You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yep, in Collateral Damage. Many of the fans who had been looking forward to the figure were upset that he didn't have Quinessence or RS (as he wouldn't have been so easily overwhelmed by OW or pushing damage and he charged in guns-a-blazin' in the comics). With the new one, he was much more like what he was in the comics... and when Nul's Hammer came out, it gave the old one a bit more of a comic-accurate style.
Did not know he was a ConEx. I assumed he was from the set itself.
Have him. He'll get possessed if a get the Possessor.
Quote : Originally Posted by anthony_barnstable
Is that after the tournament begins? I would say so. So, yes, those dials are hidden information. At least, that's what I practice when I judge.
Do you really, or are you just saying that to try and make a point?
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Do you really, or are you just saying that to try and make a point?
We all know the answer to that sadly. A_B I love ya man. I really do. You know that I do and that I have much respect for you. But you are so far out in left field here that you are clearly trying to be difficult for the sake of being difficult.
The rule is that you cannot assign a figure to an entity unless it has click numbers. You know when building your force if it has them or not.
If you tried to show up to Gen Con with an entity assigned to a figure without click numbers and give the justification that the dial is hidden until the event starts you would be DQ'd from the event and possibly banned from other events due to an attempt at cheating.
That is what you are advocating for here. That players attempt to cheat. I'm sorry, but I highly doubt you will have anyone support you with that one.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Nothing prevents characters without click numbers from being assigned entities at force construction. HeroClix makes it a point to state dial information is hidden information, and characters are not turned to click one until after the tournament has begun.
Doesn't mesh with this...
Quote : Originally Posted by anthony_barnstable
Characters should not be on click 12 during force construction. Any dial information available on click 12 should not be referenced until during the game when the character is turned to click 12.
If you can't be on Click 1 til after the game starts, but you can't be on click 12 (normally a KO click, with a few exceptions) during force construction, what click number should they be on?
Quote : Originally Posted by anthony_barnstable
Is that after the tournament begins? I would say so. So, yes, those dials are hidden information. At least, that's what I practice when I judge.
Seriously? Did you just say you don't let players look at dials for characters they pull in Sealed games?
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
If you can't be on Click 1 til after the game starts, but you can't be on click 12 (normally a KO click, with a few exceptions) during force construction, what click number should they be on?
Seriously? Did you just say you don't let players look at dials for characters they pull in Sealed games?
For the record, not only *should* you look at dials while building your force (how else do you know if they'll do what you want them to do?), but you *HAVE* to when checking for things like specific prerequisite to use other game effects.
Entities being the most recent example, of course, but back in the day feats worked a bit differently and you could only assign feats to character that met the prerequisite(s) during force construction... you couldn't put Automatic Regeneration on a character and just hope really hard that it did, in fact, have Regeneration. Instead you had to click through the dial and verify that Regeneration was there.
For the record, not only *should* you look at dials while building your force (how else do you know if they'll do what you want them to do?), but you *HAVE* to when checking for things like specific prerequisite to use other game effects.
Entities being the most recent example, of course, but back in the day feats worked a bit differently and you could only assign feats to character that met the prerequisite(s) during force construction... you couldn't put Automatic Regeneration on a character and just hope really hard that it did, in fact, have Regeneration. Instead you had to click through the dial and verify that Regeneration was there.
Also, one would need to ensure that dial matched the dialtop, in order not to be disqualified for playing an illegal figure due to a misprint, and to verify an opponents force.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Also, one would need to ensure that dial matched the dialtop, in order not to be disqualified for playing an illegal figure due to a misprint, and to verify an opponents force.
We all know the answer to that sadly. A_B I love ya man. I really do. You know that I do and that I have much respect for you. But you are so far out in left field here that you are clearly trying to be difficult for the sake of being difficult.
The rule is that you cannot assign a figure to an entity unless it has click numbers. You know when building your force if it has them or not.
If you tried to show up to Gen Con with an entity assigned to a figure without click numbers and give the justification that the dial is hidden until the event starts you would be DQ'd from the event and possibly banned from other events due to an attempt at cheating.
That is what you are advocating for here. That players attempt to cheat. I'm sorry, but I highly doubt you will have anyone support you with that one.
Ha! Sorry, you just proved a point I was making in an entirely unrelated conversation with one of my friends. He was saying cheating must be with intent, I was saying "accidental cheating" is a thing. Unrelated. Sorry.
I enjoy your posts too Dragon. You are very passionate about this game. Your back and forth with Bluerat is always quite entertaining.
I am not saying players are cheating with intent. I am saying many players are playing the game incorrectly. Is that really news?
For the record, at Origins, one of my opponent's played a named themed team and didn't list that on his force sheet. He even actually deferred the choice of initiative to his opponent in one round because he didn't know he won the roll (because he was unaware he had a themed team). Sounds like the same idea: he incorrectly wrote out his army sheet, yet never got disqualified or had any accusations of cheating against him.
Quote : Originally Posted by dairoka
This...
Doesn't mesh with this...
If you can't be on Click 1 til after the game starts, but you can't be on click 12 (normally a KO click, with a few exceptions) during force construction, what click number should they be on?
Seriously? Did you just say you don't let players look at dials for characters they pull in Sealed games?
It meshes as well as the rest of the rules do.
They should be positioned like the GG colossals. Straddling two clicks so you can't get any relevant dial information. At least, that's the long-standing ruling for how to put them on a KO click, so I assume it works the same for other characters.
But yeah, the rulebook specifically mentions characters are not turned to their starting clicks until after the roll for initiative and after player order is established. Your opponent should not have access to your dial information when selecting which map or starting area they want to use.
Did you seriously just imply you let your players play the game incorrectly?
Quote : Originally Posted by normalview
For the record, not only *should* you look at dials while building your force (how else do you know if they'll do what you want them to do?), but you *HAVE* to when checking for things like specific prerequisite to use other game effects.
Entities being the most recent example, of course, but back in the day feats worked a bit differently and you could only assign feats to character that met the prerequisite(s) during force construction... you couldn't put Automatic Regeneration on a character and just hope really hard that it did, in fact, have Regeneration. Instead you had to click through the dial and verify that Regeneration was there.
The old rules of the game do not affect the new rules of the game and how the game currently functions.
Additionally, entities do not require you to check combat values and powers, they require you to check the combat symbols printed on the base, which is presumed to be public knowledge at all times.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
I'd suggest an email to the rules team, but a_b would not be satisfied by that anyway.
And I have never ever heard of "blind" team building, going only by card, point cost and dial top. Maybe we need a poll on the main page for that witch hunt.
Quote : Originally Posted by normalview
For home games, you can scream "PUMPKIN BOMB!!!" and flip the table if you wish.
wow. A_B you just look like an idiot right now..
You have been informed that your figures should be on a click without combat values as long as they are off the map. You were also informed that entities must be assigned to a figure with dial numbers. So put your figure on click 12 (in order to verify the dial top and dial sticker both have the same collector number) and if it doesn't have dial numbers you can't play the entity on it. Note, you should be doing this during force construction. Not during actual play.
Which makes me wonder.. How do you build a team at home? Wouldn't you be cheating if you were to look at the dials on HCrealms or while building a team at home?
Now: you have been informed this is the proper ruling. If you go to worlds or something and play the entity on a pre-numbered clix figure you will be intentionally cheating.
Rokk_Krinn- "Telling the truth and sticking by it always looks clumsier because it's not a pre-planned malice."
Which makes me wonder.. How do you build a team at home? Wouldn't you be cheating if you were to look at the dials on HCrealms or while building a team at home?
And if that's cheating, what about the players that memorize dials? Isn't that akin to uber-cheating in that definition?
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I've used only a few dials enough to know what's coming up (or how hard/soft to hit them), but I've got way too many Clix to do that with all of them (not to mention that I've missed 5 years worth of releases that I'd have to study more to catch up than I did in school). LOL!!
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I'd suggest an email to the rules team, but a_b would not be satisfied by that anyway.
And I have never ever heard of "blind" team building, going only by card, point cost and dial top. Maybe we need a poll on the main page for that witch hunt.
Rules team emails are perfectly satisfactory. Not sure where you got the idea from me they weren't. Also not sure why a poll would be.
Quote : Originally Posted by Linkor
wow. A_B you just look like an idiot right now..
You have been informed that your figures should be on a click without combat values as long as they are off the map. You were also informed that entities must be assigned to a figure with dial numbers. So put your figure on click 12 (in order to verify the dial top and dial sticker both have the same collector number) and if it doesn't have dial numbers you can't play the entity on it. Note, you should be doing this during force construction. Not during actual play.
Which makes me wonder.. How do you build a team at home? Wouldn't you be cheating if you were to look at the dials on HCrealms or while building a team at home?
Now: you have been informed this is the proper ruling. If you go to worlds or something and play the entity on a pre-numbered clix figure you will be intentionally cheating.
I have been informed this is the proper ruling by who?
How am I intentionally cheating when I play by the rules as best as I understand them?
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
it was ruled a long time ago that anything that needs click numbers cannot be applied to things without click numbers. I'm kinda busy today, so I'll link you the ruling later this evening.
Rokk_Krinn- "Telling the truth and sticking by it always looks clumsier because it's not a pre-planned malice."
And if that's cheating, what about the players that memorize dials? Isn't that akin to uber-cheating in that definition?
You are not "required" to forget information you know. And it has been previously ruled that if another person were to leave a copy of a character on your force or your opponent's force on the table near your play area, perhaps because they are using the same character and are also playing in the tournament and it is midway through their match, it would not be considered cheating for you or your opponent to happen to glimpse the dial. I guess it's because that just can't reasonably be controlled.
Despite this, it is always presumed neither player knows any information about the dials of their characters beyond what is allowed to be visible by the rules. They may know more, but it is presumed they don't.
What is the purpose of denying the access to the knowledge of clicks not currently visible if not to create a state in which you can presume all players do not know that information?
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!