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Not going to bother with Leadership rolls. Strucker's trait kicks in. Everyone gets +1 to all combat values this turn.
1. Wolverine charges to F10, attacking Bucky. 11 (actually 12 with the bonus from Strucker) on 16. Attack roll - 3,2. Hits. Blades roll - 1. *sigh* Strucker will TTPC. Blades reroll - 5. Bucky takes 5. 1 SA to Wolverine, 1 AST to Strucker.
(free) - Strucker perplexes up Wolverine's defense to an 18.
(free) - Strucker tries to break free (sidestep). Roll - 2. Stuck there.
(free) - Bucky sidestep to I9
2. Bucky pushes to attack Mandriod Armor. 12 (11+1 from Strucker) on 14. Attack roll - 3,1. Hit for 5 and the KO.
2. Ward RCE on Bucky. +2 att. AV 12 vs DV 16 (-1 Hydra). Roll is a 1, 4 for the hit for 2 clicks after Toughness and the KO. 1 SA, 1 KO to Ward, 1 AST to Fitz.
1. Strucker on MM3, using EE. 10 on 15 (16-1 Hydra). Attack roll - 5,3. Hit for 4 damage and the KO. 2 damage splashes on to Bucky for the KO. 1 SA, 2 KO to Strucker.
2. Wolverine charges to L17, attack Cap. 11 on 17. Attack roll - 6,5. Blades roll - 3. Capt takes 3 damage.
Idk. They are changing it back to include friendly characters with the new rules. Here is the full power from the card:
When this character is given a ranged combat action and deals damage, an area of effect may include all untargeted characters that are adjacent to one or more hit targets assigned at least 1 damage. Hit targets are dealt damage normally, other hit characters are dealt 1 damage for eachprinted on this character’s base.