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1) Supes tries to swing with his other hand on GL Bats, 12 v 18, roll is 3,1 miss yet again! Spectre PC to hopefully hit, that roll is 5,6 for a hit! 6 damage on GL Bats and a KO. 1 SA 1 KO Supes, 1 AST Spectre. No push with indomitable.
Same PC instructions
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) H10 @@ [HO]
3 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G17
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) J-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8
SA - 2, KO - 1
10)Alfred 20 (1/3) I-9
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Map updated as a picture, I'll move stuff around as needed. I tried to get it to work in google docs and word online and give you access to edit but it wasn't working so this is what we have lol
EDIT: WE HAVE A MAP!
Last edited by pupulesurfer; 03/27/2019 at 14:46..
1)Alfred will attempt to break away
Roll = 5
Alfred will move to H-6
2) Since they both share the Detective keyword, Talia will use the underworld TA to running shoot/carry Gordon to H-7 and take a shot at Sups, using Alfred's enhancement. (I just realized that the police TA will not work on Sups )
10Atk-19Def for 4-2Dam
[ 5 4 ]
That would hit but Spectre will PC
[ 3 6 ]
That will still hit, but Sups will use the KC TA
Roll = 5
Well.....heck......all that for nothing lol
Same PC for Batgirl
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) H10 @@ [HO]
3 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G17
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) I-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) H-7 @
SA - 2, KO - 1
10)Alfred 20 (1/3) H-6 @
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Lol, that was a good effort! Sorry it didn't work out for you, that would've hurt!
---------------------------------------------
Turn 7
1) GL TKs Supes to F16. 1 DFD GL
Same PC Instructions
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) F16 [HO]
3 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G17 @
-- 20 HAF004 Elite Sniper
1 SA 1 KO 1 DFD
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) I-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) H-7 @
SA - 2, KO - 1
10)Alfred 20 (1/3) H-6 @
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Thanks! Your team has really made me think how can all my figs work together . Clear my team.
Same PC rules for Batgirl
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) F16 [HO]
3 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G17 @
-- 20 HAF004 Elite Sniper
1 SA 1 KO 1 DFD
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) I-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) H-7
SA - 2, KO - 1
10)Alfred 20 (1/3) H-6
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Glad I could help you out in some way!
--------------------------------------------- Turn 8
Beg of Turn) Supes leadership is 3, poor leadership this turn!
1) GL Running shot to G16 and shoots a green beam at Commissioner Gordon, 12 v 18. Roll is 3,2 miss. Spectre PC to 3,1 miss (i've rolled an weird number of 4s and 5s this game...lol)
2) Supes Shoots his laser eyes at Batgirl, 12 v 17 toughness. Roll is 1,4, just barely a hit. 6-1 damage for 5 and hits her to her last click. 1 SA Superman
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) F16 @ [HO]
4 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G16 @@
-- 20 HAF004 Elite Sniper
1 SA 1 KO 1 DFD
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (5/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) I-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) H-7
SA - 2, KO - 1
A)Alfred 20 (1/3) H-6
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) F16 @ [HO]
4 SA 3 KO
3) 170 WF064 Green Lantern (1/6) G16 @@
-- 20 HAF004 Elite Sniper
1 SA 1 KO 1 DFD
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) H17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
2 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 KOKOKO
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (5/5) K-14 @
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) I-11 @
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) J-13 @
SA - 2, KO - 1
A)Alfred 20 (1/3) I-12 @
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.