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"You call yourself Wonder Woman," Hollywood says flying in with a VW beetle in hand. "Excuse me if I find that funny." He strikes her with it and before she can react Hollywood is gone with a startled Flash in his place.
"My senses are all over the map here," Old Man Logan says, "Can't figure out what's going on."
Old Lace howls as she lunges for Diana.
"Couldn't have said it better myself," Logan adds.
Gert should actually be at 4. I hit Old Lace quite a bit last time (Mon-El, Wonder Woman, Batman Beyond and the Bat Knight all got hits on her)
Skeets to N17
Cosmic Boy TKs Booster to J18
Robin on Old Lace, AV9 +1 from Skeets while Old Lace is DV17 -1 for Skeets' PD. Rolls 9. So hits, gives 1 more to Gert which is a KO, though Old Lace is still around - unless you'd rather KO Old Lace and keep Gert for whatever reason.
Robin now swaps with someone on your side. 2 is Flash. He's making the rounds.
Booster RS to M17, he'll try for Old Man Logan, AV10 +1 for Skeets on DV17 -1 for the PD. Gets 5. Under the circumstances, it's enough. 3 to Old Man Logan.
Hollywood Charges to K14 on Logan, AV10 on DV16. Gets 3. Booster makes it 6. SS is 4. 3 more to Logan. Now you get Hollywood back, but he goes to the Past for #7, Jean Grey.
Jean's got Willpower. Oh what the hell, she'll try to KO Logan, AV10 on DV15. Gets 9. SS is 3. Logan is KOd. Jean goes to your Future Team in exchange for Rachel.
Rachel to J13 to block Logan.
Recap: Old Man Logan and Gertrude Yorkes (or Old Lace) are KOd.
Short version, your Past team gets Hollywood with 2 tokens in E3, loses Jean.
Your Future team loses Rachel and Flash, gets EW Robin with 1 token in I13 and FFUXM Jean Grey with 2 tokens in H2.
And that confused the hell out of me.
Quote
This is a troublesome part of how we're playing. I play the future this turn but still have to replace my past pieces. I may not get to use that replacement before a ko or swap.
If you want to, switch over to a double turn on your next turn. It's your Past turn anyway and your Future should go before my Future again, so it's a good time to do it.
"Hey! Nobody picks on Wonder Woman!" Booster Gold said, shooting at Logan.
"Right, what he said," Hollywood said, charging into Logan. "Except that I just picked on her. Oh shoot," he seemed confused for a second and disappeared. Jean Grey appeared in his place for just a moment, then morphed into her daughter Rachel.
"What just happened?" the Flash asked.
"I was kinda hoping you could tell me," Booster said.
"The rifts in time are getting more and more unstable," the Bat-Sentry said.
I'll keep Old Lace and even though she's a pog, I don't think she should be replaced, do you?
Before I go, do you agree? If this were, say Ant-Man koed with old ants left, I'd say he needs to be replaced not sure in this case.
Future:
FFUXM Jean Grey @@ H2
EW048 Robin @ I13
Franklin Richards @ J6 (stealthed)
Killraven I2
Gertrude Yorkes and Old Lace (2) I1
Old Lace @@ J15
XXS Old Man Logan
XXS061 Angel G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) J9
So if you let Gert take the hits and get KOd herself, then I would say you replace her, even if Old Lace is still in play. She's the main piece. If she's out, you replace her.
You're right and I shouldn't have even bothered to ask. I won't ko Gert though, Old Lace is wide open to fall, so Gert stays. I do need to replace Logan. Bishop ought to do fine.
Remind me in the future when we play crazy 8s to limit it to 8s and 9s. Having so many 'crazy' numbers is, well, crazy.
Team past is up. And sadly, it looks like I've used most of them last turn. Equally sadly, I lost my tker.
Centurion sides to F4. EE on GL. Needs 8, rolls 5. PCs it to 6. Oh come on, Kang. I suppose if anyone should swap times steams, it's this dude. He swaps with Angel in my future game.
Angel sadly lacks enough mobility to do anything. He'll sidestep to G6. Boosts his own dv.
Future:
FFUXM Jean Grey @@ H2
EW048 Robin @ I13
Franklin Richards @ J6 (stealthed)
Killraven I2
Gertrude Yorkes and Old Lace (4) I1
WK Bishop J2
Scarlet Centurion (1) @@ G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) J9
Jenny to Lead. gets 5. Takes a token off Green Lantern
GL Barriers in F5. GHI4, which may seem odd until you remember that characters adjacent to it can't use Stealth
Madame X to K15
Talon RS to J9 double targets Angel and Iron Soldier, AV11 on DV17 and 18, both still get +1 DV. He rolls 9. I suppose I will take the hit, even though it will lose me the figure. He's got Precision Strike, so Iron Soldier can take 1. Angel takes the other 2.
Then he swaps with your #2, Two-Gun Kid. That's not optimal. But at least you're getting him with 2 tokens.
Two-Gun will use Fanfire, shoot at Whizzer. AV9 on DV18. Gets 7, but for double attacks only the second counts. Second roll is 6. He goes to the Future. I roll 3 so KC Wonder Woman comes here.
Batman Beyond RS tp P5, shoots at Talon, SC is 3. AV11 on DV18. Gets 10, so not only do I do 3 Penetrating Damage to Talon. I can now swap with him. Which would have been a much better option if I hadn't just hit him. It's phrased that I "may" swap. Can I opt not to?
Not the end of my turn, just posting it so far with this question.
Jenny will RS to H11 use her Massive Electrical Arc to triple target Peggy, Whizzer and Iron Soldier. AV10 on basically DV18 for all. Gets the 8. SS for Peggy is 5. For Whizzer is 1. Let's do 1 to Whizzer and 2 to Iron Soldier.
Now Jenny swaps in team with #4 which is now KC Wonder Woman. Sadly that limits me a little but KC Wonder Woman will Charge to G7 on Angel, AV10 on DV17. She gets 8, and Blades is 5, so Angel is KOs. She swaps with #3, John Jones.
Diana RS to K10 on Iron Soldier, AV10 on DV17 +1. Gets 6. Misses. Xanadu hasn't PCed yet. Makes it 6 again. Swaps with one of your Future guys. #4, Killraven.
Killraven Outwits Iron Soldier's Toughness, Charges to J5 on Iron Soldier, AV11 on DV17. Gets 7. Hits for 3 more. Changes to my own Future Team. #2, Rachel. That's not so good.
Or Maybe, she attacks Iron Soldier, AV10 on DV16. Gets 8. 1 more after Invulnerable KOs him - maybe She changes places with #1 Xanadu.
Iron Soldier may be KOd - or his Summon Ancestral Spirit may kick in. Since i'm done, I'll let you roll for that and choose your replacement if it works.
And I think I'm finally out of things to do.
But...after a truly crazy turn, recap is:
Angel is KOd, Iron Soldier is KOd, maybe. Also, Whizzer takes 1
You get Talon in M5 for Two-Gun Kid, Talon takes 3.
You also get Diana Prince (Justice Rider) to your Future team in I2 in exchange for Killraven.
Some additional swaps, but they're all internal on my side and reflected in my recap.
"My electricity will wreak havok on that Iron Soldier," Jenny Sparks said, hitting him, and also stunning the Angel while she was at it.
"You fly well, but not after a hit like that. I am sorry to take advantage," Wonder Woman said, but took Angel out nevertheless.
"With that blast knocking out your armor, it's a cinch to telekinetically strip it off you," Rachel Summers said, causing pieces of Iron Soldier's armor to fly off him.
First in regards to Iron Soldier's Stealth - figures adjacent to Green Lantern's Barrier Squares can't use Stealth.
So everything up until the end of Diana's attack stays.
Iron Soldier takes 1 from Talon and 2 from Jenny
Angel takes 2 from Talon and is KOd by Wonder Woman
Talon takes 3 from Batman Beyond
Whizzer takes 1 from Jenny
Diana swaps with someone from my future, #7, that's the Flash, who has now come full circle. In K10
Flash HSS to I5 on Iron Soldier, AV10 on DV17. Gets 9. Here we go. 2 to Iron Soldier after Toughness. 9 is a swap with someone on your team. #6, Peggy.
Peggy will take a swing at Iron Soldier, AV10 on DV16. Gets 9. 1 to him after Invulnerable, and you get her right back. For #3 Hercules.
I guess I use Hercules to try to KO Iron Soldier AV11 on DV16. Gets 9. Cripes. OK that's a KO. I roll a 1, which would be Iron Soldier, but as he's KOd, no swap.
So Recap. Again.
Iron Soldier and Angel are still both KOd.
You get Talon in M5 with two tokens, who has taken 3.
Peggy jumps to Hercules' spot in D3 with a token.
You also get FL01 Flash in G5 with a token.
Team future is up. Crazy as your turn was, at least you go to do a lot.
First, I need to replace the past figure lost. Maybe. Iron Soldier gets a shot at returning. He rolls two 4s which doesn't bring him back. Iron Paladin is in now at E2.
Ah, Angel also needs to be replaced. Gabe Jones.
Ok, so ummmm....Back to the Future.
Bishop phases to L6. Targets Rachel. Needs 7, rolls 7. Swell. Maybe. 5 hurts her badly but no ko. Bishop goes to your past and I get: John Jones.
Jean freely gets to send John to L8.
John on Rachel. A 6 kos her, rolls 3. Lon makes it 9. KOs Rachel. John is sent to your future team and I get Mon-El.
Mon-El on Booster? SC is 6. Two Gun I guess. Needs 4 after rceing his av to 12, gets 7. KOs Two Gun. Mon-El goes to your past team for Wonder Woman. Grrrr.
Lon to J14 to block Two Gun.
WW to J13 blocking Rachel.
Forgot, I need to replace Gert even if Old Lace is still around. Trevor Fitzroy for no reason I can think of other than he's cheap. Cheap is what I need when I can't do a thing with him.
Lon outwits Booster's pc.
Recap:
In the future game you lost Two Gun and Rachel.
Bishop goes to your past, swapping for John Jones, in G7.
You get John back in your future game, swapping for Mon-El. John is in J16.
You get Mon-El back in the past in F10, WW comes to me.
Future:
FFUXM Jean Grey H2
EW048 Robin I13
Franklin Richards J6 (stealthed)
Killraven I2
Trevor Fitzroy H2
WF063 Wonder Woman (5) J13
Scarlet Centurion (1) G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) @ J14
Old Lace J15
--------------------------------------------------------------------
Past:
IIM053 Iron Paladin E2
BA Talon (3) @@ M5
AV Bucky F3
NF Whizzer L5
Peggy Carter @ D3
FL01 Flash @ G5
Hollywood E3
AVM027 Gabe Jones F1
Though I'm playing Future this turn not past, I'll come out and say that unless something changes, Mon-el will copy JSA from Green Lantern.
Let me pick my replacements, before stuff starts happening and swapping gets confusing. SLOSH203 Lightning Lad and Harlequin.
The Bat-Knight will try to KO KC Wonder Woman. AV11 +1 from Skeets on DV18 -1, also from Skeets. Gets 6. Space Phantom makes it 4.
Lightning Lad RS to L18, carting Harlequin with him to M19. targets Lon Chaney with EE. Rolls 11. SS is 3 for Space Phantom, so 2 to him. Splash KOs Old Lace and does 2 to Robin.
Harlequin Sidesteps to K18, drops her Jack-in-the-Box in L17
Jack on Wonder Woman, AV10 on DV18. Gets 4. Booster makes it 9. KC roll is 1. KOs Wonder Woman.
That's kind of all I got. My gosh a turn with nothing crazy!