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Hobgoblin RS to J14, double Incap on Orchid and Cyborg, AV10 on DV16 and 17. Gets 6. I will accept the hit just on Orchid, KOing her.
Doom double targets Cyborg and Hawkman, AV9 on DV16 and 17. Gets 7. Hits and KOs Hawkman.
UXM40 Magneto replaces Doc Ock, He will drop his Magnetic Shield on Doom, then will RS to H14, blocks Black Orchid, targets Cyborg, AV11 on DV17. Gest 3. Loki makes it 6. 2 to Cyborg after Invulnerable.
Seems a perfect opening for Dawnstar and Wildfire. Definitely two of my favorites. Not really sure which Dawnstar is better but I plotted out the old Crisis version originally, I'll stick with her.
JT rolls 2. Keeps pc.
Wildfire rs to K6 ee on Blob. Needs 5, rolls 8. KOs Blob, 1 to Magneto. Like many figures, Magneto just doesn't have a solid figure for whom he should be.
Dawnstar chooses Magneto as her quarry. HSS to G14 going for him. Needs 8-1, gets 5.
So...do I try to save Dawnstar or attack Magneto? The former, I'd say. Cos tks Starman to F10. Can he break her away? 4. Tks her to F3.
Technician adds the last Research token. Red Skull's got his Doomsday Weapon and +2 to all his CVs
Loki Perplexes his Range to 11. Shoots at Cyborg, AV11 on DV16. Gets 4. Really? I have to waste his PC on that? Makes it 5. That's still sad, but enough for a hit and 4 Penetrating to KO him.
Another generic that I need is Skrulls, I'll take a zombie, a Commando and a Rebel.
Flash replaces Cyborg. Jay, that is. HSS to I13. Needs 7-1 (he's still the quarry) to hit Magneto, rolls 9. 5 for Loki. 10 for JT. 2 to Magneto. Break? 6. He ends in K10.
Cos tugs him back to G2.
HQ sides to F11. She tries to off Magneto. Needs 7 -1 for quarry and -1 for her own perplex, rolls 4.
JT on Hobs & Mags. Rolls 8. 2 to Hobs.
Lightning Lad rs to K9 attacking Skrull Rebel. Skrull roll is 3. Needs 6, rolls 9. 3 to him.
Johnny can't PC Flash's attack on Magneto. He can only use his PC on opposing Characters.
Red Skull, with his bonuses, can now Running Shot for 5 and use 8 range. Which lets him go to B19 and shoot at Harley, AV12 on DV18. Gets 7. SS Is 3. That will be a KO to her.
Loki Perplexes Magneto's AV to 11
Magneto on Lightning Lad, AV11 on DV16 +2. He gets the 7, but that Johnny can PC. 7 again, doing 2 to Lightning Lad.
Dr. Doom on Johnny and Lightning Lad? AV9 on DV18 and DV15 +2. Gets 11. Hm, I guess let's give it to Johnny for 1, while I can.
So Kang has to be in as well. Since this is a low point game, I'll take the cheap but still surprisingly useful Rookie from Supernova. Runnning Shot to I15, double targets Lightning Lad and Johnny, AV10 on DV17 and DV18. Gets 5. Loki says 3.
Technician Perplexes Zombie Skrull's move to 8
Leader TKs Zombie Skrull to C19
It moves to F11, blocking Harley.
IH014 The Leader @ D22
AVM016 Red Skull (Research +7) @ B19 (+2 all DVs/Flight)
AVM040 Hydra Technician C23
HA054 Loki J19 (Stealth)
GG205 Dr. Doom (Magnetic Shield) @ L16 (3)(ESD)
UXM40 Magneto @ H14 (1)
AVM08b skrull Commando G17
GOTG Skrull @ F11
GG Skrull Rebel K19 (3)
SV46 R Kang @ I15
1380