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... The absolute worst thing happened.
John grayson PCs spideys attack to a 5,1 and a miss! Longshot PCs that to a 1,1 and a crit miss! Excuse me while I bang my head on the wall. Spidey takes a click, then pushes to be KOed!
Spidey gets an SA, Abinsur gets a KO. Blink gets an AST. John Grayson gets a DFD. Well thats a full cycle. Really rare to get on one action. John grayson also heals one click. (1/4)
Im PCing the heck out of that regen roll. If its a 5 or 6, PC. If you attack after, PC a successful attack unless it is using blades and is succeeding on a 6 or below.
Regen takes front line. Ill decide on a 3/4 whether I want to PC. I have 2 PCs to use. Long shot can only see the reanimate for PC.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10 @
D10a023 Batman 90 (1/7) J11 @@
WOL046a Abin Sur (Black Lantern) 109 H8 (5/6) 1 SA
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (1/4)
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (1/6) I12 @ 1SA
2) WXM009 Longshot 75 (1/6) G12 1 SA, 1 DFD
3) ASM049 Spider-Man 2099 80 (0/6) H12 KOKOKO
1 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 @@ 1 AST
298
Theme PC (1/3)
1) Abin Sur will attempt to regen...1. I'll prob that, so Abin tries again...6. Sasquatch probs the roll, so Abin regens again...5.
Free) Batman perplexes Sasquatch's defense down by 1.
2) Grayson attacks Sasquatch, 9 on 16...5+3 for an 8. Longshot probs, so Grayson attacks again, 9 on 16...3+1 for a 4. Grayson takes a click for pushing.
Batman and Black Hand clear.
Quake roll...3+3 for a 6.
Abin will use his prob for a successful Blades/Claws/Fangs roll.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10
D10a023 Batman 90 (1/7) J11
WOL046a Abin Sur (Black Lantern) 109 H8 (2/6) @ 1 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (2/4) @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (1/6) I12 @ 1SA
2) WXM009 Longshot 75 (1/6) G12 1 SA, 1 DFD
3) ASM049 Spider-Man 2099 80 (0/6) H12 1 SA KOKOKO
1 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 @@ 1 AST
298
Theme PC (1/3)
1) Longshot will running shot to H8, targetting both John Grayson and Abin Sur, 11 on 16 and 17. Roll is a ... 3,5 will hit, assigning 2 to Abin Sur for 1 damage. Abin goes to 3/6, longshot gets 1 SA.
2) Sasquatch will push to use B/C/F, 10 on 17, roll is 1,2, miss. Sasquatch PC is 1,4 miss. Sasquatch moves to click 2.
Free) Sasquatch sidestep to break away, roll is a 3, fails.
Blink clears.
Quake roll is a 10
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10
D10a023 Batman 90 (1/7) J11
WOL046a Abin Sur (Black Lantern) 109 H8 (3/6) @ 1 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (2/4) @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (2/6) I12 @@ 1SA
2) WXM009 Longshot 75 (1/6) H8 @ 2 SA, 2 DFD
3) ASM049 Spider-Man 2099 80 (0/6) H12 KOKOKO
2 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 1 AST
298
Theme PC (1/3)
Free) Batman perplexes Sasquatch's defense down by 1.
1) Batman flings bat-shaped constructs at Sasquatch. 10 on 17...4+2 for a 6. Abin probs, so Batman attacks again, 10 on 17...5+1 for a 6. Not gonna happen today, huh Batsy?
2) Abin pushes to attack Sasquatch, 10 on 17...1+6 for a 7. Longshot probs, so Abin attacks again, 10 on 17...1+6 for a 7. Sasquatch takes 2 after Toughness, and Abin takes 1 for pushing. Abin gets 1 SA.
3) Black Hand rolls for breakaway...4. Nothing.
Grayson clears.
Quake roll...2+6 for an 8. Why my quake rolls are high, and my attack rolls are low as heck, I have no idea.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10
D10a023 Batman 90 (1/7) I12
WOL046a Abin Sur (Black Lantern) 109 H8 (4/6) @@ 2 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (2/4) @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (4/6) J11 @@ 1SA
2) WXM009 Longshot 75 (1/6) H8 @ 2 SA, 2 DFD
3) ASM049 Spider-Man 2099 80 (0/6) H12 KOKOKO
2 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 1 AST
298
Theme PC (1/3)
Sasquatch is at J11.. I don't know if that mattered on placement. Actually, it did as you had to roll break away. I will wait for that. The specific spot she moved was the first post of 5B. Spidey was where you had Sasquatch. He couldn't be TKed to the other location.
Ugh. My thing cleared,
Free) kill the BFC. Its hurt me too much this game.
Free) Sasquatch outwits abinsurs defense special.
first, longshot running shot to J8, triple targetting everyone but batman, 11 on 16, needed a 5, got a 1,2 for a three. Longshot PCs to a 4,5 for a 9. Does abin sur PC? It can be a KO with antimatter universe gone.
Ugh. My thing cleared,
Free) kill the BFC. Its hurt me too much this game.
Free) Sasquatch outwits abinsurs defense special.
first, longshot running shot to J8, triple targetting everyone but batman, 11 on 16, needed a 5, got a 1,2 for a three. Longshot PCs to a 4,5 for a 9. Does abin sur PC? It can be a KO with antimatter universe gone.
Guess it did clear. Well I'm at home now, so let me go ahead and get this done and get the map updated- Blackhand is given an action token from a failed break away roll.
1) Longshot running shot to J8, triple target, 11 on 16, 1,2 misses, 4,5 PC from longshot, hits, Abin Sur will PC for a 4,4 and a hit. That'll cause knockback.. Let me decide. 2 on abin sur for 3 and the KO. 0 on each of the other 2, for 1 (Reduced to 0 in black hands case) and 1 to reanimate putting him on 3/4.
Longshot 1 SA, 1 KO, Sasquatch 1 AST.
Sasquatch will heal one from the black lantern. (3/6) Longshot will Push (2/6)
2) Blink will TK the object underneath her at the Reanimate, for an 8 on 15 for 2 and a KO, roll is 6,4 for the Hit and the KO!
Blink 1 SA, 1 KO.
Longshot will heal 1 from the lantern. (1/6)
Quake Roll: 8.
Longshot will PC the first successful attack he sees, and Sasquatch will PC the first successful attack she sees as well.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10 @
D10a023 Batman 90 (1/7) I12
WOL046a Abin Sur (Black Lantern) 109 H8 (0/6) KOKOKO 2 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (0/4) KOKOKO @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (3/6) J11 1SA, 1 AST
2) WXM009 Longshot 75 (1/6) J8 @@ 3 SA, 2 DFD, 1 KO
3) ASM049 Spider-Man 2099 80 (0/6) KOKOKO
1 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 @ 1 SA, 1 AST, 1 KO
298
Theme PC (1/3)
2 HO C17, TKed
1 LO M17
BFC Remover used.
I never had a chance of winning this match...wow. Way too much prob to deal with.
1) Batman perplexes up his damage and attacks Sasquatch, 11 on 17...6+1 for a 7. Batman attacks again due to Sasquatch's prob, 11 on 17...6+2 for an 8.
2) Black Hand attacks Sasquatch, 9 on 15...5+2 for a 7. Longshot probs, so Black Hand attacks Sasquatch again, 9 on 15...4+2 for a 6. Sasquatch FINALLY goes down for the count, and Black Hand takes 1 for pushing. Black Hand gets 1 SA and 1 KO.
The Black Lantern activates, and Black Hand heals for 1.
Quake roll: 5+3 for an 8. Whew.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10 @ 1 SA, 1 KO
D10a023 Batman 90 (1/7) I12 @ 1 SA
WOL046a Abin Sur (Black Lantern) 109 H8 (0/6) KOKOKO 2 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (0/4) KOKOKO @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (0/6) KOKOKO 1SA, 1 AST
2) WXM009 Longshot 75 (1/6) J8 @@ 3 SA, 2 DFD, 1 KO
3) ASM049 Spider-Man 2099 80 (0/6) KOKOKO
1 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 @ 1 SA, 1 AST, 1 KO
298
Theme PC (1/3)
2 HO C17, TKed
1 LO M17
BFC Remover used.
8B)
I think you still have a pretty good chance at this one, having taken down Sasquatch.
All Clear.
Quake roll is a 9.
Black Lantern Corps (home)
JL020 Black Hand 48 (1/6) K10 @@ 1 SA, 1 KO
D10a023 Batman 90 (1/7) I12 @ 1 SA
WOL046a Abin Sur (Black Lantern) 109 H8 (0/6) KOKOKO 2 SA, 1 KO
WOL008 Black Lantern Reanimate (John Grayson) 35 I10 (0/4) KOKOKO @@ 1 DFD
SO) Black Lantern
Total: 284 pts.
Theme Prob: 0/3
2 HOs (red)
1 SO - Black Lantern (Blue "A")
vs
Exiles
1) IIM019BR Sasquatch 99 (0/6) KOKOKO 1SA, 1 AST
2) WXM009 Longshot 75 (1/6) J8 3 SA, 2 DFD, 1 KO
3) ASM049 Spider-Man 2099 80 (0/6) KOKOKO
1 SA Injured for next game.
4) MM207 Clarice Ferguson 44 (2/5) I17 1 SA, 1 AST, 1 KO
298
Theme PC (1/3)
2 HO C17, TKed
1 LO M17
BFC Remover used.