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1) Bullseye will RS to P-10 targeting Carol
12+1atk(from Zemo) - 17Def(bullseye ignors hindering) for 2-1(toughness)dam
6 1
That will hit and Carol will take 1dam. Carol will then receive a Marked Token
Free) Mach will Side Step to P-15
Free) Atlas will Side Step/Carry to C-15 and drop Zemo in B-14
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.
Beginning of turn Peggy Carter Saboteur: no opponent to effect
Leadership Captain America roll is [5] success! Removes token from Phil Coulson and Quasar
Leadership Nick Fury roll is [1] fails
Free) Carol Danvers adds 2nd plot point “calling in the air strike” [+1 plot point] [+2rng imp: targeting]
1) Carol Danvers pushes for RS to K-8 targeting Baron Zemo
(10AV 3dmg) vs. (17+1hind=18DV)
Attack is [6,2] hits (no LoF for TTPC) for 3dmg Baron Zeno now on click 4
Pushing damage soaked by indom
Carol Danvers: SA - 1
2) Phil Coulson power action Shield TA to increase Quasar damage +1 on range attacks [+1dmg]
3) Quasar pushes to range attack targeting Bullseye
(12AV 3+1TA+1Enh=5dmg) vs. (17+1hind=18DV)
Attack is [4,1] misses
TTPC Captain America
Re-roll is [1,6] hits
TTPC Bullseye
Re-re-roll is [5,1] hits for the KO
Quasar Pushing damage soaked by willpower
Captain America given 1st action token
Quasar: SA - 1, KO - 1
Carol Danvers: AST - 1 [enhancement]
Phil Coulson: AST - 1 [Shield TA]
Captain America: AST - 1 [TTPC]
Free) Peggy Carter sidesteps to L-8
4) Captain America targets (+3range due to TA) Atlas
(11AV 3+1enh=4dmg) vs. (18DV Imperv)
Attack is [4,6] hits
Atlas Impervious roll is [6] success!
Pushing damage soaked by indomitable
Atlas: DFD - 1
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.
Noice turn with the airstrike and the enhancement. I didn't think about either of those. So I am brand new to Plot Points. Am I understanding that pretty much Carol can activate them on any of your turns and there's not really a cost to use them?
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.[/quote]
Noice turn with the airstrike and the enhancement. I didn't think about either of those. So I am brand new to Plot Points. Am I understanding that pretty much Carol can activate them on any of your turns and there's not really a cost to use them?
No cost but if I activate (use in some way) plot points and don’t attack in the same turn I take unavailable damage.
Beginning of turn Peggy Carter Saboteur: opposing can’t use invulnerable
Leadership Captain America roll is [3] fails
Leadership Nick Fury roll is [3] fails
1) Nick Fury pushes and shoots Mach-IV
(11AV 3+1enh=4dmg) vs. (17DV can’t use Invul)
Attack is [3,5] hits
Mach-IV TTPC
Re-roll is [1,6] hits for 4 straight Mach-IV is now on click 5
Pushing damage soaked by willpower
2nd action token for TTPC given to Mach-IV and takes pushing damage now on click 6.
Nick Fury: SA - 1
Carol Danvers: AST - 1 [enhancement]
Peggy Carter: AST - 1 [saboteur]
Free) Peggy Carter sidesteps to J-9 picking up LO in I-10
2) Peggy Carter punches Mach-IV (not using LO)
(10AV 3dmg) vs. (16DV)
Attack is [2,1] misses
Clear Phil Coulson, Quasar, Carol Danvers, Captain America
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on the iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.[/quote]
Free) Atlas will Side Step to E-11
1) Atlas will Charge to I-8 and target Carl, Captain America, and Nick Furry with Quake using Gaint Reach
10atk+1(Zemo) vs 16, 17, and 18Def for two 2dam with no dampeners
3, 6
That will hit everyone for 2dam, Carol will be KOed, and unless I am corrected I am going to give Atlas 3SA
Free) Atlas will trigger Justice Like Lighting
6
That will Succeed and Atlas will remove a token from Mach
2) Mach will push to death to use Energy Explosion to target Nick and Peggy
10atk+1(Zemo) vs 17def Nick will reduce by 1 and Peggy might avoid
2 5 that will hit but Peggy might be able to Super Sense out of it
4 That will fail
Nick will take one dam after Toughness and Peggy will take 2
Bullseye: SA
Atlas: DFD, SA -3, KO - 1
Mach IV: SA - 4
Point Total - 369
3/5 TTPC (Bullseye Turn 3A)(Mach-IV Turn 4A)
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on the iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.
You’ll have to redo your turn as the map rules do not allow charge within 6 squares of the hammer.
Also you can only get a SA for each attack roll regardless of how many were hit with it.
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.