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I find this an intriguing setup. I wonder if anyone will try and go for a lynch before the haunting. It would seem evil to me.
"No one can be lynched before the haunt". Which is just as well since we can't even role hint before the haunt either. It would basically be a blind lynch against someone who cannot defend themselves.
"No one can be lynched before the haunt". Which is just as well since we can't even role hint before the haunt either. It would basically be a blind lynch against someone who cannot defend themselves.
Quote : Originally Posted by vlad3theimpaler
I would vote for you for not reading the rules, but since I did read them, I know that it wouldn't do anything.
Funny that I did read the rules. (shocked me too).. I used lynch as the generic term for the vote not to actually remove them from the game.
Quote : Originally Posted by Magnito
At the start of the game, there is no traitor yet, so assume everyone is on your side for now. The first couple of phases are mostly about setting up your weapons for when the traitor strikes. No one can be lynched pre-haunt. If a majority is reached, the target will loose stats and items, basically rendering them vanilla and fairly helpless.
Hope that helps. :P
Quote : Originally Posted by Terman8er
As much as it pains me to say.... This guy ^^^ is correct.
I'm curious: who's actually played the board game before? I have a couple times. Won as the traitor once, lost horribly as not the traitor once.
Never. It sounds fun though.
Quote : Originally Posted by vlad3theimpaler
You ever see Cabin in the Woods? It's kind of like that.
at the start of the board game, there are no teams yet. The players just move about the board, exploring rooms. The rooms might have items, omens, or events in them.
Omens are the most important type of card. They're permanent objects, like items, but they're also what determines the scenario, aka the "haunt."
Anytime a player draws an omen card, they roll the dice at the end of their turn, and if the total less than the number of total omen cards all players have, the haunt begins.
Which particular haunt is used is determined by a chart that references a) the last omen card drawn, and b) what room you're in. The player that triggered the haunt is often the traitor, but not always.
After that, it's typically the traitor vs. everyone else. Oh, and the traitor often has monsters on their side, too.
So the traitor is known as such then? Does that effect the gameplay at all?
Quote : Originally Posted by DestructoBoy
Possibly important notice: Grinner just got home form shopping, and I was like, "Hey, the haunt-y mafia started!" (I couldn't think of the actual name at the time) He said, "Alright," and then...turned on Jessica Jones. So he might be a while.
That's funny.
Quote : Originally Posted by EnsRedShirt
Funny that I did read the rules. (shocked me too).. I used lynch as the generic term for the vote not to actually remove them from the game.
Hope that helps. :P
Oh snap!
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
So the traitor is known as such then? Does that effect the gameplay at all?
The traitor is known, but the win conditions for the traitor are NOT. Likewise, the traitor doesn't typically know how the rest of the group can stop him/her. I would imagine there'd be sacrifices for secrecy here given that we can just lynch the obvious traitor instead.
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
You ever see Cabin in the Woods? It's kind of like that.
at the start of the board game, there are no teams yet. The players just move about the board, exploring rooms. The rooms might have items, omens, or events in them.
Omens are the most important type of card. They're permanent objects, like items, but they're also what determines the scenario, aka the "haunt."
Anytime a player draws an omen card, they roll the dice at the end of their turn, and if the total less than the number of total omen cards all players have, the haunt begins.
Which particular haunt is used is determined by a chart that references a) the last omen card drawn, and b) what room you're in.
The player that triggered the haunt is often the traitor, but not always.
After that, it's typically the traitor vs. everyone else. Oh, and the traitor often has monsters on their side, too.
So the Haunt is a lot like the A plot of a horror movie. But with a trigger and a trigger(wo)man.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.