You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Free) Stargirl rolls for belt or rod - 3: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
1) Freddy HSS picks up his UHO he is standing on. Moves 3 to M8 and attacks Barda. 11 av + 1 not so special v 17 dv + 1 action token trait = 12 v 18, need a 6 for 7 with an UHO against an Impervious. Roll is 5,4 for a hit. Barda TTPC into a 5,1 miss since she gets another +1 def. **Ignore the Stargirl TTPC as that was illegal. I thought she can see but it is blocked by Step and Wall.** Freddy continues his move to L3 hindering.
2) Red Tornado TK Arrowette to P4 and takes a push
3) Stargirl Breakaway move action is 2. No push indomitable.
Clear Arrowette and Ray.
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L3 @ [hindering]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) P4 [hindering]
Young Justice ATA 4pts
3) The Ray 74pts (1/6) M5 [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (5/7) N7 @@ [hindering]
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (2/6) M2 @@ [hindering]
Young Justice ATA 4pts
1) Steppenwolf pushes to punch Stargirl
(11+1Bru=12AV 3dmgEW) vs. (15DV tough)
Attack is [4,1] hits for 3 straight and the KO
Push is soaked by indom
After actions resolve an action token is removed per his own trait.
Leaving Steppenwolf with one action token.
Steppenwolf: SA - 1, KO - 1
Everyone else clears
End turn
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L3 @ [hindering]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) P4 [hindering]
Young Justice ATA 4pts
3) The Ray 74pts (1/6) M5 [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (2/6) M2 @@ [hindering]
Young Justice ATA 4pts
1) Freddy HSS picking up the UHO in O9 and stopps in M9 for the attack on Barda. 12 v 17 roll is 6,1 for a hit. Barda TTPC into a miss. Freddy finishes move in K13
2) Ray HSS on Steppenwolf for a close combat attack. 10 v 19 for 1, roll is 3,3 for a miss. Finishes move next to Freddy in J13. Both Ray and Freddy are in stealth.
3) Arrowette uses sharpshooter to target Barda, 10 v 19, roll is 1,4 miss. Nocking point trait targets Steppenwolf, 10 v 20, roll is 1,3 for a miss.
Clear Ray. I have no idea what kind of voodoo you put on the roller but it is working. I believe I have only rolled a 7 twice and everything else is lower!! Lol!!
Ray will possibly get a DFD for stealth since Brutaal won't be able to shoot them in stealth but I will check on that while you take your turn.
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) K13 @@ [hindering / Stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) P4 @ [hindering]
Young Justice ATA 4pts
3) The Ray 74pts (1/6) J13 @ [hindering / Stealth]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (2/6) M2 [hindering]
Young Justice ATA 4pts