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You say it only affects 3% of the figures. Well, duh, it won't affect Hulk or Doc Samson or Juggernaut.
But if you consider ranged attackers as a group, then you have a problem. Hawkeye, Cyclops, Bullseye, Boomerang.... who would multi-attack without EE now?
Take a grouping of ranged attackers with 2 or more arrows and see what their damage values are.
18 figs have 2 arrows and 1 or 0 damage
*worse than before*
4 figs have 3 arrows and 2,1 or even 0 damage
*worse than before*
About 76 characters have 2 or more targets.
22/76 = 28.94%
So a bit more than 1/4 of multi-target figures are toned down with this rule. Being able to choose damage allotment after rolling is interesting though. However, with some characters there's little or now damage to dish out now.
C'mon now be honest. How many of you have used Cyclops for his multi-arrow attack? You taxied him in and used RCE, that's what you did.
With this change, you can Running Shot and have a chance to hit a high D figure for 2 clicks instead of 1.
Hawkeye is still junk, but realize that every click/power combination does not need to work all the time. Hawkeye always has either Incapacitate or Energy Explosion, so teh multiple targets still works at some point.
No one is out there complaining they cant use Vampire Batman's ranged attack because he has Battle Fury mid dial...is that a useless figure?
There are pros and cons to this new rule, but I will actually see myself using the multiple target attack more often now.
You can't shake the devil's hand and say you're only kidding.
Someone pointed out before that with Psylocke next to him Cyke can do 2-2-1 damage.. 1-1-0 plus enhancement. The way I understand it enhancement only works with the damage dealt, the question I have is if enhancement works with 0 damage, because in theory there is no damage being dealt.
I put this on the other thread as well, but I believe there is a "pity rule" in place on characters with multiple ranged attacks and RCE+0. They made it for Hawkeye specifically and it said that if a character has multiple attacks and RCE then the minimum amount of damage they can do is 1 per target. This would not mean you could do 2 to one target and 0 to the other using this rule, but it would mean that hawkeye could deal 1 damage to any figure he can target, and perhaps Cyclops could do 1 to each of his three as well. I don't see why not.
They honestly don't make rules JUSt to piss people off, so I doubt it works the way you guys think it might.
Originally posted by Dexceus Bullseye and Cyclops I can sort of agree with, but Boomerang? He is nothing more then an overated villan who only got use due to game mechanics.
And Bullsye and Cyclops aren't useless at all. They just lost a little power and Bullseye was a little too powerful.
And as much as I love Cyke, you can't base rules around one figure.
[fanboy]
Overrated?
You try achieving perfect aim with a heavy wooden stick glued to your forehead.
Wearing a costume like that, and going up against THOR (as Boomy often does in my home games) - you've gotta have some pretty big stones.
I hope WK makes a LE of Turner D. Century - then you'll have someone to complain about.
[/raving fanboy]
I think what people are confused about: multi-target ranged attacks weren't really a game winning tactic anyway, so why dumb it down?
I don't believe there is any pity rule in place at this time for 0 damage characters, however, any character with a 0 damage can be perplexed/enhanced up. They are make a distinction between "0 damage" and "no damage is dealt." These two terms do not mean the same thing.
As someone said, RCE aside, I think everyone will make every possible attack a multi-attack now since there is no potential "loss" of damage, only the opportunity to decide who you damage (0 damage characters possibly accepted).
Doesn't it make them better, unless I'm missing something?
Let's take Green Lantern Vet (just for one instance) he does two damage and has two arrows. So I decide to split his attack up 1.5 for one figure and .5 for the other. As all fractions round up in clix this becomes 2 damage for the first figure and 1 for the second - effectively getting 3 damage from 2, for my net gain
Actually, giving the issue more thought this can even help out poor old 0-damage-Hawkeye. He attacks two figures successfully then you just assign +0.5 to one figure and -0.5 to the other. Again with the rounding up in clix one figure takes 1 damage the other takes 0.
(Just to head off the majority of replies to this post, it is in no way serious)