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1) Hawkman v. Constantine, 9 to 16. 6 + 3 for the hit and KO. Hawkman takes 1 for mystics. 1 SA and 1 KO Hawkman.
2) Star to I14.
PC Instructions: Constantine will only PC a crit hit.
If Constantine is KO'd, I will only use Theme PC for a crit hit. If both characters have LOF, then the one who is not being attacked will take the token. Otherwise, the character who is being attacked will take the token.
1. Wonder Woman charges to J-14 and attacks Star-Spangled Kid
11 v 13
Roll=1,4
Hits for 3 damage, and SSK is KO'd.
Wonder Woman gets 1 SA and 1 KO; no push damage because of
PC Instructions: Superman will use Theme PC only for a crit hit by Hawkman.
Justice League (Doombot)
1. R Superman (JLSG) 100 pts J-15
2. R Wonder Woman* (tabD-003r) 75 pts (1) J-14 @@
* with Contingency Plan, 12 pts
Contingency Plan tokens: $$$
3. U John Constantine (JL52), 59 pts KOKOKO
4. R Mera (JL52), 51 pts KOKO
Total: 297 pts
Theme PC (Justice League keyword): 3/3
Objects: Kinetic Accelerator, UHO, LO
Superman: 3 SA = 15 XP
Wonder Woman: 5 SA, 4 KO, 1 AST = 70 XP
Constantine: 1 SA, 1 AST, 1 DFD = 15 XP
Mera: 2 SA, 1 KO, 1 AST = 25 XP
Justice League (Doombot)
1. R Superman (JLSG) 100 pts J-15
2. R Wonder Woman* (tabD-003r) 75 pts (2) J-14 @@
* with Contingency Plan, 12 pts
Contingency Plan tokens: $$$
3. U John Constantine (JL52), 59 pts KOKOKO
4. R Mera (JL52), 51 pts KOKO
Total: 297 pts
Theme PC (Justice League keyword): 3/3
Objects: Kinetic Accelerator, UHO, LO
Superman: 3 SA = 15 XP
Wonder Woman: 5 SA, 4 KO, 1 AST = 70 XP
Constantine: 1 SA, 1 AST, 1 DFD = 15 XP
Mera: 2 SA, 1 KO, 1 AST = 25 XP
I'm glad I faced your team before you get Simon Baz.
**********
Justice League Turn 11A
Wonder Woman leadership = 6
She loses a token, per her Trait.
1. Wonder Woman attacks Hawkman with CCE (+2 to Attack)
10+2 v 15
Roll=5,6
Hits for 3 damage, and Hawkman is KO'd.
Wonder Woman gets 1 SA and 1 KO.
**********
JLA (Captain Nifty) (home)
1) Hawkman 59 pts KOKOKO
2) Catwoman 35 pts KOKOKO
3) Katana 37 pts KOKOKO
4) Green Arrow 29 pts KOKOKO
5) John Jones 90 pts KOKOKO
6) Star-Spangled Kid 49 pts KOKOKO
TTPC = 3/3
1 HO, 2 LO
Total 299
Stargirl SA [2]
Hawkman SA [4] KO [2]
vs
Justice League (Doombot)
1. R Superman (JLSG) 100 pts J-15
2. R Wonder Woman* (tabD-003r) 75 pts (2) J-14 @@
* with Contingency Plan, 12 pts
Contingency Plan tokens: $$$
3. U John Constantine (JL52), 59 pts KOKOKO
4. R Mera (JL52), 51 pts KOKO
Total: 297 pts
Theme PC (Justice League keyword): 3/3
Objects: Kinetic Accelerator, UHO, LO
Superman: 3 SA = 15 XP
Wonder Woman: 6 SA, 5 KO, 1 AST = 85 XP
Constantine: 1 SA, 1 AST, 1 DFD = 15 XP
Mera: 2 SA, 1 KO, 1 AST = 25 XP
Justice League Stats before Game 4
U Superman (sm057), 160 pts, 5 XP
E Green Lantern (Hal Jordan) (UL) 125, 27 XP
U John Constantine 59
R Mera (JL52) 51
V Wonder Woman (tt068), 150 pts, 26 XP
E Aquaman (tt015e), 80 pts, 22 XP
Team Feat: Contingency Plan
Special Objects: Kinetic Accelerator
Justice League Game Stats
Superman: 3 SA = 15 XP
Wonder Woman: 6 SA, 5 KO, 1 AST = 85 XP
Constantine: 1 SA, 1 AST, 1 DFD = 15 XP
Mera: 2 SA, 1 KO, 1 AST = 25 XP
I will bank all 30 bonus XP (5% + 5% theme bonus) as RP.
Justice League Stats after Game 4 (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 27 XP
U John Constantine 59, 15 XP
R Mera (JL52) 51, 25 XP
V Wonder Woman (tt068), 150 pts, 111 XP
E Aquaman (tt015e), 80 pts, 22 XP
Upgrades
1. Wonder Woman spends 98 XP to upgrade to her Vet AA version.
Justice League Stats after Game 4 upgrades (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 27 XP
U John Constantine 59, 15 XP
R Mera (JL52) 51, 25 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 22 XP
Team Feat: Contingency Plan
Special Objects: Kinetic Accelerator
RP before Game 4: 130
RP after Game 4: 160
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
CaptainNifty's Justice League of America: The New 52
Katana (CD) 37 pts - 5 XP
Catwoman (DC10) 35 pts - 25 XP
John Jones (DC10) 90 pts - 55 XP
Green Arrow (CJ) 29 pts - 35 XP
Hawkman 95 pts - 20 XP
Stargirl 75 pts - 30 XP
Team Feat: Maneuver
ATA: Justice League (New 52)
RPs: 129 XP
In Game Stats
15 XP evenly distributed among all members
15 XP to RP
Stargirl SA [2] = 10 XP
Hawkman SA [4] KO [2] = 30 XP
Hawkman 30 +2 = 32
Catwoman +3
Katana +3 XP
Green Arrow +3
John Jones +2
Star-Spangled Kid 10 +2 + 12
Post-Game Stats updates in RED
Katana (CD) 37 pts - 8 XP
Catwoman (DC10) 35 pts - 28 XP
John Jones (DC10) 90 pts - 57 XP
Green Arrow (CJ) 29 pts - 38 XP
Hawkman 95 pts - 52 XP
Stargirl 75 pts - 42 XP
Team Feat: Maneuver
ATA: Justice League (New 52)
RPs: 134 XP
Martian Manhunter spends 54 XP to upgrade to Detective John Jones 144 pts
Hawkman spends 50 XP to upgrade to Hawkman 135 pts
Stats after Upgrades
CaptainNifty's Justice League of America: The New 52
Katana (CD) 37 pts - 8 XP
Catwoman (DC10) 35 pts - 28 XP
Detective John Jones 144 pts - 3 XP
Green Arrow (CJ) 29 pts - 38 XP
Hawkman 135 pts - 2 XP
Stargirl 75 pts - 42 XP
Team Feat: Maneuver
ATA: Justice League (New 52)
RPs: 134 XP
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