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3) G.W. Bridge RS to K9, Attacking Superboy, 11 (ID Card) on 18 (HT.) Roll is a 6,3 and a hit. Superboy will take 2. 1 SA Bridge, 1 AST She-Hulk, 1 AST Nick. Bridge goes to click 3 if he wasn't already there.
4) Voodoo moves to I13.
Free) Voodoo MC Superboy, 11 on 17. Roll is a 5,5 and a hit. TTPC?
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3) G.W. Bridge RS to K9, Attacking Superboy, 11 (ID Card) on 18 (HT.) Roll is a 6,3 and a hit. Superboy will take 2. 1 SA Bridge, 1 AST She-Hulk, 1 AST Nick. Bridge goes to click 3 if he wasn't already there.
4) Voodoo moves to I13.
Free) Voodoo MC Superboy, 11 on 17. Roll is a 5,5 and a hit. TTPC? Reroll is a 5,6 and a hit. TTPC again, and who?
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3) G.W. Bridge RS to K9, Attacking Superboy, 11 (ID Card) on 18 (HT.) Roll is a 6,3 and a hit. Superboy will take 2. 1 SA Bridge, 1 AST She-Hulk, 1 AST Nick. Bridge goes to click 3 if he wasn't already there.
4) Voodoo moves to I13.
Free) Voodoo MC Superboy, 11 on 17. Roll is a 5,5 and a hit. TTPC? Reroll is a 5,6 and a hit. TTPC again, and who?
Free) Superboy will HSS to F18, Attacking Batman. 11 on 19, Only bats has line of sight. Roll is a 3,5 and a hit for 3. TTPC?
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He can't use both- Unless he got an action token, then he can use TTPC. Rolling PC:
5B)
Free) Nick sidesteps to J8
BOT) Nick Summons Brother Voodoo in J9.
1) Agent 13 Moves to L8.
2) Agent Meatshield moves to K8
Free) She-Hulk outwits Super Boys Impervious.
3) G.W. Bridge RS to K9, Attacking Superboy, 11 (ID Card) on 18 (HT.) Roll is a 6,3 and a hit. Superboy will take 2. 1 SA Bridge, 1 AST She-Hulk, 1 AST Nick. Bridge goes to click 3 if he wasn't already there.
4) Voodoo moves to I13.
Free) Voodoo MC Superboy, 11 on 17. Roll is a 5,5 and a hit. TTPC? Reroll is a 5,6 and a hit. Voodoo 1 SA.
Free) Superboy will HSS to F18, Attacking Batman. 11 on 19, Only bats has line of sight. Roll is a 3,5 and a hit for 3. Bats PC's, Roll is a 3,1. Voodoo PC. Roll is a 3,1. Miss. Superboy will end his turn at J11.
Free) Bridge will outwit Superboys Invulnerability.
5) She-Hulk will push to attack Super Boy, 10 on 17. Roll is a 5,6 for the hit and the KO, no PC Possible. 1 SA 1 KO She-Hulk, 1 AST Voodoo, 1 AST Bridge.
Guess I should've leadershipped, but never expected to use all 5.
1) Green Arrow (TW R) 135* KOKOKO @ 2 SA (5 arrows)
2) Zatanna (TW E) 120 KOKOKO @@ 1 SA 1 KO
3) Superboy (SLoSH R) 100 KOKOKO 1 SA
4) Batman (TW R) 85* I18
5) Diana Prince (BB LE) 43 K17 1 AST
w/Maneuver 8pts
*Justice League (Silver Age) ATA 4pts (x2)
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Yes, he leaves immediately before I can free action.
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Free) Leaderships: Cap 1, Nick 5. She-Hulk will TTPC Cap's Leadership. 3. Sigh. +1 Action this turn, no one to take tokens from.
1) She Hulk Charges and Destroys the Blocking Terrain in K13, from K12. No Push due to Willpower from Special Damage power.
Free) Bridge chooses RCE.
Free) Bridge outwits Diana's Perplex
2) Bridge will RCE, +2 Attack, on Diana, 12 on 18 (After RCE and 1 Perplex, no hindering terrain.) Roll is a 6,4 and the hit for 2 clicks.
TTPC Diana?
3) Agent Meatshield will move to J10
4) Agent 13 Will move to K10
5) Cap will shoot at both Diana and Batman, Avengers Initiative, 11 on 17 All. Roll is a 3,6 and a hit. Diana has PC range. It'll be 3 damage total, with PS. You'll get to choose +1 damage to my characters or -1 Attack to yours, but the damage only lasts for this turn so I made a mistake. You can go ahead and roll the PC if you wish to do it, because that's the end of my turn. My damage if you chose not to PC will be 1 on Batman, 2 on Diana. Perplex will still be outwitted next turn once you regain it.
6) CP Token
1) Green Arrow (TW R) 135* KOKOKO @ 2 SA (5 arrows)
2) Zatanna (TW E) 120 KOKOKO @@ 1 SA 1 KO
3) Superboy (SLoSH R) 100 KOKOKO 1 SA
4) Batman (TW R) 85* I18
5) Diana Prince (BB LE) 43 K14 @ 1 AST
w/Maneuver 8pts
*Justice League (Silver Age) ATA 4pts (x2)
Total 499
Theme PC: 2/5
v
S.H.I.E.L.D
1) FI019 Hawkeye 135 KOKOKO
2) CATWS015 Nick Fury 98 (3) J10 3 AST
- JLF007 Contingency Plan 12 ###
3) AOU023E She-Hulk 75 (3) J12 2 SA, 2 KO, 2 AST
4) DP041 G.W. Bridge 68 (3) L7 3 SA, 1 KO, 1 AST
5) CATWS013 Agent 13 55 (1) O5 1 AST
6) CATWS005 S.H.I.E.L.D. Agent 36 (1) O4 1 AST
7) AAOU003R Captain America 80 (1) J11
ID Cards:
NFAOSNFID-007 S.H.I.E.L.D. Level 7 5 (Monica Chang) - Used
AOUAUID-103 Captain America 5
AVASAVID-001 Black Widow 5
NFAOSNFID-007 S.H.I.E.L.D. Level 7 5 (Brother Voodoo) - Used
499
Sideboard:
AOU011 Monica Chang 65 (1)
ASM017B Brother Voodoo 79 (1) 1 SA, 1 AST
AAOU003R Captain America 80 (1) 1 SA
AAOU105 Black Widow 75 (1)
CW039 Hawkeye 98
HO, LO, LO.
TTPC: (2/5)
Atlantis Rising
All clear grounded terrain is water terrain.
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Well! That happened. But your mistake was letting Bats get Energy Explosion.
8A)
Free) Batman Sidesteps to F16.
1) Batman will attempt to shoot Cap with Energy Explosion. 10 on 18...5+5 for a 10. I don't believe Nick can see Batsy, so Cap takes 2 damage with no knockback, and (almost) err'body takes 2 splash damage. (Err'body takes 2.) Nick takes 2 straight (if he Masterminds it, Meatshield takes 2), She-Hulk takes 1 after Toughness, and Agent 13 takes 2 straight.
Good, but not good enough.
1) Green Arrow (TW R) 135* KOKOKO @ 2 SA (5 arrows)
2) Zatanna (TW E) 120 KOKOKO @@ 1 SA 1 KO
3) Superboy (SLoSH R) 100 KOKOKO 1 SA
4) Batman (TW R) 85* (2) I18 @
5) Diana Prince (BB LE) 43 (3) K14 @ 1 AST
w/Maneuver 8pts
*Justice League (Silver Age) ATA 4pts (x2)
Total 499
Theme PC: 2/5
v
S.H.I.E.L.D
1) FI019 Hawkeye 135 KOKOKO
2) CATWS015 Nick Fury 98 (3) J10 3 AST
- JLF007 Contingency Plan 12 ###
3) AOU023E She-Hulk 75 (4) J12 2 SA, 2 KO, 2 AST
4) DP041 G.W. Bridge 68 (3) L7 3 SA, 1 KO, 1 AST
5) CATWS013 Agent 13 55 (3) O5 1 AST
6) CATWS005 S.H.I.E.L.D. Agent 36 (3) O4 1 AST
7) AAOU003R Captain America 80 (3) J11
ID Cards:
NFAOSNFID-007 S.H.I.E.L.D. Level 7 5 (Monica Chang) - Used
AOUAUID-103 Captain America 5
AVASAVID-001 Black Widow 5
NFAOSNFID-007 S.H.I.E.L.D. Level 7 5 (Brother Voodoo) - Used
499
Sideboard:
AOU011 Monica Chang 65 (1)
ASM017B Brother Voodoo 79 (1) 1 SA, 1 AST
AAOU003R Captain America 80 (1) 1 SA
AAOU105 Black Widow 75 (1)
CW039 Hawkeye 98
HO, LO, LO.
TTPC: (2/5)
Atlantis Rising
All clear grounded terrain is water terrain.
I was more worried about pulse wave, to be honest. No one will MM to Meatshield. (Enhancement!) So nick will go to his stop click.
8B)
Free) Nick Will Sidestep to H12
Free) Agent 13 Will Sidestep to I12
BOT) Nick will summon Black Widow in I11
1) Bridge will RS to J11 attacking Diana, +1 attack and +1 Damage from Meatshield and Black Widow, 11 on 15. Roll is a 5,2 and a hit for the KO. 1 SA, 1 KO Bridge. No push due to willpower.
2) Agent 13 will move to F15, Push Click.
Free) Widow will sidestep to I13.
Free) Agent 13 Will perplex Widows Attack +1.
3) Widow will charge to G15, attacking Bats, 12 on 16 with Agent 13's special attack power. Roll is a 1,4 for the hit and the KO. Bats TTPC?
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