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Calmnics action in the previous turn (TK'ing Ghost Rider) Is actually illegal.
Give this character a power action and designate a target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the HeroClix Tiny Damage Symbol or HeroClix Standard Damage Symbol symbol. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack targeting the character occupying B, dealing object damage and destroying the object. A character that has been placed by Telekinesis this turn can’t use Telekinesis this turn.
Ghost Rider is a peanut base. I don't think this actually matters, but I'll point it out anyways.
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I'm going to have to concede at this point. There is nothing I can possibly do to win aside from hoping you crit miss every attack. If I run away I would lose too, so that's not an option either.
I'm going to have to concede at this point. There is nothing I can possibly do to win aside from hoping you crit miss every attack. If I run away I would lose too, so that's not an option either.
Good Game!
Cheers sir! I genuinely thought you were going to annihilate me until a lucky turn..in my absence no less.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.