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Roll = 2,4
Batgirl doesn't have LOF for PC.
Hits for 2 damage, which goes through Toughness because of Exploit Weakness.
Supes is KO'd.
Ace gets 1 SA and 1 KO; The Bat gets 1 AST.
Free) Green Arrow sidesteps to E-6.
2. Green Arrow attacks Wonder Woman, using RCE (+1 Attack, +1 Damage).
Green Arrow has IT: Ignores Characters, Hindering, so he has LOF to Wonder Woman.
12+1 v 17; Damage +1
See above post regarding Catwoman, Icons Batman, and Gordon
**********
DKR Turn 3, completed
Free) The Bat sidesteps to D-7.
Free) The Bat perplexes Ace's Attack by +1.
Free) Huntress perplexes Ace's Attack by +1.
Free) Ace chooses Exploit Weakness for his SP.
1. Ace charges to H-9, where he attacks Superman, using Exploit Weakness.
11+2 v 18
Roll = 2,4
Batgirl doesn't have LOF for PC.
Hits for 2 damage, which goes through Toughness because of Exploit Weakness.
Supes is KO'd.
Ace gets 1 SA and 1 KO; The Bat gets 1 AST.
Free) Green Arrow sidesteps to E-6.
2. Green Arrow attacks Wonder Woman, using RCE (+1 Attack, +1 Damage).
Green Arrow has IT: Ignores Characters, Hindering, so he has LOF to Wonder Woman.
12+1 v 17; Damage +1
Roll = 1,4
Batgirl doesn't have LOF for PC.
Hits for 4 damage.
Note that, per Green Arrow's special power, hit characters can't use Defense powers for the rest of the turn. So Wonder Woman can't use Invincible. She is now on Click 5, and she can't use CR either because she was hit by Green Arrow, and CR is a Defense power.
Green Arrow gets 1 SA.
Free) Gordon perplexes Batman Beyond's Attack by +1.
Free) Batman Beyond perplexes his Attack by +1.
3. Batman Beyond attacks Wonder Woman
9+2 v 16 (WW can't use CR, as explained above).
Roll = 5,4
Wonder Woman blocks LOF from Batgirl for PC.
Hits for 2 damage.
Wonder Woman is KO'd.
Batman Beyond gets 1 SA and 1 KO.
4. Gordon moves to H-10.
PC and Theme PC Instructions:
Vicki will only PC a crit hit against Batman Beyond (Blue 5).
If Vicki doesn't have LOF, or if she used PC and the second roll is also a crit hit, Batman Beyond will PC a crit hit against him.
Objects: Bat Signal (2 pts), Mace (2 pts), Kinetic Accelerator
Theme PC: 4/5
Total: 598 pts
Flying Batman: 2 SA, 1 KO
Green Arrow: 2 SA
Huntress: 1 SA, 1 KO
Gordon: 3 AST
Batman Beyond: 1 SA, 1 KO
Ace: 1 SA, 1 KO
Icons Batman: 1 AST
The Bat: 2 AST
1) My Gordon will roll for leadership
5 = success and I will remove a token from Alfred
2) My Gordon will push to attack Lt. Gordon
10atk - 17Def for 2+1(Alfred Enchancement) - 1(Toughness)
[2 1]
That will fail and Gordon will take 1 pushing damage
3) Catwoman will Side Step to D-12 and then she will push to use giant reach to attack Icon Batman (I have no idea why I thought it was Gordon) using exploit weakness
11Atk - 14Def for 3Dam and a KO
[ 4 6 ]
That will hit, Batman will be KO'ed and Catwoman will take 1 pushing
4) CR Batgirl will attack Batman Beyond
11atk - 17Def for 2Dam
[ 4 4 ]
That could hit. Batman will roll for super senses
2 = That will fail and Batman Beyond will take 2Dam
5) WKD Batgirl will Charge to J-7 and attack Batman Beyond
10atk - 16def for 2-1Dam(Toughness)
[ 3 1 ]
That would miss but she will PC it
[ 4 2 ]
That will just hit and Batman will take 1
Objects: Bat Signal (2 pts), Mace (2 pts), Kinetic Accelerator
Theme PC: 4/5
Total: 598 pts
Flying Batman: 2 SA, 1 KO
Green Arrow: 2 SA
Huntress: 1 SA, 1 KO
Gordon: 3 AST
Batman Beyond: 1 SA, 1 KO
Ace: 1 SA, 1 KO
Icons Batman: 1 AST
The Bat: 2 AST
Roll = 3,1
The Bat takes a token for Theme PC.
Re-roll = 5,2
WKD Batgirl doesn't have LOF for PC.
Hits for 4 damage.
Catwoman is KO'd.
Flying Batman stays in D-10 and gets 1 SA and 1 KO. The Bat gets 1 AST.
Free) Gordon perplexes Huntress' Attack by +1.
3. The Huntress uses RS.
She moves to E-13, carrying Ace to F-14. (Her SP lets her use IM: Ignores Hindering, and Ace is Tiny.)
From there, she attacks Alfred.
Ace's Super Snooper Sleuth lets Huntress use IT: Ignores Hindering.
10+1 v 16
Free) The Bat perplexes Flying Batman's Attack by +1.
1. Vicki moves to E-8.
2. Flying Batman uses HSS.
He flies to D-10, where he attacks Catwoman. He has Superman Ally TA, so he has IT: Ignores Hindering.
11+1 v 17
Roll = 3,1
The Bat takes a token for Theme PC.
Re-roll = 5,2
WKD Batgirl doesn't have LOF for PC.
Hits for 4 damage.
Catwoman is KO'd.
Flying Batman stays in D-10 and gets 1 SA and 1 KO. The Bat gets 1 AST.
Free) Gordon perplexes Huntress' Attack by +1.
3. The Huntress uses RS.
She moves to E-13, carrying Ace to F-14. (Her SP lets her use IM: Ignores Hindering, and Ace is Tiny.)
From there, she attacks Alfred.
Ace's Super Snooper Sleuth lets Huntress use IT: Ignores Hindering.
10+1 v 16
Roll = 6,4
WKD Batgirl doesn't have LOF for PC.
Hits for 3 damage.
Alfred is KO'd.
Huntress gets 1 SA and 1 KO; Ace gets 1 AST.
Free) Ace chooses Perplex for his SP.
Free) Ace perplexes The Bat's Attack by +1.
Free) Huntress perplexes The Bat's Attack by +1.
4. The Bat attacks Gordon.
10+2 v 16+1 (hindering)
Roll = 5,6
Hits for 2 damage.
Gordon is KO'd.
The Bat gets 1 SA and 1 KO.
No push damage because of Willpower.
5. Batman Beyond pushes to use Flurry.
Flurry 1
He attacks WKD Batgirl
8 v 17
Roll = 6,5
WKD Batgirl PCs to 6,2
Vicki PCs to 6,3
Good enough to hit for 2 damage, reduced to 1 by Toughness.
Flurry 2
He attacks WKD Batgirl
8 v 16+2 (CR)
Roll = 2,3
Miss.
Batman Beyond gets 1 SA, and Vicki gets 1 AST.
Batman Beyond takes 1 click for the push.
PC and Theme PC Instructions
Vicki will PC any successful attack that she can see. I will not use Theme PC next turn.
Objects: Bat Signal (2 pts), Mace (2 pts), Kinetic Accelerator
Theme PC: 3/5
Total: 598 pts
Flying Batman: 3 SA, 2 KO
Green Arrow: 2 SA
Huntress: 2 SA, 2 KO
Gordon: 3 AST
Batman Beyond: 2 SA, 1 KO
Ace: 1 SA, 1 KO, 1 AST
Icons Batman: 1 AST
The Bat: 1 SA, 1 KO, 3 AST
Vicki: 1 AST
1) CR Batgirl will push to Flurry against Batman Beyond
11atk - 16Def for 2Dam straight through
[ 6 5 ]
That will hit and Batman Beyond will be KO'ed. CR Batgirl will take 1 pushing.
Objects: Bat Signal (2 pts), Mace (2 pts), Kinetic Accelerator
Theme PC: 3/5
Total: 598 pts
Flying Batman: 3 SA, 2 KO
Green Arrow: 2 SA
Huntress: 2 SA, 2 KO
Gordon: 3 AST
Batman Beyond: 2 SA, 1 KO
Ace: 1 SA, 1 KO, 1 AST
Icons Batman: 1 AST
The Bat: 1 SA, 1 KO, 3 AST
Vicki: 1 AST
1. Green Arrow attacks CR Batgirl, using RCE (Attack +2).
He has IT: Ignores Hindering.
CR Batgirl's Shape Change roll = 6
Green Arrow instead attacks WKD Batgirl
12+2 v 16
Roll = 4,4
Green Arrow's Trait requires opposing characters to be within 3 squares to have LOF to him. WKD Batgirl is more than 3 squares away, so she doesn't have LOF for PC.
Hits for 3 damage.
Green Arrow gets 1 SA.
Free) Ace choose PC for his SP.
Free) The Bat perplexes Huntress' Attack by +1.
Free) Gordon perplexes Huntress' Attack by +1.
Free) Huntress perplexes her Attack by +1.
2. Huntress pushes to make a RS.
She moves to I-17, carrying Ace to H-18. (Her SP lets her use IM: Ignores Hindering, and Ace is Tiny.)
From there, she attacks Bruce.
Again, Ace is Tiny, and doesn't block LOF. Also, Ace's Super Snooper Sleuth trait lets Huntress use IT: Ignores Hindering. (D-22 is hindering because of the BFC.)
10+3 v 16