You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
3) Gambit RS/EE 4+1 to B14 at Bunker (10AV vs. 16DV+1 Bunker for hindering)(EE vs. Starfire 16+1, Robin 17+1, Raven 18+1)
Attack is [5,1] miss Psylocke will TTPC
2nd Attack [4,2] miss Blink will TTPC and takes pushing damage
3rd Attack [5,4] hits Bunker TTPC
4th Attack [4,2] miss Banshee TTPC and takes pushing damage
3) Gambit RS/EE 4+1 to B14 at Bunker (10AV vs. 16DV+1 Bunker for hindering)(EE vs. Starfire 16+1, Robin 17+1, Raven 18+1)
Attack is [5,1] miss Psylocke will TTPC
2nd Attack [4,2] miss Blink will TTPC and takes pushing damage
3rd Attack [5,4] hits Bunker TTPC
4th Attack [4,2] miss Banshee TTPC and takes pushing damage
5th Attack [5,4] hits Bunker for 3 KO hits everyone for 2 energy explosion will raven mastermind or take the 2?
Gambit 1SA 1KO
Emma 1AST for the blocking terrain
Hope 1AST for the +1 to movement
Psylocke 1AST TTPC
Blink 1AST TTPC
Banshee 1AST TTPC
3) Gambit RS/EE 4+1 to B14 at Bunker (10AV vs. 16DV+1 Bunker for hindering)(EE vs. Starfire 16+1, Robin 17+1, Raven 18+1)
Attack is [5,1] miss Psylocke will TTPC
2nd Attack [4,2] miss Blink will TTPC and takes pushing damage
3rd Attack [5,4] hits Bunker TTPC
4th Attack [4,2] miss Banshee TTPC and takes pushing damage
5th Attack [5,4] hits Bunker for 3 KO and hits EE 2 damage for Raven and Robin while starfire 2-1 toughness
Raven rolls [6] and turns to click 7
Gambit take 1 mystic damage
Gambit 1SA 1KO
Emma 1AST for the blocking terrain
Hope 1AST for the +1 to movement
Psylocke 1AST TTPC
Blink 1AST TTPC
Banshee 1AST TTPC
End turn.
-----
Teen Titans
1) 100 JL52006 Cyborg [1/7] C-9
2) 096 TT064 Raven [7/11] E-11
3) 096 IO024 Starfire [2/7] D-11
+03 BBF003 Not So Special
4) 089 TT049 Bunker KOKOKO
5) 075 TT001 Robin [3/6] E-12
6) 040 CR004 Aqualad [1/4] D-10
499
Theme (Keyword: Teen Titans): 4/5
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
You would clear if you didn't receive an action token this turn not if you don't commit any actions, so you do not clear after TTPCing.
Quote
CLEARING ACTION TOKENS
At the end of your turn, after you have finished taking and resolving all of your actions (including free actions that occur “at the end of your turn”) and declared your turn to be over, remove all action tokens from each of the characters on your force that did not receive an action token this turn. This is called “clearing” your action tokens.
Also, Gambit takes 1 from Raven's Mystics and you still have to roll for Raven's Daughter of Trigon SP since you triggered it.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
End turn
thank you for walking me through this turn!
Q
No problem.
A small tip for future turns, you might want to post a filler message after a pause in game in addition to editing the post so that I get the subscribed to thread message in my inbox that you've updated.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur