: On Patrol Build total: Each player needs to build 2 Teams; 1 'Monster' team and 1 'Patrol' team Restrictions: Monster Team is 500pts. Golden Age and all characters must have the 'Monster' keyword. Team Monster must contain at least 3 characters. Patrol Team is 300pts. Golden Age and has no build restrictions.
When rolling for Map, first roll to determine who will play 'Monsters', and who will play 'Patrol'.
The 'Monster Team' starts with only 1 character on the map.
At the start of the Monster players turn, roll a D6; on a 4+, randomly select a character from your sideboard and place it anywhere on the map outside of the Patrol Team's Line-of-Fire.
I like the sound of the Monster one but I'll likely be absent with a 12-8pm shift and every moron in the country ringing me non-stop to whinge about their cognitive dysfunction.
- NEW SCENARIO FOR TUESDAY 11th - SEIZE THE HELICARRIER!
I have not tested this scenario, so welcome thoughts, feedback and ideas to change it.
SCENARIO:
Hydra have hired known villains to perform a strategic strike against S.H.I.E.L.D.s HQ Helicarrier. MAP: 3 x SHIELD HELICARRIER Maps: S-1, S-2, S-3 TEAMS: S.H.I.E.L.D.
400pts. Golden Age
All characters must have one of the following keywords:
SHIELD, AVENGERS, Soldier, THUNDERBOLTS, HEROES FOR HIRE, X-(something) HYDRA
400pts. Golden Age
All characters must have one of the following keywords:
HYDRA, A.I.M., MASTERS OF EVIL, HYDRA, THE HAND, Brute, Assassin
SET-UP: S.H.I.E.L.D. Teams set-up within the 'Indoor' Section of the middle map HYDRA Teams set-up second, and start at either starting zone at the far end of the Helicarrier
GOALS:
HYDRA's goal is to destroy all 4 of the 4 Turbine Engines on the edges of the Helicarrier.
S.H.I.E.L.D.'s goal is to stop that happening Attacking a Turbine Engine
At the start of the game, place a D6 (with 6 facing up) in the centre of each of the 4 Turbines along the sides of the Helicarrier.
This D6 represents the Hit-Points each of the Turbines has remaining.
Turbines can be targeted as per standard rules as if they possessed and 17 with Toughness.
If everyone brings a S.H.I.E.L.D. team and a Hydra team - we can play in a co-op depending on how many people turn up.
Nice! Do these hit points work like Bizarro's where only one point is lost per an attack, or like Beyonder's where he takes point lose equal to damage? Work has died down so I should get in around 830 for the second game.
If you've got an odd number you could have people build 200pt back up teams and merge the co-op team against the 400pt enemy.
Nice! Do these hit points work like Bizarro's where only one point is lost per an attack, or like Beyonder's where he takes point lose equal to damage?
My intentions were to keep it as simple damage dealt. If you hit it for 4 damage, it takes 3 clix (due to Toughness).
Here is my reasoning:
Team Hydra should be able to take out the closest 2 engines without too much trouble - in fact Team S.H.I.E.L.D. might not even bother trying to protect them… but Hydra have a big challenge to take out the further 2 - they are over 50 squares away and should have between 400 and 800pts. of characters defending them…
As I said earlier - I haven't tested this, so it might work… it might not! :D
Quote : Originally Posted by Dribs
Work has died down so I should get in around 830 for the second game.
Nice!
Quote : Originally Posted by Dribs
If you've got an odd number you could have people build 200pt back up teams and merge the co-op team against the 400pt enemy.
Yeah - but if everyone is bringing 2 x 400pt teams (1 x Hydra, 1 x SHIELD) if it's an odd number of players, there should be enough characters left in the other non-used teams to pull something together.