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If Faust hits 1 of 2 possible rolls on his D20 ("any" or Grey which is Your force may be given any number of non-free actions. For each non-free action beyond your action total you use, decrease all opponents' action total by 1 (minimum 1) on their next turn.) then Jones can spit out a pog move it 5 squares and give it 2 tokens (due to turtle) and KO it thus letting Jones to spit out the next pog. He can incorporate Pym Particles to allow his bystanders to carry him. Thus he can be moved across the board until his is within 5 squares of a figure Namor can damage (charges for 5). Namor charges, hits, damages, dies (again due to Turtle). Rinse, repeat. Your opponent never gets an action once Faust hits that power.
Dang! As I was looking at the figures, I just thought the goal was to only give your opponent 1 action per turn the rest of the game. An infinite turn? That's rediculous.
I know I'm still new to this whole ROC set up and all, but as someone who has been an athlete in the past the passing of this character just sounds unsportsmanlike. You're allowing a piece to come back into play that can essentially break the game, and leaving it up to judges to decide. New players will not be encouraged to play in ROC events due to the sheer ridiculousness of teams of this nature. I've looked into the "infinite loop" team associated with this piece, and it's a bit much. To say it breaks the spirit doesn't even cover it. It's broken. And the fact that it does so good seems to take originality away from gameplay. What fun is it to see the same team at every even win? And with broken teams like this it's sure to happen. I personally think unbanning this character with the only limitation of "judges' discretion to limit spirit breaking teams" is a bad move. But like I said. It's my opinion.
I know I'm still new to this whole ROC set up and all, but as someone who has been an athlete in the past the passing of this character just sounds unsportsmanlike. You're allowing a piece to come back into play that can essentially break the game, and leaving it up to judges to decide. New players will not be encouraged to play in ROC events due to the sheer ridiculousness of teams of this nature. I've looked into the "infinite loop" team associated with this piece, and it's a bit much. To say it breaks the spirit doesn't even cover it. It's broken. And the fact that it does so good seems to take originality away from gameplay. What fun is it to see the same team at every even win? And with broken teams like this it's sure to happen. I personally think unbanning this character with the only limitation of "judges' discretion to limit spirit breaking teams" is a bad move. But like I said. It's my opinion.
This team has been going around for a while since it came out (Adam, this is your fault right? ) and was legal in WizKids tournaments before Worlds.
I am not sure but I think there was a total of ZERO versions of this team played there.
My point is we waited. We watched. And while it sounds scary there isn't much of a threat in reality. Granted if this changes we can always reverse this decision. For now we are letting it ride. See what happens.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
Which, in any sane environment, would violate the "Spirit of the Game" Clause.
I am skeptical about the SoG Clause though. It's nondescript, so it all falls in the hands of the judge. After some of the judging I've seen... well, I'm right to be a skeptic on this one.
Terry, I'm not playing ROC any time soon, if ever again. You already know most of the main points I disagree with, and that I'm not remotely alone in having those opinions. That said, I'd really suggest inserting guidelines or standards of some kind on what "Spirit of the Game" should be interpreted as for ROC events. Power tripping judges doing the wrong thing, players who want something DQ'd and it isn't, and players who get DQ'd when they shouldn't be are all significant problems that're almost assured to pop up very quickly. Unclear regulations are just as bad as stupid ones, possibly worse.
Quite frankly, the SotG clause from WK just seems like a way to avoid having to make an official banned list for Heroclix.
Not to mention that WK's version of SotG and ROC's version of SotG would be two completely different things, considering ROC is solely about the competitive aspect of Heroclix.
It's not as if this game at the competitive level isn't about taking advantage of every possible loophole already anyway - the sidelined Alpha Primitives without a Maximus, for example. Sure, per the rules now, you can no longer do that, but still - people did. The infinite Faust team is just that same idea taken to the most extreme end of things. If someone actually has the balls to play that team, they should be allowed to play it.
I don't think ROC or WK can win on this Spirit of the Game thing. If they leave it nebulous and undefined, that is going to cause problems, especially since the ROCs feed into the ROC cup but the SotG definition varies depending on who's judging.
But if they define it, how? Sure, infinite Faust would probably fit, but what else? Would playing pieces like Copycat violate the Spirit of the Game? And while I can't think of any off the top of my head, I'm sure there are some examples of this - teams that, through utterly random matchups, completely shut down or severely restrict an opponent's team even if the player didn't intend that? I don't mean alpha strikes, but stuff along the lines of the Green Power Battery, or Lyssa Drak stealing a ring, or even Highfather. The new Riddler piece comes to mind - he just shuts down a power, seemingly without restriction, and with the right map choice it could be very hard to get that power back easily. Is that a violation of the SotG if it just completely wrecks an opponent?