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Yeah DaX, definitely opt for Fiber in this deck... I would use it over Injection, she's too unstable anymore, and can cost you the game if you get unlucky.
I love how people recycle opinions without reading the rest of the thread...
Injection has become much more stable since bans, hiting for nearly half the opponants life points is VERY broken. Plus, she can get under burn defense.
Hitting for half while paying a fourth. =/ They can just turn around and kill it then summon something like a Kycoo, and you'll be down quite a bit. It looks like it could be stable here though because of the massive amount of removal. I'd take out the Smashings and a Sak, but I don't really know what to add in.
Well, I'm sorry to say that I don't agree with this deck much. It's pretty out metas are quite different... Very different, actually; so I'll just try and do the best job that I can:
I would run Bottomless Trap Hole due to Fiber Jar, and simply due to the fact that I like them better, but I'm sure you've heard this enough from Lilly_Dude as it is so I'll just drop the subject ^_^
I don't like the tech you had in there. I mean, this looks like it doesn't top all that great, so I'm just trying to make it more stable. I think running 3's of Sakuretsu/Bottomless isn't the best option, so I added Cylinder. With the Oxes and the possible Airknight, it could fit in just fine. 2 Crossouts has been working for me very well, and I would suggest it to you as well. 3 Scapegoats is just personal preference, so I'm not sure how you'll like it, but they maintain field control very well. Gorilla isn't great in 1's, but works with Ox. I guess Blade Knight would be the better choice, but he isn't that fantastic in 1's either. And finally Airknight is in my opinion the best tribute monster in the game at the moment, so include it in here, esspecially with the Oxes he fits the theme as a Goat crusher.