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oh and you can still chain alot of cards to CED's effect. Since it only deals damage for each card sent to the graveyard by it's effect, if you all but clear the field you won't take that much damage.
Say I have a face-up Theinen the Great Sphinx on the field and a bottomless trap hole, a Ring of Destruction and a Barrel behind the door on the field. If my opponent summons CED and uses it's effect right off, I can:
A) chain bottomless trap hole to destroy and remove CED from the field.
B) chain Ring of Destruction to bottomless trap hole targetting CED as CED is still on the field until it's resolution
C) then chain Barrel behind the door to Ring of Destruction.
End result Opponent has paid 1000 LP for CED's Effect. Then taken 7000 damage from Ring/Barrel. And if they are still alive CED's effect would then go off and since it's destroying no cards you would take no damage.
Example was just for clarification on the whole chaining to priority effects.
Phiefer3 -- You stated "like you say that when you summon strike ninja, you don't use summon priority, you use TP priority to use the effect immediatly, because you have TP priority, this is just wrong. when you summon a monster (or take almost any other action, such as setting) your opponent in effect has what i would call "response priority" as they get the first chance to respond to that action (unless summon priority overrules it)."
The issue is that you only pass priority after a chainable event. Since you summoned a monster, you retain priority to activate a Cost Effect or Spell Speed 2 or higher effect.
Krahe -- Cards activated in a chain don't leave the field until the chain has resolved. The trap cards you used in your example would still count towards damage done by CED's effect. Cards destroyed prior to resolution of CED's effect would not count since they are no longer on the field.
Phiefer3 -- You stated "like you say that when you summon strike ninja, you don't use summon priority, you use TP priority to use the effect immediatly, because you have TP priority, this is just wrong. when you summon a monster (or take almost any other action, such as setting) your opponent in effect has what i would call "response priority" as they get the first chance to respond to that action (unless summon priority overrules it)."
The issue is that you only pass priority after a chainable event. Since you summoned a monster, you retain priority to activate a Cost Effect or Spell Speed 2 or higher effect.
Krahe -- Cards activated in a chain don't leave the field until the chain has resolved. The trap cards you used in your example would still count towards damage done by CED's effect. Cards destroyed prior to resolution of CED's effect would not count since they are no longer on the field.
Your Response Priority is a fairly accurate term for it. However the OP doesn't get response priority for a summon as a summon (or set) is not a chainable event. So the TP still has priority. However the TP only has priority to respond to the summon, this can be anything he wants, however the chain is still in response to the summon. The OP can then respond to the summon in chain (ie trap hole). If the TP decides to not use an effect in response to the summon then Priority passes on to the OP.
You do not only pass priority after a chainable event, there are lots of cases where the opponent has the ability to activate cards which are not chainable events. Such as in the standby phase, even if the TP doesn't have any effects to resolve the OP can still activate cards.
And now onto the last part: Cards leave the field as soon as they resolve, thus any card that has resolved by the time CED's effect resoves are already off the field.
And now onto the last part: Cards leave the field as soon as they resolve, thus any card that has resolved by the time CED's effect resoves are already off the field.
From the UDE FAQ, Advanced Gameplay Section:
"IMPORTANT: When resolving a chain, as the cards resolve they are NOT sent to the Graveyard until the entire chain has resolved, or a card specifically destroys them. This is important for cards such as "Princess of Tsurugi" and "Secret Barrel" where the effect depends on the number of Spell & Trap Cards on the field."
TP announces that he will move to his main phase. Op says OK. TP looks through his graveyard. OP sensing that TP might remove a light and a dark monster flips his Call of the Haunted targeting Kycoo. At this point once COTH resolves TP can't remove monsters from his graveyard to summon his Black Luster Soldier - Envoy.
Wouldn't the TP's priority allow him to summon his monster before the OP could activate his COTH?
Wouldn't the TP's priority allow him to summon his monster before the OP could activate his COTH?
Yes, and this will be an important thing for people to understand.
At the start of every Phase/Step the turn player has the right to perform an action/activate first, the opponent must actually wait until Priority has been passed.
In order to end a Phase/Step both players must Pass with no actions/activations.
Verbal confirmation such as "I do not wish to do anything..." is a pass of Priority.
okay, i apologize, i was still under the impression, that summons were still one of the non-chainable events that the opponent got first chance to respond. unless of corse they summoned a monster that could utilize priority.
i was not aware that if cost effect (activated effect) priority is not pressent that the turn player could activate speed 2 actions before the opponent.
Here the scenario:
Me: Call of the Haunted has Airknight as a target and have in addition a face-down card in the M/T Zone (Royal Decree)
Opponent: Summons "Mobius the Frost Monarch" on the field
--> The Opponent is the current TURN PLAYER and has the priority to activate his monster effect at first -> so he choose the two targets (CotH and the face-down card [Royal Decree]) -> after that me has the prio to respond with my face-down card (Royal Decree) and activate it -> in this moment CotH is negated -> so CotH losts his target (Airknight P.) -> BUT the real question is, will send the two cards at the same time from the Field to the Graveyard or do they leave the field one after another -> so the "Royal Decree" leaves at first the field and CotH will have his target again so that the Airknight doesn't remain on the field???
Here a similar example from the netreps:
Quote
If "Call of the Haunted" is destroyed or removed from the field while "Jinzo" is face-up on the field, the monster targeted by "Call of the Haunted" will not be destroyed. If "Jinzo" is Special Summoned by "Call of the Haunted" and "Jinzo" is destroyed, "Call of the Haunted" is destroyed.
Which solution is right? This is also a question for cards like Heavy Storm or Raigeki ... -> Because in games like "Power of Chaos" is the scenario, that the M/T cards leave the field one after another! So I'm confused ^^
But a ruling for the leaving of the cards from the field, I couldn't find anywhere!!
And the computer game "Power of Chaos" is the only example for this scenario so far!
edo, the difference between your scenario, and your netrep example, is that mobios is targeting and destroying the 2 cards at the same time (in the same action). while in the jinzo/call scenario, one card is destroyed, and then afterward it destroys another.
so call is destroyed, the moment call is off the field it is no longer negated, it then attempt to take the monster it summoned with it (jinzo), and because jinzo no longer negates it (call is off the field) call resolves properly.
but wait, there is some relevance from the jinzo/call example.
because from the reasoning that after call leaves the field, jinzo stops negating it before call attempts to kill the monster, the same should be true for royal decree. even though they are destroyed at the same time, call is still off the field when it tries to kill the monster (also decree isn't face up on the field anymore to maintain its effect) and so call should take airknight to the grave.
(also, now that i think of it, what netrep was that ruling from, because i always thought that if call is used on jinzo, that jinzo would not die with call)
2) Jinzo is destroyed, Call is destroyed afterwords.
The scenario bolded by Edo was the latter, which is why both are destroyed.
That's exactly what I meant , but my problem is also this scenario: "leave the cards the field at the same time through Mobius effect OR one after another? For this example I couldn't find a ruling anywhere :( -> Exept a demonstration in the game: "Power of Chaos" -> there leave the cards the field one after another ....