You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1)Saint Walker vs. Lady B, 9 vs. 19
6,6 = 12, hits for 3, no
Sorry for the injury.
This game is bananas.
2) Glomulus vs. Lady B, 9 vs. 16, Charge to H11
Breakway (6)
Roll is 1,2 = 3, miss
-----------------------
The Hand of the Mandarin
1) The Mandarin+** 136 [KO!]
SA [1]
2) Lady Bullseye+ 72 [5] {injured, Game 5}G11 @@
SA [4]
3) Psylocke+ 62 [1] L6 @
SA [2] KO [2] AST [1]
+The Hand ATA 7 x3
*Electro Blast Ring 8
Total 299pts
Theme PC: 0
vs
New Guardians
1) Kyle Rayner* (Blue Lantern) {injured, Game 5}85 pts KO
* w/ Protected (8) [USED]
* w/ Force Field (10)
[1 SA][1 KO]
2) Munk 85 pts {injured, Game 5} KO
[2 SA]
3) Saint Walker 75 pts (3/6) F12 @
[1 SA]
4) Glomulus (Orange Lantern Construct) 35 pts (1/3)H11@
[1 SA]
Theme PC: 0/3
298 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
The Hand of the Mandarin
1) The Mandarin+** 136 [KO!]
SA [1]
2) Lady Bullseye+ 72 [5] {injured, Game 5}G11
SA [4]
3) Psylocke+ 62 [1] L6
SA [2] KO [2] AST [1]
+The Hand ATA 7 x3
*Electro Blast Ring 8
Total 299pts
Theme PC: 0
vs
New Guardians
1) Kyle Rayner* (Blue Lantern) {injured, Game 5}85 pts KO
* w/ Protected (8) [USED]
* w/ Force Field (10)
[1 SA][1 KO]
2) Munk 85 pts {injured, Game 5} KO
[2 SA]
3) Saint Walker 75 pts (3/6) F12 @
[1 SA]
4) Glomulus (Orange Lantern Construct) 35 pts (1/3)H11@
[1 SA]
Theme PC: 0/3
298 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Glomulus vs. Lady B, 9 vs. 16 (+1 perplex/-1 perplex), pushing
Roll is 4,2 = 6, miss. DFD for Psylocke
2) Saint Walker vs. Lady B, 9 vs. 16, pushing
Roll is 1,3 = 4, miss
Two turns in a row for you here, probably all you need to finish them off.
-----------------------
The Hand of the Mandarin
1) The Mandarin+** 136 [KO!]
SA [1]
2) Lady Bullseye+ 72 [5] {injured, Game 5}G11
SA [4]
3) Psylocke+ 62 [1] L6
SA [2] KO [2] AST [1]
+The Hand ATA 7 x3
*Electro Blast Ring 8
Total 299pts
Theme PC: 0
vs
New Guardians
1) Kyle Rayner* (Blue Lantern) {injured, Game 5}85 pts KO
* w/ Protected (8) [USED]
* w/ Force Field (10)
[1 SA][1 KO]
2) Munk 85 pts {injured, Game 5} KO
[2 SA]
3) Saint Walker 75 pts (4/6) F12 @@
[1 SA]
4) Glomulus (Orange Lantern Construct) 35 pts (2/3)H11@@
[1 SA]
Theme PC: 0/3
298 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) LB use CCE to hit Walker, +2 AV, 12 vs 16. Roll 2,5=7, for 3 and the KO.
2) Psylocke move to H10
Turn 12A
Glommy clears
Turn 12B
Free - Psylocke perplex Bullseye's Damage +1.
1. Bullseye use CCE, +1/+1, to attack Glommy, 11 vs 16. Roll 6,6, sorry boss
-----------------------
The Hand of the Mandarin
1) The Mandarin+** 136 [KO!]
SA [1]
2) Lady Bullseye+ 72 [5] {injured, Game 5}G11 @@
SA [6] KO [2]
3) Psylocke+ 62 [1] H10 @
SA [2] KO [2] DFD [1] AST [3]
+The Hand ATA 7 x3
*Electro Blast Ring 8
Total 299pts
Theme PC: 0
vs
New Guardians
1) Kyle Rayner* (Blue Lantern) {injured, Game 5}85 pts KO
* w/ Protected (8) [USED]
* w/ Force Field (10)
[1 SA][1 KO]
2) Munk 85 pts {injured, Game 5} KO
[2 SA]
3) Saint Walker 75 pts KO
[1 SA]
4) Glomulus (Orange Lantern Construct) 35 pts {injured, Game 5} KO
[1 SA]
Theme PC: 0/3
298 pts
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Man, that's a lot of crits, not even counting the ones that were re-rolled.
Good game. It may have been prolonged by your low-ish Blades rolls. And that Force Field feat on Kyle went a long ways.
I thought about blowing up some more blocking terrain early in the game to eliminate the effectiveness of your Hand ATA. But I'm satisfied about going in and getting up close. Still seems like that was the way to go. Never had to worry about the Electro ring, at least.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
The Hand of the Mandarin
1) The Mandarin 136 5xp +10xp
SA [1]
2) Lady Bullseye 72 50xp +10xp
SA [6] KO [2]
3) Psylocke 62 50xp +10xp
SA [2] KO [2] DFD [1] AST [3]
Game XP 15
Theme XP 15
30XP/3 = 10XP/each
Stats YTD
TopDog's Hand of the Mandarin
C) The Mandarin 136 61XP
1) Silver Samurai 100 53XP
C) Psylocke 84 62XP
2) Lady Bullseye 72 73XP [Injured Game 5]
3) Hand Ninja Karsano 43 7XP
4) Hand Ninja Meiko 14 14XP
Team Object - Electro Blast Ring 8
Matter Rearranger Ring 8
Team ATA - The Hand