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MAP REMOVAL
[A]Characters off the map can't be given actions, can’t activate effects, and can’t have their effects triggered, unless an effect specifically states otherwise. Any effects with a specified duration that were triggered or activated before the character was removed from the map will resolve normally.
[b]Characters off the map can't use, can’t be chosen for, can't trigger, and can’t be affected by, any powers, abilities, or other game effects except for the effect removing them from the map or an effect that specifies otherwise.
[C]A character off the map can’t be assigned action tokens, but will receive any applicable action tokens for the effect used to remove it from the map and retains any action tokens it was assigned before being removed. A character assigned a second action token will still push and be dealt pushing damage normally (and may prevent pushing damage if it has an effect that allows it to). Any assigned action tokens will clear as normal if the character's turn ends without the character being given an action token.
[D]Game elements held by, equipped to, assigned to, or attached to a character remain so while the character is off the map along with any special tokens that were placed on their card.
So under rule "D" I understand that he has not been on the map to clear so he would retain his token until he did so. This rule was used on me a couple of weeks ago when I was playing Sabertooth & Wild Child and I had to keep tokens on Wild Child. So getting clarification here as to how you understand this. As I thought the same as you before then.
2) Smasher... umm... smashes the blocking terrain at O5, willpower via his feat.
Smasher SP: Enhancement
B'nee: Pops out to O4
Outwit - B'nee on Blink's SP on damage
3) B'nee vs. Blink, 10 vs. 17 (+1 HT)
Roll is 3,2 = 5, miss
Oracle PC: 2,6 = 8, would hit for 2
TTPC: 5,4 = 9, hits for 2, plus a push for Blink.
B'nee is KO'd,
4) Warstar vs. Blink 11 vs. 17, Charge to O6
Roll is 3,6 = 9, hits
Super Senses: 1
4 dmg, KO
5) Shi'ar Guard to P6
PC: Oracle will use it on the first successful attack she can see.
TTPC: Guard will take a token only to reroll a successful Magneto breakaway roll. He gets WP from his SP, as well as +1 to defense
Protected: If dmg dealt would put him on Click 3 or past it.
1) Magneto power actions to gather scrap from N-5 and P-8.
Free) Magneto tries to sidestep N-5 roll is [6] success
TTPC Guard [2] fails
2nd action token given to guard no pushing due to willpower
Free) Magneto takes contingency token [-1] to attack [+1AV]
Free) Magneto scrap attack on Guard
(10+1CP=11AV 3+2HO=5dmg) vs. (16+1Trait=17DV)
1st Attack is [6,1] hits for the KO
2nd scrap attack throwing HO at Oracle
(10+1CP=11AV 3HO dmg) vs. (16DV Prob)
2nd Attack is [2,3] hits
Oracle probs
Re-roll is [6,2] hits for 3 Oracle now on click 5
Magneto: SA - 2, KO - 1
1) Warstar vs. Moira, 11 vs. 16, Charge to P6,
Roll is 4,2 = 6, hits for 4, KO
Smasher SP: Impervious
Clearing
TTPC: Oracle will take a token to re-roll any successful attack she can see. Smasher will take one if he can see a successful attack targeting Warstar.
1) Magneto pushes power actions and takes scrap metal [+2] from O-6 and O-8.
Indom soaks the push
Free) Magneto takes contingency token [-1] to attack [+1AV]
Free) Magneto scrap attack on Warstar
(10+1ATA+1CP=12AV 3+2HO=5dmg) vs. (18DV Invin)
1st Scrap attack
Attack is [5,1] hit for 5/2=2dmg Warstar now on click 3
2nd Scrap attack
(10+1ATA+1CP=12AV 3+2HO-1DDM=4dmg) vs. (17DV Invin)
Attack is [6,5] hits for 4/2=2dmg Warstar now on click 5
Magneto: SA - 2
2) Sunfire shoots Warstar through hindering
(11+1ATA=12AV 4dmg) vs. (17+1hind Invin)
Attack is [2,6] hits for 4/2=2dmg Warstar now on click 7
Fire marker is placed on Warstar
Sunfire: SA - 1
Free) Magneto breakaway sidestep roll [4] success to O-8
Free) Magneto adds contingency token [+1]
End Turn
Beginning of your turn Warstar is dealt 1 penetrating damage for the KO
Sunfire: KO - 1
1) Sunfire punches Smasher
(11+1ATA=12AV 4dmg) vs. (17DV Imperv)
Attack is [5,4] hits
Smasher Impervious roll [2] fails 4-2=2dmg Smasher now on click 3
Fire marker attach to Smasher.
Sunfire: SA - 1
2) Magneto power actions gathering scrap metal from G-7/8.
Free) Magneto sidesteps to O-7.
Free) Magneto takes 2 contingency tokens [-2] to attack [+2AV]
Free) Magneto scrap attack on Smasher
(10+1ATA+2CP=13AV 3+2HO=5dmg) vs. (16DV Imperv)
1st Attack is [5,4] hits
Smasher Impervious roll [6] success! Evades attack
2nd Attack
(10+1ATA+2CP=13AV 3+2HO-1DDM=4dmg) vs. (16DV Imperv)
Attack is [1,4] hits
Smasher Impervious roll [3] fails 4-2=2dmg Smasher now on click 5.
Magneto: SA - 1
Free) Magneto adds contingency token [+1]
End turn
At the beginning turn Fire Marker deals 1 penetrating damage to Smasher now on click 6.
Free) Magneto leadership roll [5] success! Removes token from Sunfire
1) Sunfire punches Smasher
(11+1ATA=12AV 4dmg) vs. (15DV)
Attack is [3,4] hits for the KO
Sunfire: SA - 1, KO - 1
2) Magneto pushes power action to gather scrap metal [+2] from M-13/N-13.
Indom soaks the push.
Free) Magneto take contingency token [-1] to attack [+1AV]
Free) Magneto smashes Oracle with scrap attack
Oracle Shape Change roll [4]
(10+1ATA+1CP=12AV 3+2HO=5dmg)
1st Scrap attack is [3,6] hits
TTPC Oracle
Re-roll is [1,4] hits for the KO
Magneto: SA - 1, KO - 1