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A nice touch, but the rampant monster destruction that exists will always blow up Princess or some other monster, so it is essential to have a least 2 Reincarnations so you can always grab the monster while boosting the combo and still be able to meet your quota.
And Recycles help when turboing through the deck. Just my belief though. ANyway, I like your spin on it. Nice work!
I read earlier in the thread about how UFO Turtle might be better off in the side deck. With the amount of Last Will cards you play (3..duh to me :-P) that possible Cannon Soldier might work as well. Also if you need those last few hundred points of damage, a Cannon Soldier would work too.
Another thought it to use Giant Trunade because not only can you use it too free up m/t slots but also this gives you the chance to use magic cards like Spell Aborbsion, Messanger of Peace, and Level Limit more than once even though it is only that particular card you play.
Yup. I thought I posted how brilliant the idea was ... I mean ... 1 Spell that has the potential to give me like 3 - 4 more counters. That was good! Ill make space for it promptly.
Too many experts in here giving their opinions and making this deck so good.
Me? I'm old school. PSV in the house!
Solemn Wishes would be the card I'd add. Sure, you're going for a OTK and it's a slow trap, but with all the drawing power in this deck, it would make Fire Princess so nasty.
I can see Princess + Spell Absorption + Solemn Wishes burning your opponent to a crisp.
Pot of Greed - Spell Absorption lets you gain 500, Princess burns for 500
Pot Of Greed resolves and you draw 2 cards - Solemn Wishes lets you gain 500, Princess burns for 500.
Upstart Goblin - Spell Absorption lets you gain 500, Princess burns for 500
Upstart Goblin resolves, your opponent gains 1000, you draw 1 card - Solemn Wishes lets you gain 500, Princess burns for 500. Free Draw.
Ugh!!! But, alas, I'm ancient, old and dried up.
But, as far as scoring goes:
Originality = 10/10
I like the idea of a new school Princess Deck. I've seen the Princess take down some very nasty decks before and I'd like to see what she can do with all the new ammo she's been provived with.
Playability = 9/10
I think the deck is TREMENDOUSLY good, but I'm wondering how it would do in a competetive environment. I have no doubt it would do great, but to truully examine how GOOD a deck is, you have to look at it when it's at it's worst and I'd like to see how this deck performs when it's in REALLY deep trouble.
Play test it and come back and give all of us your report and let us know your trouble spots and the places your deck TRULLY shines.
Waldo10032 – The Fiendish Duelist says:
------------------------------------- Deck Obliteration Virus
Trap Card Tribute 1 LIGHT monster with an ATK of 2000 points or more on your side of the field. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and remove all Spell cards from play. Inflict 500 points of Damage to your opponent’s life points when a card is removed from play with this effect.
Too many experts in here giving their opinions and making this deck so good.
Me? I'm old school. PSV in the house!
Solemn Wishes would be the card I'd add. Sure, you're going for a OTK and it's a slow trap, but with all the drawing power in this deck, it would make Fire Princess so nasty.
I can see Princess + Spell Absorption + Solemn Wishes burning your opponent to a crisp.
Pot of Greed - Spell Absorption lets you gain 500, Princess burns for 500
Pot Of Greed resolves and you draw 2 cards - Solemn Wishes lets you gain 500, Princess burns for 500.
Upstart Goblin - Spell Absorption lets you gain 500, Princess burns for 500
Upstart Goblin resolves, your opponent gains 1000, you draw 1 card - Solemn Wishes lets you gain 500, Princess burns for 500. Free Draw.
Ugh!!! But, alas, I'm ancient, old and dried up.
But, as far as scoring goes:
Originality = 10/10
I like the idea of a new school Princess Deck. I've seen the Princess take down some very nasty decks before and I'd like to see what she can do with all the new ammo she's been provived with.
Playability = 9/10
I think the deck is TREMENDOUSLY good, but I'm wondering how it would do in a competetive environment. I have no doubt it would do great, but to truully examine how GOOD a deck is, you have to look at it when it's at it's worst and I'd like to see how this deck performs when it's in REALLY deep trouble.
Play test it and come back and give all of us your report and let us know your trouble spots and the places your deck TRULLY shines.
Waldo10032 – The Fiendish Duelist says:
------------------------------------- Deck Obliteration Virus
Trap Card Tribute 1 LIGHT monster with an ATK of 2000 points or more on your side of the field. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and remove all Spell cards from play. Inflict 500 points of Damage to your opponent’s life points when a card is removed from play with this effect.
now, now, ya old geezer ;) You continually surprise me and most others with the inventiveness of your ideas. Solemn Wishes might be a nice side deck card to switch to for Duel 2 of this deck. Considering that the opponent will be scrambling to stop spells, why not switch to a trap that heals for drawing (which is happening like mad here anyways)
I am curious too. Metalzoav2: have you kept a log of the matches played with this deck? Ive got too many projects going right now to put this together myself. (though, I have saved and tagged it for research later)
lol, I sound like a biologist in the wilds of Africa:p
The beauty of it is that multiple princess / multiple Absorbs create a complex chain of burning.
2 princess + 1 Absorb = 1000 damage per spell + 500 Life
1 princess + 2 Absorb = 1000 damage per spell + 1000 Life.
2 princess + 2 Absorb = 2000 damage per spell + 2000 life. <--- very frequently occurs.
UFO + Last Will, and 2 Absorbs. Often turn 2 - 3 setup. You only need 4 spells (at most) to kill here. Now if u ran into some draw magics ... hehe! The best part is that the spells can be played by anyone :) So opponent playing Warrior Returning Alive will toast him as well. Or playing Last Will, or even Graceful. The oldskool burn, I can sidedeck ... I just dont like locking up my M/T zone too much in case I need some comboes to survive. I need space to pull stuff off.
Whats up with the server around 3 - nighttime? I cant get on for any reason ...
I havent recorded anything with this. This is my tribute to my sister. She is 14 and taught me how to be a better duelist. (Go figure, Im 17 and she still pwns me). SHe loves Princess so I designed this for her. I think she MAY have records for it, but Im clueless. She ha
Yup! I finally got around to asking her for the records. She has them and gave them to me. Ill post them later. Just wanted to revive this deck thread and see what people think ... :) *im a lazy bum* I didn't even add the changes she made. Ill do all that later. I just crawled out of my bed and unto my laptop. Ill update this deck later. Its the deck Im currently using now. My sister has borrowed my Oath Deck so ... I took hers instead.
According to her, the deck went 150 - 27. Sounds pretty damn good for a non-FTK deck / non-cookie to me. She even logged a lot of the duels. If anyone is interested I can type up a few. Not more than 3. Like I said in the last post, Im a lazy bum!
OK, I have a really stupid question. What are you using the 3 last wills for? Are you couting on your opponent to destroy your monster than use last will? If so isn't 3 of them over kill? Might I suggest adding 7 tools to the side deck? What happens if your opponent plays cursed seal on your spell absorption?
Can you repost this deck with the changes you've made?
How well do the recycles work? What do you usually place back in with them?
Crashing a UFO Turtle and Last Will-ing gets me 2 Fire Princess. Thats a fast Turn 1 part set-up. If I manage to bag 1 - 2 Spell Absorbtions over the next turn, its practically game-over.