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Just so you realize- if he doesn't roll his d20 he gets the effect of the previous turn. I'm not sure if you're aware of that or not.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Yeah, Power 1-5 have to roll the d20 after, power 6-20 do not as long as you roll a 5 or 6 on the d6.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
(Note, on the map Engineer is a little off. You have her in K-2, but she was supposed to be in J-3 (which is ironic, because I had meant to type J-4, but ah well J )
Sentinel 3
BoT) Defense Mode Roll: 5 (Can’t use RS, Power Actions within 6 squares, and Sentinel can use Invuln)
1) Forge uses Device Crafting, eating the LO in K-3, gains Perplex. No push due to Indom.
Well that shuts down a certain Psycho. I'll need to correct that.
4a)
BoT) Faust consults the Necronomicon...1, I have to roll the d20. Faust rolls the d20...6. Faust finds the page on how to cast Mystical Traps. Not helping, buddy boy.
Free) Faust perplexes Dr. Psycho's defense up by 1.
BoT) Sentinel Rolls: 5, same thing as before (No RS, No power actions within 6, Invuln)
Free) Having no action tokens, Activates ‘Mutant Detected’ converting to Attack mode. Attack mode conversion roll: 4 (Charge, Blades, +1 vs Defend, Multiattack).
Free/BoT) Activate Poison, KOing Ahab.
Time to see if I can’t make this as Epic a turn as possible.
Free) Engineer Sidestep to G-7, dropping Forge in H-8.
Free) Forge will Perplex up Sentinel’s damage +1 to 6.
Free) Engineer will choose HSS, Super Strength and Prob.
1) Engineer will HSS to J-13 grabbing the HO, attacking Dr. Psycho, dropping Forge in K-14. AV 10 on DV 16 + 1, needs a 7. Rolls: 6 for the miss. HO destroyed.
Free) Forge Outwits Perplex on Faust.
(It’s at this point that I realize that your entire team is Mystics, and my plans are ruined)
2) Seyfert will program his Sentinel, hit Down, Down left, left + heavy Kick and attempt to Hurricane Kick your entire team. Sentinel moves to H/I-16/17, carrying Seyfert to G-18, and attack Mr. Ghost. AV 11 on DV 18, needs a 7. Rolls:
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
2) Seyfert will program his Sentinel, hit Down, Down left, left + heavy Kick and attempt to Hurricane Kick your entire team. Sentinel moves to H/I-16/17, carrying Seyfert to G-18, and attack Mr. Ghost. AV 11 on DV 18, needs a 7. Rolls: Crit Miss! Reroll: 3! Misses Both! The Gentleman lives to tell another tale.
Free) Seyfert Outwits Prob on Enchantress.
3) Sentinel activates Multi-Attack.
3.1) Sentinel makes a Close Combat attack against Faust (Giant Reach 3 Colossal). AV 11 on DV 18, needs a 7. Rolls:
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
2) Seyfert will program his Sentinel, hit Down, Down left, left + heavy Kick and attempt to Hurricane Kick your entire team. Sentinel moves to H/I-16/17, carrying Seyfert to G-18, and attack Mr. Ghost. AV 11 on DV 18, needs a 7. Rolls: Crit Miss! Reroll: 3! Misses Both! The Gentleman lives to tell another tale.
Free) Seyfert Outwits Prob on Enchantress.
3) Sentinel activates Multi-Attack.
3.1) Sentinel makes a Close Combat attack against Faust (Giant Reach 3 Colossal). AV 11 on DV 18, needs a 7. Rolls: 8 which hits for 6 -1 DDM for the KO! 1 SA 1 KO to Sentinel, 1 AST Seyfert. Mystics to Sentinel, who loses Perplex effect.
3.2) Sentinel will Charge/Blades to H/I-15/16 on Psycho. AV 10 on DV 16, needs a 6 for Blades. Rolls:
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
oT) Sentinel Rolls: 5, same thing as before (No RS, No power actions within 6, Invuln)
Free) Having no action tokens, Activates ‘Mutant Detected’ converting to Attack mode. Attack mode conversion roll: 4 (Charge, Blades, +1 vs Defend, Multiattack).
Free/BoT) Activate Poison, KOing Ahab.
Time to see if I can’t make this as Epic a turn as possible.
Free) Engineer Sidestep to G-7, dropping Forge in H-8.
Free) Forge will Perplex up Sentinel’s damage +1 to 6.
Free) Engineer will choose HSS, Super Strength and Prob.
1) Engineer will HSS to J-13 grabbing the HO, attacking Dr. Psycho, dropping Forge in K-14. AV 10 on DV 16 + 1, needs a 7. Rolls: 6 for the miss. HO destroyed.
Free) Forge Outwits Perplex on Faust.
(It’s at this point that I realize that your entire team is Mystics, and my plans are ruined)
2) Seyfert will program his Sentinel, hit Down, Down left, left + heavy Kick and attempt to Hurricane Kick your entire team. Sentinel moves to H/I-16/17, carrying Seyfert to G-18, and attack Mr. Ghost. AV 11 on DV 18, needs a 7. Rolls: Crit Miss! Engineer Reroll: 3! Misses Both! The Gentleman lives to tell another tale.
Free) Seyfert Outwits Prob on Enchantress.
3) Sentinel activates Multi-Attack.
3.1) Sentinel makes a Close Combat attack against Faust (Giant Reach 3 Colossal). AV 11 on DV 18, needs a 7. Rolls: 8 which hits for 6 -1 DDM for the KO! 1 SA 1 KO to Sentinel, 1 AST Seyfert. Mystics to Sentinel, who loses Perplex.
3.2) Sentinel will Charge/Blades to H/I-15/16 on Psycho (Dropping Seyfert in G-14). AV 10 on DV 16, needs a 6 for Blades. Rolls: 8! Blades roll: 6! Hits for the overkill KO, DDM be damned! Sentinel gets another SA and KO, and another Mystics for his troubles.
4) Dwarves will Generate a Light object in L-9.
Forge clears, you’re up, and my eyes hurt from that turn. It’ll be a minute before I can recap. Came thiiiiiiis close to a 3 SA 3 KO turn. Magical.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Don't say I didn't bloody try to hurt you. Because I tried.
5a)
Free) Gentleman Ghost summons Ahab once more. Ahab rises up in J14.
1) Ahab tries to attack Engineer using Exploit Weakness. 9 on 17...3+5 for an 8. Engineer forces a re-roll, so Ahab tries again...5+6 for an 11. Engineer takes 2 penetrating.
2) Enchantress goes for broke and tries to blast the Sentinel. 10 on 17...1+1 for a crit miss. Enchantress takes 1 for the crit miss.
3) Gentleman Ghost tries to attack the Sentinel. 10 on 15...6+2 for an 8. The Sentinel takes 2.
Free) Gentleman Ghost Outwits the Sentinel's Willpower.