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I think Dr. Strange has been spending too much time in the Sauce of Sagamemnon or something. Nothing like bringing ranged assistance to a close combat fight!
Turn 6A
Dr. Strange will Perplex down Beast's defense.
1. Ketch will try to hit Beast. With the -1, it's 11 on 17. 3,5 is a hit and Hank rolls a 4 for Super Senses. He is KO'd.
2. Blade will take a giant swing at Iceman. Bobby's Shape Change is a 3. So attempting B/C/F, but the 6 (3,3) is not enough.
3. Hannibal will try to finish off Logan...but a 1,3 makes me believe Hannibal thinks this is the Lord of the Vampires Wolverine.
Clear Strange.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06 @@
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [2] D10 @
4) 041 MM Vet Blade L2 @
5) 075 GG GF Dr. Strange E09 Click [2]
---------
493 pts
I Am Amazoed Wolvie still there and Strange times indeed :O lol. JDK you cracken me up lol.
Turn 6B
Dr. Strange will Perplex down Beast's defense.
1. . Wolverine will Regen and the role is? Yay a 5-2=3 click of life back..
2. Bobby pretty please break away using running shot for a ranged attack on... Mr KIng.
Break away role of 2 Nope grrr Guess i might need to light a fire under him next turn if you dont lol.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06 @@
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [2] D10 @
4) 041 MM Vet Blade L2 @
5) 075 GG GF Dr. Strange E09 Click [2]
---------
493 pts
Let's see if the team can save Hannibal's rear...and if Iceman made a mistake trying to flee.
Turn 7A
1. Danny boy will zig-zag Charge to E08 and try and smack Logan. 6,4 hits. Wolvie takes 2 after his Toughness. Ketch pushes.
Strange will Perplex down Wolverine's damage by 1.
2. Blade has Willpower, and despite thinking I just blew my high roll, we'll try to shiv Iceman. Bobby's Shape Change makes Blade think he's looking at Whistler, so that ends that.
Clear Hannibal King.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] D10 @@
4) 041 MM Vet Blade L2 @@
5) 075 GG GF Dr. Strange E09 Click [2]
---------
493 pts
1. Bobby will yet again try for a break away running shot, Break away role is Yay a 5 (Well 1 and 3 aint bad) Okay Bobby moves to J-1 And shoots at Mr King Bobby's attak of 10 vs Kings 16 need a 6, and He roles a 3 Wah, Wah WAhhhhhhhh, he misses.... And He takes a Push damage.
2. Logan Clears.
Clear Hannibal King.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] E08 @@
4) 041 MM Vet Blade L2 @@
5) 075 GG GF Dr. Strange E09 Click [2]
---------
493 pts
1. Hannibal will try to hit Logan again. Needing a 5. 4,6 succeeds this time, putting Wolverine on his last click.
2. The good doctor will try to put down his New Avengers ally. First he'll Perplex down Logan's defense by 1..because if I don't, you know what will happen here. Strange needs a 5...also gets 6,4. Victory of Vishnu! Wolverine has been KO'd.
Ketch and Blade both clear.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06 @
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] E08
4) 041 MM Vet Blade L2
5) 075 GG GF Dr. Strange E09 Click [2] @
---------
493 pts
Man, so excited to be able to draft a real Midnight Sons team in a league and then the first game ends up going like this.
Also, sorry for the long pause in between. I was hopping medical facilities yesterday. I'll be quicker tonight.
Turn 9A
1. Hannibal King will Charge to I2, using Exploit but no Blades. Bobby's Shape Change is a 1, so Hannibal King doesn't believe he's Frank Drake trapped in an ice statue...needing a six to hit...and he critically misses. Blade considers prob'ing it, but since it's the second time it's happened this game, he's just going to sit back and laugh instead.
2. Dr. Strange will fly to K3 and place Ketch in K4. Strange takes one pushing damage. He's on Prob and will re-roll the first successful roll Bobby has...or a crit miss should Iceman channel Hannibal the Incapable.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[5] I02 @@
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] K04
4) 041 MM Vet Blade L2
5) 075 GG GF Dr. Strange K03 Click [3] @@
---------
493 pts
1. Zig-zag charge by Ghost Rider to K1. Shape Change by Iceman is a 2. Ketch takes a swing with the chain...4,4 is a hit. Bobby takes two after Toughness and skims a couple of squares.
Clear the rest and watch while Hannibal finds out Bobby's got some Garlic in that ice.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[5] I02
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] K01 @
4) 041 MM Vet Blade L2
5) 075 GG GF Dr. Strange K03 Click [3]
---------
493 pts
1. Freezy Poison time on King. and Push for Attack 9 vs Kings 16 Iceman roles a 5,4=9 hit for 2 damage. and Takes a push damage. King makes a Super Sense role of 5 and evades the attack.
Yep done and if by what ever stroke of luck i stay on same click on next turn Poison then clear..
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[6] I02
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] K01 @
4) 041 MM Vet Blade L2
5) 075 GG GF Dr. Strange K03 Click [3]
---------
493 pts
1. Hannibal will again try to attack...if he crit misses again, even Strange isn't going to save his arse. Shape Change...nevermind. A 5 means King thinks he's staring at Jennifer Kale...which really makes me wonder what Bobby is doing with that ice.
2. Blade will try to shoot him (LoS tool says it's good). Shape Change again. It's a 1, so Blade sees through the facade. 9 on 16...3,5 makes for a hit and 2 damage is a KO.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[6] I02 @
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [3] K01 @
4) 041 MM Vet Blade L2 @
5) 075 GG GF Dr. Strange K03 Click [3]
---------
493 pts