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1) Voodoo gets a 1 on the KA roll and goes to I-15
f) Pally SS to E-20
f) Voodoo takes a CP token to AV and MC GL. Gets an 8 for the hit. 1 SA.
f) GL flies to H-15
2) Shroud fires at GL with Precision Strike (no EE) and gets Police TA from Misty. Gets a 7 for the hit. no need for Imp roll, as precise strike guarantees 1 dmg. push to shroud. 1 SA to him, and AST to Voodoo.
f) shroud OW Impervious on GL
f) Voodoo smoke clouds in the indicated squares
f) Voodoo plexes up dmg on Pally
3) Pally uses RCE with +2 dmg on GL. He has police and grabs a CP to AV. Gets a 9 for 5 clix. 1 SA to him and 1 AST to Voodoo and Shroud.
f) Shroud uses H4H token to shoot GL. Has Police help from Misty. Gets an 8. DDM makes him only do 2 dmg but that doesn't matter, as GL is on his last click. 1 SA and 1 KO to Shroud and another AST to Voodoo.
f) Shroud smokes himself
4) CP token
Misty clears
Heroes for Hire(home)
1) E Shroud* (2/6) 99 pts G-20 (hindering/stealth) @@
*w/ Dissent 18 pts, w/ Heroes for Hire 8 pts
2) P Brother Voodoo* (4/6) 79 pts I-15 (hindering/stealth) @
*w/ Armor Piercing 10 pts, w/ Heroes for Hire 8 pts
3) U (ASM) Misty Knight* (1/5) 70 pts F-21 (hindering/stealth)
*w/ Contingency Plan 12 pts (#), w/ Heroes for Hire 8 pts
4) V (DP) Paladin* (1/6) 69 pts E-20 @ [Mystics TA]
*w/ Nanobots 10 pts, Heroes for Hire 8 pts
Total: 399 pts
Theme PC: 4/4
Heroes for Hire tokens: 3
Kinetic Accelerator, ULO, HO
Shroud: 2 SA, 1 AST, 1 KO
Brother Voodoo: 1 SA, 3 AST
Misty Knight
Paladin: 1 SA
vs.
Batman Family
1) JLTW Batman 85 pts (4/4) @ (Piloting the Batcycle)
w/ Ambush 5 pts
1 SA
2) Lt. Gordon 68 pts (5/5) X19 @
w/ Contingency Plan 12 pts
w/ Protected 8 pts
1 AST
3) AN Green Lantern 145 pts (-/7) KOKOKO
1 AST
4) BM209R Batgirl 25 pts (3/3) X18 @@
5) Batcycle (Piloted) 50 pts (6/6) W16/W17
SO: Bat Signal 2 pts X18
400 pts
UHO U17
HLO V17
BFC: ANTIMATTER UNIVERSE Critical hits do not increase damage dealt.
Next game we play, I'd prefer if you post your instructions on the dice roller instead of just saying "according to partial turn". It makes easier to track the Perplexes, CP tokens, PC, Outwits etc...
Stats:
Shroud: 2 SA, 1 AST, 1 KO [25 xp]
Brother Voodoo: 1 SA, 3 AST [20 xp]
Paladin: 1 SA [5 xp]
My theme team gives 40 xp instead of 20, which I will bank as RP
dbauers' Heroes for Hire
214 RP
E Shroud* 99 pts: 55 xp
E (DP) Misty Knight** 85 pts: 46 xp
V (DP) Paladin*** 69 pts: 7 xp
V Humbug 60 pts: 41 xp
V (DP) Shang-Chi**** 90 pts: 2 xp
U (ASM) Colleen Wing***** 70 pts: 42 xp
E (DP) Black Cat****** 65 pts: 12 xp
P Brother Voodoo******* 79 pts: 105 xp