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1. Superman charges to P-20, where he attacks Cyke with the HO.
10 v 16
Roll=4,2
Hits for 6 damage, reduced to 4 by Inv.
Superman gets 1 SA; no push damage because of
2. Batman attacks Cyclops and Cypher (I forgot about Cyke's stop click power).
10 v 16/14
Roll=4,1
Hits Cypher for 2 damage, and he's KO'd.
Batman gets 1 SA and 1 KO; no push damage because of
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Home:
1. E Superman* (JLTW), 115 pts (Click 3) P-20 @@
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts (Click 2) K-21 @@
3. E Green Arrow (JL), 70 pts (Click 2) B-12
4. U John Constantine (JL52), 59 pts KO'ed!
5. R Mera (JL52), 51 pts (Click 2) I-2
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Superman: 2 SA = 10 XP
Batman: 2 SA, 1 KO = 20 XP
Connor: 2 SA, 1 KO = 20 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
1. Only hope, Cyke Regen roll is a...1. Yup and that's game. dice fail me as always in the playoffs. Well actually it's happened a lot this season. *sigh*
**********
Home:
1. E Superman* (JLTW), 115 pts (Click 3) P-20 @@
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts (Click 2) K-21 @@
3. E Green Arrow (JL), 70 pts (Click 2) B-12
4. U John Constantine (JL52), 59 pts KO'ed!
5. R Mera (JL52), 51 pts (Click 2) I-2
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Superman: 2 SA = 10 XP
Batman: 2 SA, 1 KO = 20 XP
Connor: 2 SA, 1 KO = 20 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Justice League Stats Before Playoff Game 2
V Superman (jltw050), 250 pts,* 80 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 20 XP
V John Constantine (jltw053a) 90 pts, 28 XP
E Batman (jltw) 150 pts, 53 XP
E Green Arrow** (Connor), 70 pts, 10 XP
V Wonder Woman (jltw052), 200 pts, 6 XP
R Mera, 98 pts, 53 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 5 XP
E Superman (mos001), 200 pts, 20 XP
E Jor-El (MOS), 100 pts, 10XP
U Lara Lor-Van 31 pts, 10 XP
R Kryptonian Soldier (SM) 87 pts, 35 XP
R John Stewart (WoL) 95 pts
Boodikka (WoL) 75 pts
R G'nort 70 pts
R S.T.A.R. Labs Technician 33 pts
E Thorn 65 pts
E Lois Lane (MOS) 39 pts
Batman/Superman Robot, 25 pts, 5 XP
R Supergirl***, 100 pts, 8 XP
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League; Justice League Dark
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts)
Relics: Green Lantern Ring
* Fortitude, 25 pts
** Trick Shot, 20 pts
*** Fortitude, 25 pts
120 RP
Justice League Game Stats
Superman: 2 SA = 10 XP
Batman: 2 SA, 1 KO = 20 XP
Connor: 3 SA, 2 KO = 35 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Justice League Stats Before Playoff Game 2 (changes in red)
V Superman (jltw050), 250 pts,* 90XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 20 XP
V John Constantine (jltw053a) 90 pts, 33XP
E Batman (jltw) 150 pts, 73 XP
E Green Arrow** (Connor), 70 pts, 45XP
V Wonder Woman (jltw052), 200 pts, 6 XP
R Mera, 98 pts, 63 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 5 XP
E Superman (mos001), 200 pts, 20 XP
E Jor-El (MOS), 100 pts, 10XP
U Lara Lor-Van 31 pts, 10 XP
R Kryptonian Soldier (SM) 87 pts, 35 XP
R John Stewart (WoL) 95 pts
Boodikka (WoL) 75 pts
R G'nort 70 pts
R S.T.A.R. Labs Technician 33 pts
E Thorn 65 pts
E Lois Lane (MOS) 39 pts
Batman/Superman Robot, 25 pts, 5 XP
R Supergirl***, 100 pts, 8 XP
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League; Justice League Dark
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts)
Relics: Green Lantern Ring
* Fortitude, 25 pts
** Trick Shot, 20 pts
*** Fortitude, 25 pts
120 RP
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America