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yeah..........I had to clear my cache/cookies because everything was autofilling and not the way I needed. I finally figured out the 2 rolls, 1d6, 2 per line seemed to work the best once I did that.
How I was doing the trait was just going down the line:
Sups = 3
GL = 4
Zatanna = 6
I'll make sure that I make it is clearer in the future and I think I have the diceroller all figured out.
yeah..........I had to clear my cache/cookies because everything was autofilling and not the way I needed. I finally figured out the 2 rolls, 1d6, 2 per line seemed to work the best once I did that.
How I was doing the trait was just going down the line:
Sups = 3
GL = 4
Zatanna = 6
I'll make sure that I make it is clearer in the future and I think I have the diceroller all figured out.
Yeah, that'll work too!
Yeah I know that is what you did but I was referring in the roller before you submit the rolls use that notes section to state the order so it is clear there what the actual order is. But yeah, sounds like you have a handle on it now, no worries!
But in regards to my question, why the rerolls of the first attack roll? Was that the auto fill thing? Because it looked right to me. It came out as 2 rolls of 2d6.
Yeah, at this point I'm so confused on why it was reporting different numbers on the screen and on the emails. Would it be better if I redid the turn with new rolls?
1) Ape RCE +2 attack target zatana. 12 v 17 super senses. Roll is 5,4 hit. Zatana PC to 4,5 hit of 3 damage. Super senses is 3, she takes 3 and is KOed. 1 SA 1 KO Ape GL. 1 mystics to Ape, 1 KO zatanna
Clear the others, Kyle defends
--------------------------
GLC
1) 99 WOL013B Tomar Tu KOKOKO
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) E8
3) 88 WOL030B Guy Gardner (Red Lantern) KOKOKO
4) 15 WKD17-B003 Ape Green Lantern KOKOKO
5) 95 WOL105R John Stewart (Green Lantern) (2/5) K4
382
TTPC: 0/4
Stats:
Kyle 2 SA 1 AST 2 KO
Tomar 1 SA 1 AST
Guy 1 SA 1 AST
John 1 SA
Ape 1 SA 1 KO
1) John will use RCE to target Superman, +1 to attack and damage. 11 v 18 Invincible, roll is 6,4 for a hit. Out of range of TTPC so it sticks for 3+1 damage -2 with Invincible for 2 damage. 1 SA John.
2) Kyle Running Shot to I6 and shoots at Superman, 10 v 17 Invulnerability. Roll is 3,3 for a miss.
--------------------------
GLC
1) 99 WOL013B Tomar Tu KOKOKO
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) I6 @
3) 88 WOL030B Guy Gardner (Red Lantern) KOKOKO
4) 15 WKD17-B003 Ape Green Lantern KOKOKO
5) 95 WOL105R John Stewart (Green Lantern) (2/5) K4 @
382
TTPC: 0/4
Stats:
Kyle 2 SA 1 AST 2 KO
Tomar 1 SA 1 AST
Guy 1 SA 1 AST
John 2 SA
Ape 1 SA 1 KO
1) John Running Shot to N2 and shoots at Superman, taking +1 attack and damage with special RCE and IT Hindering. 11 v 17 Invuln for 3+1 damage. Roll is 5,5 for a hit, no knockback since you have Charge. Out of range for TTPC so hits for 4-2 damage. 1 SA John
2) Kyle Running Shot to M2 and shoots at Superman, 10 v 18+1 Toughness for 3 damage. Roll is 1,6 miss.
Kyle will always use Defend if able
--------------------------
GLC
1) 99 WOL013B Tomar Tu KOKOKO
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) M2 @@
3) 88 WOL030B Guy Gardner (Red Lantern) KOKOKO
4) 15 WKD17-B003 Ape Green Lantern KOKOKO
5) 95 WOL105R John Stewart (Green Lantern) (2/5) N2 @@
382
TTPC: 0/4
Stats:
Kyle 2 SA 1 AST 2 KO
Tomar 1 SA 1 AST
Guy 1 SA 1 AST
John 3 SA
Ape 1 SA 1 KO