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1. Donna quakes.
Malaise's SC roll=5, so only viable target is Mako, as even a crit hit wouldn't damage Marauder due to the BFC.
9 v 15
Roll=6,2
Hits for 2 damage, reduced to 1 by Toughness.
Donna gets 1 SA and takes 1 click for Arachnos TA.
Donna is KO'd; 1 KO to Marauder.
2. Speedy makes a RS to J-17 and attacks Malaise.
Malaise SC roll=6
Marauder is the only other target within LOF, and again, a crit hit would have no effect, so I won't bother with the roll.
3. T-Rex Beast Boy moves to I-22/I-23.
**********
Melkhor’s Arachnos
1. U Marauder (2) - 170 pts I21 @@
2. V Malaise (1) - 71 pts H21
3. LE Captain Mako* (3) - 52 pts G21
4. U Diabolique** (2) - 50 pts H22 @@
5. R Dr. Aeon (KO) - 30 pts KO'ed!
*Submerged - 5 pts
** Invigorate - 10 pts & Heightened Reflexes - 10 pts
For a total 398 points
Marauder: [3 SA, 1 KO]
Malaise: [2 SA, 1 AST, 1 KO]
Diabolique: [1 SA, 3 AST]
Aeon: [1 SA]
v.
Teen Titans
1) 092 FL035 Impulse (KO) KO'ed! (Injured next game)
+ 010 AWF007 Armor Piercing
+ 008 CRF102 Maneuver
2) 60 AN055 Beast Boy (T-Rex) (2) I-22/I-23 @
3) 110 WKD-023 Wonder Girl KOKOKO
4) 045 CR005 Speedy (2) J-17 @
5) 040 CR004 Aqualad (3) {G13}
6) 035 CR001 Robin (4) {H16}
= 400
Theme: 1
Sideboard:
60 AN014 Beast Boy
60 AN015 Beast Boy (Bear)
60 AN016 Beast Boy (Cheetah)
60 AN055 Beast Boy (T-Rex)
60 BM005 Beast Boy (Dolphin)
60 BM019 Beast Boy (Ptero)
60 TT005B Beast Boy (In Gordanian Form)
60 TT021 Beast Boy (Tiger)
60 TT038 Changeling
IMPULSE: SA[1] AST[1]
WONDER GIRL: SA[3] KO[1]
AQUALAD: AST[1]
free) "Went down fighting. I can respect that" Marauder growls grudgingly. Marauder rolls for leadership, roll is: 1 and a failure. (Huh, I guess that means that Marauder will actually be forced to clear this turn!)
1) "The Green returns?" Malaise mumbles to himself as he effortlessly blurs in and out of focus, foiling both Donna and Roy's attempts at striking him. "Yes... yes... of course. It still needs more green... bold strokes, vivid colours, how could I have been so blind!" Malaise Mind Controls Beast Boy with Mass Hypnosis. 9 (+1 from Special Power) atk. vs 18 def. Needs an 8. Roll is: (3,1) for a 4 and a total miss!
free) Acting resolutely, Marauder tears a massive chunk of rock out of the ground and hurls it into Beast Bow's open maw, jamming his mouth shut! Marauder outwits Beast Boy's "Chomp!" Special Power
2) Fuming with feral rage at being denied his snack, Mako dashes to I18 to pounce on Speedy.
Marauder and Diabolique both clear
**********
Melkhor’s Arachnos
1. U Marauder (2) - 170 pts I21 (Outwitting Beast Boy's Chomp!)
2. V Malaise (1) - 71 pts H21 @
3. LE Captain Mako* (3) - 52 pts I18 @
4. U Diabolique** (2) - 50 pts H22
5. R Dr. Aeon (KO) - 30 pts KO'ed!
*Submerged - 5 pts
** Invigorate - 10 pts & Heightened Reflexes - 10 pts
For a total 398 points
Marauder: [3 SA, 1 KO]
Malaise: [2 SA, 1 AST, 1 KO]
Diabolique: [1 SA, 3 AST]
Aeon: [1 SA]
v.
Teen Titans
1) 092 FL035 Impulse (KO) KO'ed! (Injured next game)
+ 010 AWF007 Armor Piercing
+ 008 CRF102 Maneuver
2) 60 AN055 Beast Boy (T-Rex) (2) I-22/I-23 @ (Chomp! Outwitted)
3) 110 WKD-023 Wonder Girl KOKOKO
4) 045 CR005 Speedy (2) J-17 @
5) 040 CR004 Aqualad (3) {G13}
6) 035 CR001 Robin (4) {H16}
= 400
Theme: 1
Sideboard:
60 AN014 Beast Boy
60 AN015 Beast Boy (Bear)
60 AN016 Beast Boy (Cheetah)
60 AN055 Beast Boy (T-Rex)
60 BM005 Beast Boy (Dolphin)
60 BM019 Beast Boy (Ptero)
60 TT005B Beast Boy (In Gordanian Form)
60 TT021 Beast Boy (Tiger)
60 TT038 Changeling
IMPULSE: SA[1] AST[1]
WONDER GIRL: SA[3] KO[1]
AQUALAD: AST[1]
1. Speedy pushes to attack Mako
8 v 15
Roll=4,6
Hits for 2 damage, reduced to 1 by Toughness.
I'm not sure if I can choose the order of Arachnos and push damage here. If I can, I'll apply push damage first, which is absorbed by willpower, then take 1 click for Arachnos. If that doesn't work, just adjust Speedy's health accordingly.
Speedy gets 1 SA.
2. Robin attacks Mako
8 v 15+1.
Roll=3,2
Aqualad takes a token for Theme PC. Re-roll=6,3
Hits for 1 click.
Robin gets 1 SA and takes a click for Arachnos.
Aqualad gets 1 AST.
3. Aqualad pushes to charge to H-17, where he attacks Mako.
8 v 15
Roll=5,6
Hits for 2 damage.
Mako is KO'd.
Again, assuming that I can choose the order to apply Arachnos and push damage, Aqualad will first take 1 click for Arachnos; then he'll take the push, which is absorbed by willpower.
Aqualad gets 1 SA and 1 KO.
4. Beast Boy pushes to attack Malaise.
SC roll=3
11 v 17
Roll=4,1
Miss, and Beast Boy takes 1 for the push.
**********
Melkhor’s Arachnos
1. U Marauder (2) - 170 pts I21 (Outwitting Beast Boy's Chomp!)
2. V Malaise (1) - 71 pts H21 @
3. LE Captain Mako* 52 pts KOKOKO
4. U Diabolique** (2) - 50 pts H22
5. R Dr. Aeon (KO) - 30 pts KO'ed!
*Submerged - 5 pts
** Invigorate - 10 pts & Heightened Reflexes - 10 pts
For a total 398 points
Marauder: [3 SA, 1 KO]
Malaise: [2 SA, 1 AST, 1 KO]
Diabolique: [1 SA, 3 AST]
Aeon: [1 SA]
v.
Teen Titans
1) 092 FL035 Impulse (KO) KO'ed! (Injured next game)
+ 010 AWF007 Armor Piercing
+ 008 CRF102 Maneuver
2) 60 AN055 Beast Boy (T-Rex) (3) I-22/I-23 @@ (Chomp! Outwitted)
3) 110 WKD-023 Wonder Girl KOKOKO
4) 045 CR005 Speedy (3) J-17 @@
5) 040 CR004 Aqualad (4) H-17 @@
6) 035 CR001 Robin (5) {H16} @
= 400
Theme: 0
Sideboard:
60 AN014 Beast Boy
60 AN015 Beast Boy (Bear)
60 AN016 Beast Boy (Cheetah)
60 AN055 Beast Boy (T-Rex)
60 BM005 Beast Boy (Dolphin)
60 BM019 Beast Boy (Ptero)
60 TT005B Beast Boy (In Gordanian Form)
60 TT021 Beast Boy (Tiger)
60 TT038 Changeling
IMPULSE: SA[1] AST[1]
WONDER GIRL: SA[3] KO[1]
AQUALAD: 1 SA, 1 KO, AST[2]
Speedy: 1 SA
Robin: 1 SA
Unfortunately for Roy, you can't decide the order as they don't actually happen simultaneously. The Arachnos damage is applied in the middle of the action, while the pushing happens afterwards. So Speedy takes an extra click of damage. It does work out the right way for Garth though, so he only takes the one
Arachnos: Turn 7
free) "The fish just went down to a bunch of preschoolers" Marauder scoffs. Marauder rolls for leadership, roll is: 4 and a miss!
free) Malaise copies the Ascendent TA from Marauder
1) "No art... without struggle... no perfection without pain! The canvas cannot resist the painter!" Malaise tries to Mind Control Beast Boy with Mass Hypnosis again. 9 (+1 from TA, +1 from Special Power) atk. vs 17 def. Needs a 6. Roll is: (3,4) for a 7 and a hit! 1 SA for Malaise who also takes 1 from the push.
free) "And now..." Malaise giggles as the massive green dinosaur slowly turns around to face his own team-mates "for a splash of.... red!" The Mind Controlled Beast Boy charges to I18/J19 and uses CHOMP targeting Robin, Aqualad AND Speedy! 10 atk. vs 14 (+2 from CR) and 15 def. Needs a 6 for all of them and a 5 for Garth and Roy. Roll is: (4,5) for a 9 which hits everyone. He'll give 2 damage to Speedy and 1 to Aqualad, KO'ing both! 2 KO's for Malaise.
Helplessly enthralled by Malaise's madness, Beast Boy stomps into the middle of the Titans with all the force and momentum of a Jurassic freight train, tossing Garth and Speedy aside like rag-dolls!
2) "Not a bad show" Marauder grins, his white teeth shining oddly at odds with his scarred face. "But your pet missed a spot" Marauder picks up a fist-sized rock and chucks it at Robin. Marauder shoots Robin. 11 atk. vs 14 def. Needs a 3. Roll is: (3,5) for an 8 and a hit! Robin takes 3 and is thoroughly KO'ed. 1 SA and 1 KO for Marauder who'll activate "Making a Stand" and stick a token in Robin's square (because he can).
free) Beast Boy slumps to the ground in despair as he begins to return to his senses and realises what he's done. Marauder Outwits Beast Boy's toughness.
3) "Hah! Excellent" Diabolique laughs "You truly are worthy of your title, Praetor White!" Diabolique supports Marauder with Covenant of Furies. 9 atk. vs 17 def. Needs an 8. Roll is: (5,3) for an 8 and exactly a hit! Support roll doesn't matter because he only needs one. 1 SA for Diabolique. Invigorate kicks in as well, removing tokens from Marauder and Malaise both.
free) Feeling more power than ever before surging through his massive body, Marauder lets loose an earth-shaking howl of primaeval hatred and fury, charging straight for the despondent dinosaur! Marauder uses Covenant of the Furies to Charge to H18, punching Beast Boy. 11 atk. vs 17 def. Needs a 6. Roll is: (1,6) for a 7 and a hit! Beast Boy takes 3 due to the Damage Depletion Modifier. 1 SA for Marauder and 1 AST for Diabolique.
Smashing into the green dinosaur head-on, Marauder smashes both of his over-sized fists directly into its skull, smashing it to the ground with terrifying, bone-breaking force!
Teen Titans: Turn 7
Beast Boy has to clear
Arachnos: Turn 8
1) "And now... for the final touch!" Malaise exclaims dramatically. Malaise Mind Controls Beast Boy. 10 (+1 from TA, +1 from Special Power) atk. vs 15 def. Needs a 3. Roll is: (1,1) for a 2 and a critical miss! (And suddenly I'm completely vindicated in my overly complex plan to KO Gar!) Malaise takes 1 from the push but thankfully isn't injured as complete and utter madness momentarily reduces him to a gibbering wreck!
2) "Get up, gibbering little worm!" Diabolique frowns in disgust as Malaise breaks down completely! Diabolique tries to Support Malaise with Covenant of the Furies. 9 atk. vs 17 def. Needs an 8. Roll is: (5,4) for a 9 and a hit! Support roll is: 3 and Malaise heals 1. Invigorate kicks in as well, removing a token from him. 1 SA and 1 from the push for Diabolique.
free) "I... nhghh... so... many... colours... too much.. can't... wait... yes... yes... I see now... I see... don't take my colours... I need them all... want them all... and YOU... CAN'T... HAVE...THEM!" Malaise roars as he fights back to a vertical base, unleashing the full scope of his psionic madness on Beast Boy. Malaise tries to Mind Control Beast Boy again with Covenant of the Furies. 10 (+1 from TA, +1 from Special Power) atk. vs 15 def. Needs a 3. Roll is: (5,1) for a 6 and a hit this time! 1 SA for Malaise and 1 AST for Diabolique.
free) "For the final touch..." Malaise whispers. "It's all about... composition!" Malaise gently directs the enthralled Beast Boy to H14/H15
free) "I know a cue when I see one!" Marauder grins, cracking his knuckles before unleashing his over-powering Nova Fist yet again, smashing the ground with such force that it splits beneath Beast Boy's feet! Marauder takes an Epic Action to activate Nova Fist, picking the H column as his target. The hindering terrain beneath Beast Boy is destroyed and he takes a click of damage for the KO! 1 KO for Marauder and 1 AST for Malaise.
And that's all she wrote for this one! Thanks again for stepping in and finishing the match Doombot, I owe you one!
**********
Melkhor’s Arachnos
1. U Marauder (1) - 170 pts H18 @
2. V Malaise (2) - 71 pts H21 @
3. LE Captain Mako* 52 pts KOKOKO
4. U Diabolique** (3) - 50 pts H22 @@
5. R Dr. Aeon (KO) - 30 pts KO'ed!
*Submerged - 5 pts
** Invigorate - 10 pts & Heightened Reflexes - 10 pts
For a total 398 points
Marauder: [5 SA, 3 KO]
Malaise: [4 SA, 2 AST, 3 KO]
Diabolique: [3 SA, 4 AST]
Aeon: [1 SA]
v.
Teen Titans
1) 092 FL035 Impulse (KO) KO'ed! (Injured next game)
+ 010 AWF007 Armor Piercing
+ 008 CRF102 Maneuver
2) 60 AN055 Beast Boy (T-Rex) (KO) KO'ed!
3) 110 WKD-023 Wonder Girl KOKOKO
4) 045 CR005 Speedy (KO) KO'ed!
5) 040 CR004 Aqualad (KO) KO'ed!
6) 035 CR001 Robin (KO) KO'ed!
= 400
Theme: 0
Sideboard:
60 AN014 Beast Boy
60 AN015 Beast Boy (Bear)
60 AN016 Beast Boy (Cheetah)
60 AN055 Beast Boy (T-Rex)
60 BM005 Beast Boy (Dolphin)
60 BM019 Beast Boy (Ptero)
60 TT005B Beast Boy (In Gordanian Form)
60 TT021 Beast Boy (Tiger)
60 TT038 Changeling
IMPULSE: SA[1] AST[1]
WONDER GIRL: SA[3] KO[1]
AQUALAD: 1 SA, 1 KO, AST[2]
Speedy: 1 SA
Robin: 1 SA
Melkhor's Arachnos:
V Universo 71 pts 60 XP
LE Black Scorpion 72 pts
R Loki 30 pts 40 XP
U General Volkare 170 pts 55 XP
V Kang the Conqueror 199 pts w/Protected & Fortitude 27 XP
E Growlfang 75 pts
U Victor von Doom 200 pts 2 XP
LE Captain Mako 52 pts 5 XP w/Submerged
LE Ghost Widow 54 pts 25 XP w/Armour Piercing, Enervation and Automatic Regeneration
V Arythea 100 pts 5 XP w/Stunning Blow, Takedown & Armour Piercing
U Siren 50 pts 55 XP w/Triage & Heightened Reflexes
V Za'rax'as 50 pts 30 XP w/Lunge and Heightened Reflexes
Team Feat & Special Objects: Invigorate, Kinetic Accelerator & Dynamostat
RP: 40
Upgrades following Game Three:
General Volkare cashes in 50 XP to upgrade with the Feat "Contingency Plan"
Universo cashes in 50 XP to upgrade with the Feat "Extended Range"
Siren cashes in 50 XP to upgrade with the Feat "Enervation"
Regards
Melkhor
From the ashes of Paragon City... it rises!