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High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) Mole Man will Outwit the Impervious on Freddy Freeman.
1) Dracula will use Flurry. First attack against Freddy is 10 to 18. Rolled 2,4=6 for a miss. Second attack is 6,6 for a critical hit.
TTPC from Freddy is 4,2=6 for a miss.
2) The Zombie will attack Freddy, 10 to 18. Rolled 5,5=10 for a hit with knockback. PC on that one?
---------------------------------------- Vampire State
1) Dracula (7/11) K14 @
--protected
--ambush
2) Frost Giant (3/8) M11/12, N11/12 @@
-1SA
3) The Zombie (1/7) J13 @
4) Mole Man (2/5) N13 @@
--Life Model Decoy
-1 SA
5) Vampire (3/5) M14 @@
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) Mole Man will Outwit the Impervious on Freddy Freeman.
1) Dracula will use Flurry. First attack against Freddy is 10 to 18. Rolled 2,4=6 for a miss. Second attack is 6,6 for a critical hit.
TTPC from Freddy is 4,2=6 for a miss.
2) The Zombie will attack Freddy, 10 to 18. Rolled 5,5=10 for a hit with knockback. PC from Robin is 1,1 for a critical miss.
3) Frost Giant will Charge to K9-L10, carrying Mole Man to M10, and attack Star Girl. 10 to 18. Rolled 6,3=9 for a hit.
Whether you use your remaining TTPC or not, I can't do anything else, so you can go ahead and roll for it if you're using it and take your turn.
---------------------------------------- Vampire State
1) Dracula (7/11) K14 @
--protected
--ambush
2) Frost Giant (4/8) K9/10,L9/10 @@
-1SA
3) The Zombie (2/7) J13 @@ injured
4) Mole Man (2/5) M10
--Life Model Decoy
-1 SA
5) Vampire (3/5) M14
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Stargirl uses final PC, 10 v 18, roll is 5,6 for a hit. 3 damage to Stargirl, push to Frost Giant
----------------------------------------
4b Young Justice
Free) Stargirl Belt Rod roll is 4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
Free) Arrowette Sidestep to D15 onto the UHO.
1) Ray Regen - roll is 6! Heals 4 clicks to click 2! Is a stat awarded for that?
2) Stargirl Push to use RCE, both to damage, targeting Frost Giant. 9 +1 (monster hunter) v 16 toughness for 2 +2 +1 (RCE/Monster hunter). Roll is 1,3 for another miss. No push due to indomitable.
3) Red Tornado TK Robin to K6.
4) Freddy HSS Breakaway, needs 2-6. Roll is 3. Freddy HSS moves 2 to L11 to attack Mole Man. 12 v 16 Super Senses and Toughness for 5-1 (boosts from monster hunter). Roll is 6,3 for a hit. Super Senses is a 2. Mole Man takes 5-1 and is KOed. Freddy 1 SA 1 KO. Continues move to C16, next to Arrowette.
Clear Robin and Arrowette.
---------------------------------------- Vampire State
1) Dracula (7/11) K14 @
--protected
--ambush
2) Frost Giant (4/8) K9/10,L9/10 @@
-2SA
3) The Zombie (2/7) J13 @@ injured
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (3/5) M14
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Frost Giant will Charge to G13-H14 and take a swing at Arrowette, 10 to 16. Rolled 5,5 for a hit with knockback (which won't do anything, thanks to Freddy being in the square she would be knocked back into.)
B/C/F roll is a 6, for a KO. Frost Giant takes a click for Colossal Stamina.
1 SA and 1 KO for the giant.
EDIT: Forgot about the ATA. Do you want to deal the click of unavoidable damage to Freddy to save Arrowette?
---------------------------------------- Vampire State
1) Dracula (7/11) K14 @
--protected
--ambush
2) Frost Giant (5/8) G13/14, H13/14 @@
-3SA, 1 KO
3) The Zombie (2/7) J13 injured @@
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (3/5) M14
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) Cosmic belt rod on Stargirl is a 1: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability.
1) Red Tornado TK Robin to J8. Takes a push click.
2) Robin shoots some batarangs at the frost giant. 9 av vs 16 dv toughness (drawing clear LoF to G13) for 2-1 damage. Roll is 4,4 for a hit and Knockback!! JK, lol. 2 damage reduced by toughness to 1 click. 1 SA Robin, 1 AST Red Tornado.
Ray, Freddy, Stargirl clear.
---------------------------------------- Vampire State
1) Dracula (7/11) D15 @@
--protected
--ambush
2) Frost Giant (6/8) G13/14, H13/14 @@
-3SA, 1 KO
3) The Zombie (2/7) D16 injured
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (3/5) M7 @
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
6B Young Justice - ya that was weird, I though you were finally gonna get Freddy!
Free) Stargirl cosmic belt rod roll is 1: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability
1) Stargirl Close Combat Expert on the Vampire. 9+1+1 (CCE + Monster Hunter) v 15 tough for 2+1+1 (CCE + MH). Need a 4, roll is 3,6 for a hit and 4-1 damage and KO. 1 SA 1 KO Stargirl.
2) Freddy HSS Breakaway roll is 3 and is successful. Move to G12 (4/11 move) for a close combat attack on Frost Giant. 11+1+1 (MH + Not So Special) v 16 tough for 5-1. Need a 4, roll is 2,4 for a hit and KO. 1 SA 1 KO Freddy. Continues his movement to N5.
3) Ray HSS to G13 (5/11 move) range attack on the Zombie. 11+1 (MH) v 17 tough for 2+1-1 (MH - Tough). Need 5 (no hindering), roll is 3,5 for a hit and 3-1 damage to zombie. 1 SA Ray. Continues to K7.
Clear Robin and Red Tornado
---------------------------------------- Vampire State
1) Dracula (7/11) D15 @@
--protected
--ambush
2) Frost Giant (KO)
-3SA, 1 KO
3) The Zombie (4/7) D16 injured @
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (KO)
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
Stargirl 1 SA 1 KO
The Ray 1 SA
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.