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#044 Fastback
Real Name: Timmy Joe Terrapin
Team: No Affiliation
Range: 0
Points: 50/25
Keywords: Zoo Crew, Animal, Speedster
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Hide In My Shell:At the beginning of your turn, Fastback can choose to use Impervious, Protected: Pulse Wave, PROTECTED: Exploit Weakness, IMMOBILE, and opposing character automatically break away from him until your next turn.
Launch Like A Rocket: Charge, RAM. When he uses RAM, he takes normal damage from hitting characters instead of unavoidable.
After Images: Willpower. At the end of your turn, if Fastback moved this turn, but didn't make an attack, he can use Shape Change until your next turn.
█ TAPE INTO THE SPEED FORCE (Hypersonic Speed)
█ SUPER-SONIC PUNCH (Precision Strike)
█ BULLETPROOF TURTLE SHELL (Toughness)
Significant Appearance: Captain Carrot and His Zoo Crew #1 (1982)
#003 Lightning Lad
Real Name: Garth Ranzz
Team: Legion of Superheroes
Range: 7
Points: 75/50
Keywords: Legion of Super Heroes, Future
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Teamwork Is Our Strength: Enhancement, but only to affect characters with the Legion of Super Heroes keyword.
Flight Ring: FLIGHT.
Hurling Terrific Bolts: Penetrating/Psychic Blast, but his range is halved when he uses it. Energy Explosion, and if he initially targets a single character, hit characters are dealt 3 damage.
█ LET'S HIT 'EM (Running Shot)
█ THIS HUMAN IF FORMIDABLE (Sidestep)
█ SUPER-LIGHTNING POWERS (Energy Explosion)
█ THE BEST DEFENSE IS A GOOD OFFENSE (Energy Shield/Deflection)
Must be looking through my comics collection! Watchmen, Zoo Crew and LSH. All great stuff!
I mean what more is there to say about Watchmen. I had recently read the Before Watchman series. They were OK. I felt like they tried turned up the quirkiness to 10 on it and lost out on some of the brilliance of the original.
Just read the original run of Zoo Crew. What a fun read it was. Being a fan of the old Howard the Duck comics, it had that feel to it. It's a good example of early post-modern writing in comics.
Oh, the Legion. So much fun. Had a really strong Silver and Bronze ages run. I find the stuff made past the 80's hard to read unfortunately.
Thanks for the feedback. Great to hear from other fans of the material.
#042 Chameleon Boy
Real Name: Reep Daggle
Team: Legion of Superheroes
Range: 0
Points: 50/30
Keywords: Legion of Super Heroes, Legion Espionage Squad, Detective, Future, Spy
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Shapeshifter: FREE: Roll a d6. Choose a number of the following powers equal to half the result; Stealth, Incapacitate, Super Strength, Giant Reach: 2, Blades/Claws/Fangs, Combat Reflexes, Toughness. Chameleon Boy can use the chosen powers until your next turn.
Teamwork Is Our Strength: POWER: AUTONOMOUS. Chameleon Boy and adjacent friendly characters with the Legion of Super Heroes keyword have PROTECTED: Outwit.
From Fly to Whale: Shape Change. FREE: Choose a damage symbol to have and a combat value to modify +1 until you choose again.
█ GROWING WINGS IS NO PROBLEM (Sidestep)
█ ELONGATION IS JUST PART OF IT (Plasticity)
#060 Colossal Boy
Real Name: Gim Allon
Team: Legion of Superheroes
Range: 0
Points: 75/50
Keywords: Legion of Super Heroes, Legion Espionage Squad, Future, Police
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Teamwork Is Our Strength: Adjacent friendly characters with the Legion of Super Heroes keyword can use Mastermind, but only to choose Colossal Boy.
Knocked Down To Size: Colossal Boy has and FLIGHT.
█ THIS SOUNDS LIKE BIG TROUBLE (Charge)
█ ARM SWEEP (Quake)
█ 30 FEET TALL (Super Strength)
█ THOSE FEEL LIKE GRAINS OF SAND (Toughness)
█ NO SWEAT. I CAN JUMP BACK UP TO MAXIMUM SIZE IN A SECOND (Regeneration)
#060 Colossal Boy
Real Name: Gim Allon
Team: Legion of Superheroes
Range: 0
Points: 75/50
Keywords: Legion of Super Heroes, Legion Espionage Squad, Future, Police
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Teamwork Is Our Strength: Adjacent friendly characters with the Legion of Super Heroes keyword can use Mastermind, but only to choose Colossal Boy.
Knocked Down To Size: Colossal Boy has and FLIGHT.
█ THIS SOUNDS LIKE BIG TROUBLE (Charge)
█ ARM SWEEP (Quake)
█ 30 FEET TALL (Super Strength)
█ THOSE FEEL LIKE GRAINS OF SAND (Toughness)
█ NO SWEAT. I CAN JUMP BACK UP TO MAXIMUM SIZE IN A SECOND (Regeneration)
Out of curiosity, why does Lightning Lad have flight as a trait rather than just the combat symbol? I'm sure there's a strategic reason behind it that I just don't understand.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Out of curiosity, why does Lightning Lad have flight as a trait rather than just the combat symbol? I'm sure there's a strategic reason behind it that I just don't understand.
It has to have something to do with being able to carry, right?
Wanna trade? Check out my H/W list -------------------------V
yeah, i think so, flight ability and flight keyword are two separate things, the symbol grants the keyword, and the passenger. I don't know if he knew that when he did it. but that's my best guess
Saturn Girl: This is such a cool dial for Imra, I love the offensive focus on the first two clicks, it's a nice change of pace for a character that is generally a background support piece. I love the triple target Incap with the 8 range by the way, you've made me jealous that I didn't make this dial first . The only thing I'd add would be Leadership, she was the leader twice so she deserves it, however I wouldn't say it's necessary, there's really no room for it on the dial and both her MC special and the Perplex can serve just as well.
Magno Lad: Firstly, I love the Legion of Super Villains trait, it's very appropriately cowardly. Secondly, the Pulse Wave power is cool, it's a nice unique way to represent magnetism offensively just when you thought all the ways of doing that were used up.
Lazon: Cool way of representing Lazon rather then going with the more predictable ranged attacker approach. while I think the high point dial is good I feel the lower dial could at least use a slight attack boost, having one or two clicks of a 10 attack wouldn't really take him over the top, especially not by todays standards.
Esper Lass: Good dial that serves the Saturn Girl like support role for the villains. The dial is well balanced and effective on every click.
I'll be back later to talk about the other legionnaires, I'm loving what you've made so far.
Sorry for the delayed response. I've been out of town.
Quote : Originally Posted by gamemaster0007
I really think this dial is incomplete without that move power having STOP, but that's just me I guess. but otherwise, great dial
Thanks. A stop click would be awesome, but I'm afraid it would make him overpowered for his cost.
Quote : Originally Posted by No-Name
Out of curiosity, why does Lightning Lad have flight as a trait rather than just the combat symbol? I'm sure there's a strategic reason behind it that I just don't understand.
Quote : Originally Posted by AdmiralB
It has to have something to do with being able to carry, right?
Quote : Originally Posted by gamemaster0007
yeah, i think so, flight ability and flight keyword are two separate things, the symbol grants the keyword, and the passenger. I don't know if he knew that when he did it. but that's my best guess
The idea behind the flight ring was to allow the characters who rely upon a ring in comics to fly to be allowed to be carried.
It's my interruption that grants the FLIGHT keyphrase, but FLIGHT is not necessarily under 2017 rules. Passenger:x states characters with can't be carried.
Quote : Originally Posted by sweakland
Saturn Girl: This is such a cool dial for Imra, I love the offensive focus on the first two clicks, it's a nice change of pace for a character that is generally a background support piece. I love the triple target Incap with the 8 range by the way, you've made me jealous that I didn't make this dial first . The only thing I'd add would be Leadership, she was the leader twice so she deserves it, however I wouldn't say it's necessary, there's really no room for it on the dial and both her MC special and the Perplex can serve just as well.
Thanks for the feedback. I'm glad you like Imra despite the lack of leadership. It would be nice, and I actually thought about it. That's where the idea for her mind control special power came from. I just couldn't fit it in. I decided I wanted her to be the offensive force she is in the comic. I based her design on the Universo story in LoSH vol 3. She is quite the badass in that arc.
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Magno Lad: Firstly, I love the Legion of Super Villains trait, it's very appropriately cowardly. Secondly, the Pulse Wave power is cool, it's a nice unique way to represent magnetism offensively just when you thought all the ways of doing that were used up.
I'm glad you like the LoSV trait. I was having trouble coming up with an idea for it. I pulled the pulse wave power straight from the comic when he takes out Wildfire.
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Lazon: Cool way of representing Lazon rather then going with the more predictable ranged attacker approach. while I think the high point dial is good I feel the lower dial could at least use a slight attack boost, having one or two clicks of a 10 attack wouldn't really take him over the top, especially not by todays standards.
From the comics, he really didn't appear to be able to fire lasers, so I went with 0 range. (Please correct me if I am wrong). As for the low values, I was afraid he'd be overcosted at 50 with all that HSS, but if you think he's still good at 50 with some 10 attacks, I'm definitely down with a bump or two to his attack.
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Esper Lass: Good dial that serves the Saturn Girl like support role for the villains. The dial is well balanced and effective on every click.
I wanted her comparable to Saturn Girl, but less so. The perplex was one way I thought I could boost her without making her OP.
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I'll be back later to talk about the other legionnaires, I'm loving what you've made so far.
No problem my friend. When you have time, I always love the feedback. As my resident Legion expert I welcome all input when it is given.
I've been a proponent of this set idea for over a year now, and this line up doesn't disappoint.
I especially like Fastback's "Hide In My Shell" Trait, although I'm not sure if I'd prefer Invulnerability over Impervious on it. Close call.
What I'm really waiting to see is Captain Carrot. And Ultra, who could be an amazing figure with some fourth-wall breaking mechanics -- but he's not on the list!
#005 Hired Goon
Real Name: Various
Team: Underworld
Range: 4
Points: 15
Keywords: No Keywords
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You've Got A Job Me?: At the beginning of the game, pick a starting line. You can't have more than 2 Hired Goons on the same color starting line on your force.
Work For Anyone: Hired Goon does not count for or against theme.
█ YOU WANTS ME TO CUT 'EM? (Charge)
█ COME ON (Sidestep)
█ BLAST 'EM (Running Shot)
█ GET 'EM (Plasticity)